Commited patch # 1324980. Thanks to vinterstum.

svn-id: r19163
This commit is contained in:
Johannes Schickel 2005-10-18 20:38:30 +00:00
parent 2e60e19a37
commit 6d5cdb6c54
4 changed files with 136 additions and 70 deletions

View File

@ -207,24 +207,65 @@ void Screen::copyToPage0(int y, int h, uint8 page, uint8 *seqBuf) {
memcpy(getPagePtr(0) + y * SCREEN_W, src, h * SCREEN_W);
}
void Screen::copyRegion(int x1, int y1, int x2, int y2, int w, int h, int srcPage, int dstPage) {
debug(9, "Screen::copyRegion(%d, %d, %d, %d, %d, %d, %d, %d)", x1, y1, x2, y2, w, h, srcPage, dstPage);
void Screen::copyRegion(int x1, int y1, int x2, int y2, int w, int h, int srcPage, int dstPage, int flags) {
debug(9, "Screen::copyRegion(%d, %d, %d, %d, %d, %d, %d, %d, %d)", x1, y1, x2, y2, w, h, srcPage, dstPage, flags);
if (flags & CR_CLIPPED) {
if (x2 < 0) {
if (x2 <= -w)
return;
w += x2;
x1 -= x2;
x2 = 0;
} else if (x2 + w >= SCREEN_W) {
if (x2 > SCREEN_W)
return;
w = SCREEN_W - x2;
}
if (y2 < 0) {
if (y2 <= -h )
return;
h += y2;
y1 -= y2;
y2 = 0;
} else if (y2 + h >= SCREEN_H) {
if (y2 > SCREEN_H)
return;
h = SCREEN_H - y2;
}
}
assert(x1 + w <= SCREEN_W && y1 + h <= SCREEN_H);
const uint8 *src = getPagePtr(srcPage) + y1 * SCREEN_W + x1;
assert(x2 + w <= SCREEN_W && y2 + h <= SCREEN_H);
uint8 *dst = getPagePtr(dstPage) + y2 * SCREEN_W + x2;
while (h--) {
for (int i = 0; i < w; ++i) {
if (src[i]) {
dst[i] = src[i];
if (flags & CR_X_FLIPPED) {
while (h--) {
for (int i = 0; i < w; ++i) {
if (src[i]) {
dst[w-i] = src[i];
}
}
src += SCREEN_W;
dst += SCREEN_W;
}
} else {
while (h--) {
for (int i = 0; i < w; ++i) {
if (src[i]) {
dst[i] = src[i];
}
}
src += SCREEN_W;
dst += SCREEN_W;
}
src += SCREEN_W;
dst += SCREEN_W;
}
}
void Screen::copyRegionToBuffer(int pageNum, int x, int y, int w, int h, uint8 *dest) {
debug(9, "Screen::copyRegionToBuffer(%d, %d, %d, %d, %d)", pageNum, x, y, w, h);
assert(x >= 0 && x < Screen::SCREEN_W && y >= 0 && y < Screen::SCREEN_H && dest);
uint8 *pagePtr = getPagePtr(pageNum);
for (int i = y; i < y + h; i++) {

View File

@ -60,6 +60,11 @@ public:
SCREEN_PAGE_NUM = 16
};
enum CopyRegionFlags {
CR_X_FLIPPED = 0x01,
CR_CLIPPED = 0x02
};
enum DrawShapeFlags {
DSF_X_FLIPPED = 0x01,
DSF_Y_FLIPPED = 0x02,
@ -89,7 +94,7 @@ public:
void fadePalette(const uint8 *palData, int delay);
void setScreenPalette(const uint8 *palData);
void copyToPage0(int y, int h, uint8 page, uint8 *seqBuf);
void copyRegion(int x1, int y1, int x2, int y2, int w, int h, int srcPage, int dstPage);
void copyRegion(int x1, int y1, int x2, int y2, int w, int h, int srcPage, int dstPage, int flags=0);
void copyBlockToPage(int pageNum, int x, int y, int w, int h, const uint8 *src);
void copyCurPageBlock(int x, int y, int h, int w, uint8 *dst);
void shuffleScreen(int sx, int sy, int w, int h, int srcPage, int dstPage, int ticks, bool transparent);

