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Order matters! Inverse iris is transition effect 5 and nothing else.
svn-id: r8350
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@ -101,23 +101,6 @@ static const TransitionEffect transitionEffects[5] = {
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}
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},
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// Inverse iris effect, specially tailored for V2 games
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{
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8, // Number of iterations
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{
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-1, -1, 1, -1,
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-1, 1, 1, 1,
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-1, -1, -1, 1,
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1, -1, 1, 1
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},
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{
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7, 7, 32, 7,
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7, 8, 32, 8,
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7, 8, 7, 8,
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32, 7, 32, 8
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}
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},
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// Box wipe (a box expands from the lower-right corner to the upper-left corner)
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{
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25, // Number of iterations
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@ -150,6 +133,23 @@ static const TransitionEffect transitionEffects[5] = {
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38, 0, 38, 24,
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255, 0, 0, 0
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}
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},
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// Inverse iris effect, specially tailored for V1/V2 games
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{
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8, // Number of iterations
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{
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-1, -1, 1, -1,
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-1, 1, 1, 1,
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-1, -1, -1, 1,
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1, -1, 1, 1
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},
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{
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7, 7, 32, 7,
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7, 8, 32, 8,
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7, 8, 7, 8,
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32, 7, 32, 8
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}
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}
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};
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#endif
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