Order matters! Inverse iris is transition effect 5 and nothing else.

svn-id: r8350
This commit is contained in:
Torbjörn Andersson 2003-06-06 12:27:33 +00:00
parent 62e3a110dd
commit 6e0a3ec6fa

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@ -101,23 +101,6 @@ static const TransitionEffect transitionEffects[5] = {
} }
}, },
// Inverse iris effect, specially tailored for V2 games
{
8, // Number of iterations
{
-1, -1, 1, -1,
-1, 1, 1, 1,
-1, -1, -1, 1,
1, -1, 1, 1
},
{
7, 7, 32, 7,
7, 8, 32, 8,
7, 8, 7, 8,
32, 7, 32, 8
}
},
// Box wipe (a box expands from the lower-right corner to the upper-left corner) // Box wipe (a box expands from the lower-right corner to the upper-left corner)
{ {
25, // Number of iterations 25, // Number of iterations
@ -150,6 +133,23 @@ static const TransitionEffect transitionEffects[5] = {
38, 0, 38, 24, 38, 0, 38, 24,
255, 0, 0, 0 255, 0, 0, 0
} }
},
// Inverse iris effect, specially tailored for V1/V2 games
{
8, // Number of iterations
{
-1, -1, 1, -1,
-1, 1, 1, 1,
-1, -1, -1, 1,
1, -1, 1, 1
},
{
7, 7, 32, 7,
7, 8, 32, 8,
7, 8, 7, 8,
32, 7, 32, 8
}
} }
}; };
#endif #endif