View File

@ -50,8 +50,10 @@ Sprite Sprites::getSprite(uint8 spriteID) {
}
void Sprites::drawSprites(uint8 srcPage, uint8 dstPage) {
int flags;
for (int i = 0; i < MAX_NUM_ANIMS; i++) {
if (_anims[i].script == 0)
if (_anims[i].script == 0 || !_anims[i].play)
break;
if (_anims[i].sprite >= 0) {
assert( _anims[i].sprite < MAX_NUM_SPRITES);
@ -59,8 +61,11 @@ void Sprites::drawSprites(uint8 srcPage, uint8 dstPage) {
//debug(1, "Drawing from X %i, Y %i, to X %i, Y %i, width %i, height %i, srcPage %i, dstPage %i",
// sprite.x, sprite.y, _anims[i].x, _anims[i].y, sprite.width, sprite.height, srcPage, dstPage);
_screen->copyRegion(sprite.x, sprite.y, _anims[i].x, _anims[i].y, sprite.width, sprite.height, srcPage, dstPage);
flags = Screen::CR_CLIPPED;
if (_anims[i].flipX)
flags |= Screen::CR_X_FLIPPED;
_screen->copyRegion(sprite.x, sprite.y, _anims[i].x, _anims[i].y, sprite.width, sprite.height, srcPage, dstPage, flags);
}
}
}
@ -68,10 +73,7 @@ void Sprites::drawSprites(uint8 srcPage, uint8 dstPage) {
void Sprites::doAnims() {
uint32 currTime = _system->getMillis();
for (int i = 0; i < MAX_NUM_ANIMS; i++) {
if (_anims[i].script == 0)
break;
if (!_anims[i].play || _anims[i].nextRun != 0 && _anims[i].nextRun > currTime)
if (_anims[i].script == 0 || !_anims[i].play || _anims[i].nextRun != 0 && _anims[i].nextRun > currTime)
continue;
uint8 *data;
@ -88,17 +90,22 @@ void Sprites::doAnims() {
//debug(1, "Default Y of sprite: %i", READ_LE_UINT16(data + 0x16) );
_anims[i].y = READ_LE_UINT16(data + 0x16);
//debug(1, "Anim %i data: 0h: %i, 2h: %i,4h: %i,6h: %i,8h: %i,ah: %i,ch: %i", i, READ_LE_UINT16(data + 0x0),
//READ_LE_UINT16(data + 0x2), READ_LE_UINT16(data + 0x4),READ_LE_UINT16(data + 0x6),READ_LE_UINT16(data + 0x8),
//READ_LE_UINT16(data + 0xa),READ_LE_UINT16(data + 0xc));
//debug(1, "Anim %i flags: 22h: %i, 1ah: %i", i, READ_LE_UINT16(data + 0x22), READ_LE_UINT16(data + 0x1a));
//debug(1, "Anim %i data: eh: %i, 10h: %i,12h: %i,14h: %i,16h: %i,18h: %i,1ah: %i", i, READ_LE_UINT16(data + 0xe),
//READ_LE_UINT16(data + 0x10), READ_LE_UINT16(data + 0x12),READ_LE_UINT16(data + 0x14),READ_LE_UINT16(data + 0x16),
//READ_LE_UINT16(data + 0x18),READ_LE_UINT16(data + 0x1a));
/*
debug(1, "Anim %i data: 0h: %i, 2h: %i,4h: %i,6h: %i,8h: %i,ah: %i,ch: %i", i, READ_LE_UINT16(data + 0x0),
READ_LE_UINT16(data + 0x2), READ_LE_UINT16(data + 0x4),READ_LE_UINT16(data + 0x6),READ_LE_UINT16(data + 0x8),
READ_LE_UINT16(data + 0xa),READ_LE_UINT16(data + 0xc));
debug(1, "Anim %i data: eh: %i, 10h: %i,12h: %i,14h: %i,16h: %i,18h: %i,1ah: %i", i, READ_LE_UINT16(data + 0xe),
READ_LE_UINT16(data + 0x10), READ_LE_UINT16(data + 0x12),READ_LE_UINT16(data + 0x14),READ_LE_UINT16(data + 0x16),
READ_LE_UINT16(data + 0x18),READ_LE_UINT16(data + 0x1a));
debug(1, "Anim %i data: 1ch: %i, 1fh: %i,22h: %i,24h: %i,26h: %i,28h: %i,2ah: %i", i, READ_LE_UINT16(data + 0x1c),
READ_LE_UINT16(data + 0x1f), READ_LE_UINT16(data + 0x22),READ_LE_UINT16(data + 0x24),READ_LE_UINT16(data + 0x26),
READ_LE_UINT16(data + 0x28),READ_LE_UINT16(data + 0x2a));
*/
//debug(1, "Anim %i data: 1ch: %i, 1fh: %i,22h: %i,24h: %i,26h: %i,28h: %i,2ah: %i", i, READ_LE_UINT16(data + 0x1c),
//READ_LE_UINT16(data + 0x1f), READ_LE_UINT16(data + 0x22),READ_LE_UINT16(data + 0x24),READ_LE_UINT16(data + 0x26),
//READ_LE_UINT16(data + 0x28),READ_LE_UINT16(data + 0x2a));
// TODO: Find out what the rest of this data (next 38h bytes) does.
data += 0x38;
