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ZVISION: Create RenderManager class and move code from image.cpp
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@ -27,12 +27,14 @@
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#include "graphics/decoders/tga.h"
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#include "zvision/zvision.h"
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#include "zvision/render_manager.h"
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#include "zvision/lzss_read_stream.h"
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namespace ZVision {
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void ZVision::renderImageToScreen(const Common::String &fileName, uint32 x, uint32 y) {
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RenderManager::RenderManager(OSystem *system) : _system(system) {}
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void RenderManager::renderImageToScreen(const Common::String &fileName, uint32 x, uint32 y) {
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Common::File file;
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if (!file.open(fileName)) {
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@ -63,10 +65,9 @@ void ZVision::renderImageToScreen(const Common::String &fileName, uint32 x, uint
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// Decode
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Graphics::TGADecoder tga;
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if (!tga.loadStream(file)) {
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if (!tga.loadStream(file))
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error("Error while reading TGA image");
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return;
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}
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file.close();
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const Graphics::Surface *tgaSurface = tga.getSurface();
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_system->copyRectToScreen(tgaSurface->pixels, tgaSurface->pitch, x, y, tgaSurface->w, tgaSurface->h);
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70
engines/zvision/render_manager.h
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70
engines/zvision/render_manager.h
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@ -0,0 +1,70 @@
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef ZVISION_RENDER_MANAGER_H
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#define ZVISION_RENDER_MANAGER_H
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#include "common/types.h"
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class OSystem;
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namespace Common {
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class String;
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}
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namespace ZVision {
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class RenderManager {
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public:
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RenderManager(OSystem *system);
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public:
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enum RenderState {
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PANORAMA,
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TILT,
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FLAT
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};
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private:
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OSystem *_system;
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RenderState _renderState;
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struct {
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uint16 fieldOfView;
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uint16 linearScale;
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} _panoramaOptions;
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// TODO: See if tilt and panorama need to have separate options
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struct {
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uint16 fieldOfView;
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uint16 linearScale;
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} _tiltOptions;
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bool _needsScreenUpdate;
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public:
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void renderImageToScreen(const Common::String &fileName, uint32 x, uint32 y);
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};
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} // End of namespace ZVision
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#endif
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