SCI32: Don't use autosave.cat in Torin

This commit is contained in:
Willem Jan Palenstijn 2016-08-11 19:29:34 +02:00
parent 401b34bf45
commit 6d9ed09897

View File

@ -251,6 +251,25 @@ reg_t kFileIOOpen(EngineState *s, int argc, reg_t *argv) {
return SIGNAL_REG;
}
// Torin's autosave system checks for the presence of autosave.cat
// by opening it. Since we don't use .cat files, we instead check
// for autosave.000 or autosave.001.
//
// This has the added benefit of not detecting an SSCI autosave.cat
// accompanying SSCI autosave files that we wouldn't be able to load.
if (g_sci->getGameId() == GID_TORIN && name == "autosave.cat") {
Common::String pattern = g_sci->wrapFilename("autosave.###");
Common::SaveFileManager *saveFileMan = g_sci->getSaveFileManager();
bool exists = !saveFileMan->listSavefiles(pattern).empty();
if (exists) {
// Dummy handle. Torin only checks if this is SIGNAL_REG,
// and calls kFileIOClose on it.
return make_reg(0, VIRTUALFILE_HANDLE_SCI32SAVE);
} else {
return SIGNAL_REG;
}
}
if (name.empty()) {
// Happens many times during KQ1 (e.g. when typing something)
debugC(kDebugLevelFile, "Attempted to open a file with an empty filename");
@ -707,7 +726,7 @@ reg_t kSaveGame(EngineState *s, int argc, reg_t *argv) {
// their own slots and .cat file.
// The autosave system uses autosave.000 and autosave.001.
// It also checks the presence of autosave.cat to determine if it should
// show the chapter selection menu on startup.
// show the chapter selection menu on startup. (See kFileIOOpen.)
bool torinAutosave = g_sci->getGameId() == GID_TORIN && game_id == "Autosave";
if (argv[0].isNull()) {
@ -833,14 +852,6 @@ reg_t kSaveGame(EngineState *s, int argc, reg_t *argv) {
delete out;
}
if (torinAutosave && !s->r_acc.isNull()) {
// Create autosave.cat so that the game can detect the presence
// of autosaves.
Common::WriteStream *t;
t = saveFileMan->openForSaving(g_sci->wrapFilename("autosave.cat"));
delete t;
}
return s->r_acc;
}