From 6de3b6c55cc118a9f34c8dea394d89b821b21f7b Mon Sep 17 00:00:00 2001 From: Martin Kiewitz Date: Wed, 25 Aug 2010 17:49:03 +0000 Subject: [PATCH] SCI: adding detection for freddy pharkas "fred" fixes blop not appearing during intro song, because game thought we were too slow (bug #3051514) svn-id: r52392 --- engines/sci/graphics/animate.cpp | 1 + 1 file changed, 1 insertion(+) diff --git a/engines/sci/graphics/animate.cpp b/engines/sci/graphics/animate.cpp index b962e819a64..8e6707f2626 100644 --- a/engines/sci/graphics/animate.cpp +++ b/engines/sci/graphics/animate.cpp @@ -677,6 +677,7 @@ void GfxAnimate::kernelAnimate(reg_t listReference, bool cycle, int argc, reg_t int16 onlyWidth = onlyCast->celRect.width(); if (((onlyWidth == 12) && (onlyHeight == 35)) || // regular benchmark view ("fred", "Speedy", "ego") ((onlyWidth == 29) && (onlyHeight == 45)) || // King's Quest 5 french "fred" + ((onlyWidth == 1) && (onlyHeight == 5)) || // Freddy Pharkas "fred" ((onlyWidth == 1) && (onlyHeight == 1))) { // Laura Bow 2 Talkie // check further that there is only one cel in that view GfxView *onlyView = _cache->getView(onlyCast->viewId);