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Remove hard coded language values.
svn-id: r19636
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parent
2f8306aeb4
commit
6d76392b7f
@ -1388,21 +1388,24 @@ void SimonEngine::o_confirmQuit() {
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byte keyNo = 'n';
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switch (_language) {
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case 21: // Russian
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case Common::RU_RUS:
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break;
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case 20: // Hebrew
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case Common::PL_POL:
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keyYes = 't';
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break;
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case Common::HB_ISR:
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keyYes = 'f';
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break;
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case 5: // Spanish
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case Common::ES_ESP:
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keyYes = 's';
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break;
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case 3: // Italian
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case Common::IT_ITA:
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keyYes = 's';
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break;
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case 2: // French
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case Common::FR_FRA:
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keyYes = 'o';
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break;
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case 1: // German
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case Common::DE_DEU:
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keyYes = 'j';
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break;
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default:
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@ -1577,7 +1580,7 @@ void SimonEngine::o_clear_character(FillOrCopyStruct *fcs, int x, byte b) {
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old_text = fcs->text_color;
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fcs->text_color = fcs->fill_color;
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if (_language == 20) { //Hebrew
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if (_language == Common::HB_ISR) { //Hebrew
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x = 128;
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} else {
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x += 120;
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@ -227,7 +227,7 @@ restart:;
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fcs->textRow = unk132_result;
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if (_language == 20) { //Hebrew
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if (_language == Common::HB_ISR) { //Hebrew
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// init x offset with a 2 character savegame number + a period (18 pix)
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fcs->textColumn = 3;
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fcs->textColumnOffset = 6;
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@ -244,7 +244,7 @@ restart:;
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// now process entire savegame name to get correct x offset for cursor
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name_len = 0;
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while (name[name_len]) {
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if (_language == 20) { //Hebrew
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if (_language == Common::HB_ISR) { //Hebrew
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byte width = 6;
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if (name[name_len] >= 64 && name[name_len] < 91)
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width = _hebrew_char_widths [name[name_len] - 64];
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@ -309,7 +309,7 @@ restart:;
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name_len--;
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m = name[name_len];
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if (_language == 20) //Hebrew
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if (_language == Common::HB_ISR) //Hebrew
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x = 8;
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else
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x = (name[name_len] == 'i' || name[name_len] == 'l') ? 1 : 8;
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@ -574,7 +574,7 @@ int SimonEngine::init(GameDetector &detector) {
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if ((getGameType() == GType_SIMON2) && ConfMan.hasKey("speech_mute") && ConfMan.getBool("speech_mute") == 1)
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_speech = 0;
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if ((getGameType() == GType_SIMON1 && _language > 1) || ((getGameType() == GType_SIMON2) && _language == 20)) {
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if ((getGameType() == GType_SIMON1 && _language > 1) || ((getGameType() == GType_SIMON2) && _language == Common::HB_ISR)) {
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if (ConfMan.hasKey("subtitles") && ConfMan.getBool("subtitles") == 0)
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_subtitles = 0;
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} else
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@ -2636,7 +2636,7 @@ void SimonEngine::add_vga_timer(uint num, const byte *code_ptr, uint cur_sprite,
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// caused several glitches in this scene.
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// We work around the problem by correcting the code_ptr for sprite
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// 200 in this scene, if it is wrong.
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if (getGameType() == GType_SIMON1 && _language == 2 &&
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if (getGameType() == GType_SIMON1 && _language == Common::FR_FRA &&
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(code_ptr - _vgaBufferPointers[cur_file].vgaFile1 == 4) && (cur_sprite == 200) && (cur_file == 2))
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code_ptr += 0x66;
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@ -3444,7 +3444,7 @@ void SimonEngine::talk_with_speech(uint speech_id, uint vgaSpriteId) {
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}
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_skipVgaWait = true;
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} else {
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if (_subtitles && _language != 20) {
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if (_subtitles && _language != Common::HB_ISR) {
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_sound->playVoice(speech_id);
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return;
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} else if (_subtitles && _scriptVar2) {
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@ -3990,7 +3990,7 @@ int SimonEngine::go() {
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if (getFeatures() & GF_TALKIE) {
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// English and German versions of Simon the Sorcerer 1 don't have full subtitles
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if (getGameType() == GType_SIMON1 && _language < 2)
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if (getGameType() == GType_SIMON1 && (_language == Common::EN_USA || _language == Common::DE_DEU))
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_subtitles = false;
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} else {
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_subtitles = true;
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@ -221,25 +221,53 @@ void SimonEngine::focusVerb(uint hitarea_id) {
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if (_showPreposition) {
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switch (_language) {
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case 21: verb_prep_names = russian_verb_prep_names; break;
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case 20: verb_prep_names = hebrew_verb_prep_names; break;
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case 5: verb_prep_names = spanish_verb_prep_names; break;
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case 3: verb_prep_names = italian_verb_prep_names; break;
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case 2: verb_prep_names = french_verb_prep_names; break;
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case 1: verb_prep_names = german_verb_prep_names; break;
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default: verb_prep_names = english_verb_prep_names; break;
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case Common::RU_RUS:
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verb_prep_names = russian_verb_prep_names;
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break;
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case Common::HB_ISR:
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verb_prep_names = hebrew_verb_prep_names;
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break;
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case Common::ES_ESP:
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verb_prep_names = spanish_verb_prep_names;
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break;
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case Common::IT_ITA:
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verb_prep_names = italian_verb_prep_names;
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break;
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case Common::FR_FRA:
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verb_prep_names = french_verb_prep_names;
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break;
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case Common::DE_DEU:
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verb_prep_names = german_verb_prep_names;
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break;
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default:
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verb_prep_names = english_verb_prep_names;
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break;
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}
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CHECK_BOUNDS(hitarea_id, english_verb_prep_names);
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txt = verb_prep_names[hitarea_id];
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} else {
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switch (_language) {
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case 21: verb_names = russian_verb_names; break;
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case 20: verb_names = hebrew_verb_names; break;
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case 5: verb_names = spanish_verb_names; break;
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case 3: verb_names = italian_verb_names; break;
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case 2: verb_names = french_verb_names; break;
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case 1: verb_names = german_verb_names; break;
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default: verb_names = english_verb_names; break;
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case Common::RU_RUS:
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verb_names = russian_verb_names;
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break;
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case Common::HB_ISR:
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verb_names = hebrew_verb_names;
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break;
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case Common::ES_ESP:
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verb_names = spanish_verb_names;
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break;
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case Common::IT_ITA:
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verb_names = italian_verb_names;
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break;
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case Common::FR_FRA:
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verb_names = french_verb_names;
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break;
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case Common::DE_DEU:
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verb_names = german_verb_names;
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break;
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default:
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verb_names = english_verb_names;
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break;
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}
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CHECK_BOUNDS(hitarea_id, english_verb_names);
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txt = verb_names[hitarea_id];
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@ -1914,7 +1914,7 @@ void SimonEngine::vc63_fastFadeIn() {
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void SimonEngine::vc64_skipIfSpeechEnded() {
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// Simon2
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if (!_sound->isVoiceActive() || (_subtitles && _language != 20))
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if (!_sound->isVoiceActive() || (_subtitles && _language != Common::HB_ISR))
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vc_skip_next_instruction();
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}
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