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Fix inventory arrows in Amiga OCS version of Simon the Sorcerer 1.
svn-id: r27079
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parent
78c9061cff
commit
6dd52b592e
@ -704,10 +704,24 @@ void AGOSEngine_Simon1::addArrows(WindowBlock *window) {
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ha->verb = 1;
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if (getFeatures() & GF_32COLOR) {
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// TODO: Manually draws arrows
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_lockWord |= 0x8;
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VgaPointersEntry *vpe = &_vgaBufferPointers[1];
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byte *curVgaFile2Orig = _curVgaFile2;
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uint16 windowNumOrig = _windowNum;
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_windowNum = 0;
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_curVgaFile2 = vpe->vgaFile2;
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drawImage_init(1, 15, 38, 150, 4);
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_curVgaFile2 = curVgaFile2Orig;
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_windowNum = windowNumOrig;
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_lockWord &= ~0x8;
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} else {
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stopAnimate(128);
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uint8 palette = (getPlatform() == Common::kPlatformAmiga) ? 15: 14;
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uint8 palette = (getPlatform() == Common::kPlatformAmiga) ? 15 : 14;
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animate(0, 1, 128, 0, 0, palette);
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}
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}
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@ -809,7 +823,7 @@ void AGOSEngine::addArrows(WindowBlock *window) {
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void AGOSEngine::removeArrows(WindowBlock *window, uint num) {
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if (getGameType() == GType_SIMON1) {
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if (getFeatures() & GF_32COLOR) {
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// TODO: Manually removes arrows
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restoreBlock(200, 320, 146, 304);
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} else {
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stopAnimate(129);
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uint8 palette = (getPlatform() == Common::kPlatformAmiga) ? 15: 14;
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