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SCI32: Don't use autosave.cat in Torin
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401b34bf45
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6d9ed09897
@ -251,6 +251,25 @@ reg_t kFileIOOpen(EngineState *s, int argc, reg_t *argv) {
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return SIGNAL_REG;
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}
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// Torin's autosave system checks for the presence of autosave.cat
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// by opening it. Since we don't use .cat files, we instead check
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// for autosave.000 or autosave.001.
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//
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// This has the added benefit of not detecting an SSCI autosave.cat
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// accompanying SSCI autosave files that we wouldn't be able to load.
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if (g_sci->getGameId() == GID_TORIN && name == "autosave.cat") {
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Common::String pattern = g_sci->wrapFilename("autosave.###");
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Common::SaveFileManager *saveFileMan = g_sci->getSaveFileManager();
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bool exists = !saveFileMan->listSavefiles(pattern).empty();
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if (exists) {
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// Dummy handle. Torin only checks if this is SIGNAL_REG,
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// and calls kFileIOClose on it.
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return make_reg(0, VIRTUALFILE_HANDLE_SCI32SAVE);
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} else {
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return SIGNAL_REG;
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}
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}
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if (name.empty()) {
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// Happens many times during KQ1 (e.g. when typing something)
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debugC(kDebugLevelFile, "Attempted to open a file with an empty filename");
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@ -707,7 +726,7 @@ reg_t kSaveGame(EngineState *s, int argc, reg_t *argv) {
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// their own slots and .cat file.
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// The autosave system uses autosave.000 and autosave.001.
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// It also checks the presence of autosave.cat to determine if it should
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// show the chapter selection menu on startup.
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// show the chapter selection menu on startup. (See kFileIOOpen.)
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bool torinAutosave = g_sci->getGameId() == GID_TORIN && game_id == "Autosave";
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if (argv[0].isNull()) {
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@ -833,14 +852,6 @@ reg_t kSaveGame(EngineState *s, int argc, reg_t *argv) {
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delete out;
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}
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if (torinAutosave && !s->r_acc.isNull()) {
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// Create autosave.cat so that the game can detect the presence
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// of autosaves.
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Common::WriteStream *t;
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t = saveFileMan->openForSaving(g_sci->wrapFilename("autosave.cat"));
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delete t;
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}
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return s->r_acc;
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}
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