@ -115,55 +122,56 @@ void Sprites::doAnims() {
switch (READ_LE_UINT16(data)) {
case 0xFF88:
data += 2;
debug(9, "func: Set sprite image, and set flag0");
debug(9, "Sprite index %i", READ_LE_UINT16(data));
debug(5, "func: Set sprite image.");
debug(5, "Sprite index %i", READ_LE_UINT16(data));
_anims[i].sprite = READ_LE_UINT16(data);
data += 2;
debug(9, "Unused %i", READ_LE_UINT16(data));
//debug(5, "Unused %i", READ_LE_UINT16(data));
data += 2;
debug(9, "X %i", READ_LE_UINT16(data));
debug(5, "X %i", READ_LE_UINT16(data));
_anims[i].x = READ_LE_UINT16(data);
data += 2;
debug(9, "Y %i", READ_LE_UINT16(data));
debug(5, "Y %i", READ_LE_UINT16(data));
_anims[i].y = READ_LE_UINT16(data);
data += 2;
_anims[i].flag0 = true;
_anims[i].flipX = false;
break;
case 0xFF8D:
data += 2;
debug(9, "func: Set sprite image, and reset flag0");
debug(5, "func: Set sprite image, flipped.");
debug(5, "Sprite index %i", READ_LE_UINT16(data));
_anims[i].sprite = READ_LE_UINT16(data);
data += 2;
//debug(9, "Unused %i", READ_LE_UINT16(data));
data += 2;
debug(9, "X %i", READ_LE_UINT16(data));
debug(5, "X %i", READ_LE_UINT16(data));
_anims[i].x = READ_LE_UINT16(data);
data += 2;
debug(9, "Y %i", READ_LE_UINT16(data));
debug(5, "Y %i", READ_LE_UINT16(data));
_anims[i].y = READ_LE_UINT16(data);
data += 2;
_anims[i].flag0 = false;
_anims[i].flipX = true;
break;
case 0xFF8A:
data += 2;
debug(9, "func: Set time to wait");
debug(9, "Time %i", READ_LE_UINT16(data));
debug(5, "func: Set time to wait");
debug(5, "Time %i", READ_LE_UINT16(data));
_anims[i].nextRun = _system->getMillis() + READ_LE_UINT16(data) * _animDelay;
data += 2;
break;
case 0xFFB3:
data += 2;
debug(9, "func: Set time to wait to random value");
debug(5, "func: Set time to wait to random value");
rndNr = READ_LE_UINT16(data) + _rnd.getRandomNumber( READ_LE_UINT16(data) + 2);
debug(9, "Minimum time %i", READ_LE_UINT16(data));
debug(5, "Minimum time %i", READ_LE_UINT16(data));
data += 2;
debug(9, "Maximum time %i", READ_LE_UINT16(data));
debug(5, "Maximum time %i", READ_LE_UINT16(data));
data += 2;
_anims[i].nextRun = _system->getMillis() + rndNr * _animDelay;
break;
case 0xFF8C:
data += 2;
debug(9, "func: Wait until wait time has elapsed");
debug(5, "func: Wait until wait time has elapsed");
_anims[i].reentry = data;
endLoop = true;
//assert( _anims[i].nextRun > _system->getMillis());
@ -178,35 +186,35 @@ void Sprites::doAnims() {
break;
case 0xFF97:
data += 2;
debug(9, "func: Set default X coordinate of sprite");
debug(9, "X %i", READ_LE_UINT16(data));
debug(5, "func: Set default X coordinate of sprite");
debug(5, "X %i", READ_LE_UINT16(data));
_anims[i].x = READ_LE_UINT16(data);
data += 2;
break;
case 0xFF98:
data += 2;
debug(9, "func: Set default Y coordinate of sprite");
debug(9, "Y %i", READ_LE_UINT16(data));
debug(5, "func: Set default Y coordinate of sprite");
debug(5, "Y %i", READ_LE_UINT16(data));
_anims[i].y = READ_LE_UINT16(data);
data += 2;
break;
case 0xFF8B:
debug(9, "func: Jump to start of script section");
debug(5, "func: Jump to start of script section");
//data = scriptStart;
_anims[i].nextRun = _system->getMillis();
endLoop = true;
break;
case 0xFF8E:
data += 2;
debug(9, "func: Begin for () loop");
debug(9, "Iterations: %i", READ_LE_UINT16(data));
debug(5, "func: Begin for () loop");
debug(5, "Iterations: %i", READ_LE_UINT16(data));
_anims[i].loopsLeft = READ_LE_UINT16(data);
data += 2;
_anims[i].loopStart = data;
break;
case 0xFF8F:
data += 2;
