ZVISION: Create RenderManager class and move code from image.cpp

This commit is contained in:
richiesams 2013-07-19 11:07:05 -05:00
parent 94000e0781
commit 6d7541a430
2 changed files with 76 additions and 5 deletions

View File

@ -27,12 +27,14 @@
#include "graphics/decoders/tga.h"
#include "zvision/zvision.h"
#include "zvision/render_manager.h"
#include "zvision/lzss_read_stream.h"
namespace ZVision {
void ZVision::renderImageToScreen(const Common::String &fileName, uint32 x, uint32 y) {
RenderManager::RenderManager(OSystem *system) : _system(system) {}
void RenderManager::renderImageToScreen(const Common::String &fileName, uint32 x, uint32 y) {
Common::File file;
if (!file.open(fileName)) {
@ -63,10 +65,9 @@ void ZVision::renderImageToScreen(const Common::String &fileName, uint32 x, uint
// Decode
Graphics::TGADecoder tga;
if (!tga.loadStream(file)) {
if (!tga.loadStream(file))
error("Error while reading TGA image");
return;
}
file.close();
const Graphics::Surface *tgaSurface = tga.getSurface();
_system->copyRectToScreen(tgaSurface->pixels, tgaSurface->pitch, x, y, tgaSurface->w, tgaSurface->h);

View File

@ -0,0 +1,70 @@
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef ZVISION_RENDER_MANAGER_H
#define ZVISION_RENDER_MANAGER_H
#include "common/types.h"
class OSystem;
namespace Common {
class String;
}
namespace ZVision {
class RenderManager {
public:
RenderManager(OSystem *system);
public:
enum RenderState {
PANORAMA,
TILT,
FLAT
};
private:
OSystem *_system;
RenderState _renderState;
struct {
uint16 fieldOfView;
uint16 linearScale;
} _panoramaOptions;
// TODO: See if tilt and panorama need to have separate options
struct {
uint16 fieldOfView;
uint16 linearScale;
} _tiltOptions;
bool _needsScreenUpdate;
public:
void renderImageToScreen(const Common::String &fileName, uint32 x, uint32 y);
};
} // End of namespace ZVision
#endif