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Implemented the SciGuiView destructor and plugged a memory leak in the current GUI
svn-id: r44740
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94a9616d90
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@ -554,7 +554,6 @@ gfxr_view_t *GfxResManager::getView(int nr, int *loop, int *cel, int palette) {
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curCel->index_data = (byte *)malloc(celInfo->width * celInfo->height);
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byte *tmpBuffer = guiView->getBitmap(i, j);
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memcpy(curCel->index_data, tmpBuffer, celInfo->width * celInfo->height);
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delete tmpBuffer;
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curCel->flags = 0;
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curCel->width = celInfo->width;
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curCel->height = celInfo->height;
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@ -569,6 +568,8 @@ gfxr_view_t *GfxResManager::getView(int nr, int *loop, int *cel, int palette) {
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}
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}
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delete guiView;
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if (!res) {
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res = (gfx_resource_t *)malloc(sizeof(gfx_resource_t));
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res->scaled_data.view = NULL;
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@ -40,6 +40,15 @@ SciGuiView::SciGuiView(ResourceManager *resMan, SciGuiScreen *screen, SciGuiPale
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}
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SciGuiView::~SciGuiView() {
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// Iterate through the loops
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for (uint16 loopNum = 0; loopNum < _loopCount; loopNum++) {
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// and through the cells of each loop
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for (uint16 celNum = 0; celNum < _loop[loopNum].celCount; celNum++) {
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delete _loop[loopNum].cel[celNum].rawBitmap;
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}
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delete _loop[loopNum].cel;
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}
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delete _loop;
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}
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static const byte EGAMappingDefault[] = { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15 };
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