debug(9, "func: End for () loop");
debug(5, "func: End for () loop");
if (_anims[i].loopsLeft > 0) {
_anims[i].loopsLeft--;
data = _anims[i].loopStart;
@ -214,55 +222,58 @@ void Sprites::doAnims() {
break;
case 0xFF90:
data += 2;
debug(9, "func: Set sprite image using default X and Y (and set flag0)");
debug(9, "Sprite index %i", READ_LE_UINT16(data));
debug(5, "func: Set sprite image using default X and Y");
debug(5, "Sprite index %i", READ_LE_UINT16(data));
_anims[i].sprite = READ_LE_UINT16(data);
_anims[i].flag0 = true;
_anims[i].flipX = false;
data += 2;
break;
case 0xFF91:
data += 2;
debug(9, "func: Set sprite image using default X and Y (and reset flag0)");
debug(9, "Sprite index %i", READ_LE_UINT16(data));
debug(5, "func: Set sprite image using default X and Y, flipped.");
debug(5, "Sprite index %i", READ_LE_UINT16(data));
_anims[i].sprite = READ_LE_UINT16(data);
_anims[i].flag0 = false;
_anims[i].flipX = true;
data += 2;
break;
case 0xFF92:
data += 2;
debug(9, "func: Increase value of default X-coordinate");
debug(9, "Increment %i", READ_LE_UINT16(data));
debug(5, "func: Increase value of default X-coordinate");
debug(5, "Increment %i", READ_LE_UINT16(data));
_anims[i].x += READ_LE_UINT16(data);
data += 2;
break;
case 0xFF93:
data += 2;
debug(9, "func: Increase value of default Y-coordinate");
debug(9, "Increment %i", READ_LE_UINT16(data));
debug(5, "func: Increase value of default Y-coordinate");
debug(5, "Increment %i", READ_LE_UINT16(data));
_anims[i].y += READ_LE_UINT16(data);
data += 2;
break;
case 0xFF94:
data += 2;
debug(9, "func: Decrease value of default X-coordinate");
debug(9, "Decrement %i", READ_LE_UINT16(data));
debug(5, "func: Decrease value of default X-coordinate");
debug(5, "Decrement %i", READ_LE_UINT16(data));
_anims[i].x -= READ_LE_UINT16(data);
data += 2;
break;
case 0xFF95:
data += 2;
debug(9, "func: Decrease value of default Y-coordinate");
debug(9, "Decrement %i", READ_LE_UINT16(data));
debug(5, "func: Decrease value of default Y-coordinate");
debug(5, "Decrement %i", READ_LE_UINT16(data));
_anims[i].y -= READ_LE_UINT16(data);
data += 2;
break;
case 0xFF96:
data += 2;
debug(1, "TODO func: Set value of animation property 34h to 1(?)");
debug(1, "Arg1 %i", READ_LE_UINT16(data));
data += 2;
debug(1, "Arg2 %i", READ_LE_UINT16(data));
debug(9, "func: Stop animation");
debug(9, "Animation index %i", READ_LE_UINT16(data));
uint16 anim = READ_LE_UINT16(data);
data += 2;
_anims[anim].play = false;
_anims[anim].sprite = -1;
//debug(1, "Arg2 %i", READ_LE_UINT16(data));
//data += 2;
break;
/* case 0xFF97:
data += 2;
@ -316,6 +327,12 @@ void Sprites::doAnims() {
debug(1, "Percentage %i", READ_LE_UINT16(data));
data += 2;
break;
case 0xFFA7:
data += 2;
debug(1, "TODO func: Unknown FFA7");
debug(1, " %i", READ_LE_UINT16(data));
data += 2;
break;
default:
debug(1, "Unsupported anim command %X", READ_LE_UINT16(data));
//endLoop = true;

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@ -37,9 +37,9 @@ struct Sprite {
struct Anim {
uint8 *script;
uint16 length;
uint16 x;
uint16 y;
bool flag0;
int16 x;
int16 y;
bool flipX;
int8 sprite;
uint8 *loopStart;
uint16 loopsLeft;
@ -58,6 +58,9 @@ public:
void loadDAT(const char* filename);
Sprite getSprite(uint8 spriteID);
void drawSprites(uint8 srcPage, uint8 dstPage);
void enableAnim(uint8 anim) { _anims[anim].play = true; }
void disableAnim(uint8 anim) { _anims[anim].play = false; }
protected:
KyraEngine *_engine;