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TSAGE: Bugfix for showing tunic to guard in scene #9200
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6e16840d56
@ -307,16 +307,16 @@ void Scene9200::SceneHotspot1::doAction(int action) {
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_globals->_player.disableControl();
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if (_globals->getFlag(93)) {
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scene->_sceneState = 9214;
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setAction(&scene->_sequenceManager, scene, 9214, &_globals->_player, &scene->_object2, 0);
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scene->setAction(&scene->_sequenceManager, scene, 9214, &_globals->_player, &scene->_object2, 0);
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} else {
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_globals->setFlag(93);
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scene->_sceneState = 9213;
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setAction(&scene->_sequenceManager, scene, 9213, &_globals->_player, &scene->_object2, 0);
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scene->setAction(&scene->_sequenceManager, scene, 9213, &_globals->_player, &scene->_object2, 0);
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}
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} else if (action <= 100) {
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_globals->_player.disableControl();
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scene->_sceneState = 9214;
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setAction(&scene->_sequenceManager, scene, 9214, &_globals->_player, &scene->_object2, 0);
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scene->setAction(&scene->_sequenceManager, scene, 9214, &_globals->_player, &scene->_object2, 0);
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} else {
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NamedHotspot::doAction(action);
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}
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