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synced 2025-04-02 06:41:51 +00:00
Rewrote the cutscene player to be more like the one in Broken Sword 1. This fixes
a subtitle colour regression, but mainly it simplifies the code. The "dummy" player has been removed. There are almost certainly regressions, but I'm hoping it's stable enough for testing now. svn-id: r38697
This commit is contained in:
parent
34f90ac043
commit
6e2848ff98
@ -25,20 +25,14 @@
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* $Id$
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*/
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#include "common/config-manager.h"
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#include "common/file.h"
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#include "common/events.h"
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#include "common/system.h"
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#include "sword2/sword2.h"
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#include "sword2/defs.h"
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#include "sword2/header.h"
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#include "sword2/logic.h"
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#include "sword2/maketext.h"
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#include "sword2/mouse.h"
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#include "sword2/resman.h"
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#include "sword2/screen.h"
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#include "sword2/sound.h"
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#include "sword2/animation.h"
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@ -50,7 +44,7 @@ namespace Sword2 {
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// Basic movie player
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///////////////////////////////////////////////////////////////////////////////
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const MovieInfo MoviePlayer::_movies[19] = {
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static const MovieInfo sequenceList[19] = {
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{ "carib", 222, false },
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{ "escape", 187, false },
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{ "eye", 248, false },
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@ -72,645 +66,299 @@ const MovieInfo MoviePlayer::_movies[19] = {
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{ "enddemo", 110, false }
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};
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MoviePlayer::MoviePlayer(Sword2Engine *vm, const char *name) {
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_vm = vm;
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_name = strdup(name);
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_mixer = _vm->_mixer;
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_system = _vm->_system;
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_pauseTicks = 0;
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MoviePlayer::MoviePlayer(Sword2Engine *vm, Audio::Mixer *snd, OSystem *system, Audio::SoundHandle *bgSoundHandle, Graphics::VideoDecoder *decoder, DecoderType decoderType)
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: _vm(vm), _snd(snd), _bgSoundHandle(bgSoundHandle), _system(system), VideoPlayer(decoder) {
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_bgSoundStream = NULL;
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_decoderType = decoderType;
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}
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MoviePlayer:: ~MoviePlayer(void) {
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delete _bgSoundHandle;
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delete _decoder;
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}
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/**
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* Plays an animated cutscene.
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* @param id the id of the file
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*/
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bool MoviePlayer::load(const char *name) {
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_id = -1;
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for (int i = 0; i < ARRAYSIZE(sequenceList); i++) {
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if (scumm_stricmp(name, sequenceList[i].name) == 0) {
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_id = i;
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break;
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}
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}
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if (_decoderType == kVideoDecoderDXA) {
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_bgSoundStream = Audio::AudioStream::openStreamFile(name);
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} else {
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_bgSoundStream = NULL;
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}
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_textSurface = NULL;
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_bgSoundStream = NULL;
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_ticks = 0;
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_currentFrame = 0;
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_frameBuffer = NULL;
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_frameWidth = 0;
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_frameHeight = 0;
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_frameX = 0;
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_frameY = 0;
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_black = 1;
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_white = 255;
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_numFrames = 0;
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_leadOutFrame = (uint)-1;
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_seamless = false;
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_framesSkipped = 0;
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_currentText = 0;
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}
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MoviePlayer::~MoviePlayer() {
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free(_name);
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}
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uint32 MoviePlayer::getTick() {
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return _system->getMillis() - _pauseTicks;
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}
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void MoviePlayer::savePalette() {
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memcpy(_originalPalette, _vm->_screen->getPalette(), sizeof(_originalPalette));
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}
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void MoviePlayer::restorePalette() {
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_vm->_screen->setPalette(0, 256, _originalPalette, RDPAL_INSTANT);
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}
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void MoviePlayer::clearFrame() {
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memset(_frameBuffer, 0, _vm->_screen->getScreenWide() * _vm->_screen->getScreenDeep());
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}
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void MoviePlayer::updateScreen() {
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_system->updateScreen();
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}
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bool MoviePlayer::checkSkipFrame() {
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if (_framesSkipped > 10) {
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warning("Forced frame %d to be displayed", _currentFrame);
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_framesSkipped = 0;
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return false;
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char filename[20];
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switch (_decoderType) {
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case kVideoDecoderDXA:
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snprintf(filename, sizeof(filename), "%s.dxa", name);
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break;
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case kVideoDecoderSMK:
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snprintf(filename, sizeof(filename), "%s.smk", name);
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break;
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}
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if (_bgSoundStream) {
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if ((_mixer->getSoundElapsedTime(_bgSoundHandle) * 12) / 1000 < _currentFrame + 1)
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if (_decoder->loadFile(filename)) {
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// The DXA animations in the Broken Sword games always use external audio tracks,
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// if they have any sound at all.
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if (_decoderType == kVideoDecoderDXA && _decoder->readSoundHeader() != MKID_BE('NULL'))
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return false;
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} else {
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if (getTick() <= _ticks)
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return false;
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}
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_framesSkipped++;
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return true;
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}
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bool MoviePlayer::syncFrame() {
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_ticks += 83;
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if (checkSkipFrame()) {
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warning("Skipped frame %d", _currentFrame);
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return false;
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}
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if (_bgSoundStream) {
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while (_mixer->isSoundHandleActive(_bgSoundHandle) && (_mixer->getSoundElapsedTime(_bgSoundHandle) * 12) / 1000 < _currentFrame) {
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_system->delayMillis(10);
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}
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// In case the background sound ends prematurely, update _ticks
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// so that we can still fall back on the no-sound sync case for
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// the subsequent frames.
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_ticks = getTick();
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} else {
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while (getTick() < _ticks) {
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_system->delayMillis(10);
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}
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}
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return true;
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}
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void MoviePlayer::drawFrame() {
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int screenWidth = _vm->_screen->getScreenWide();
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_system->copyRectToScreen(_frameBuffer + _frameY * screenWidth + _frameX, screenWidth, _frameX, _frameY, _frameWidth, _frameHeight);
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}
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void MoviePlayer::openTextObject(SequenceTextInfo *t) {
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// Pull out the text line to get the official text number (for WAV id)
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uint32 res = t->textNumber / SIZE;
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uint32 localText = t->textNumber & 0xffff;
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// Open text resource and get the line
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byte *text = _vm->fetchTextLine(_vm->_resman->openResource(res), localText);
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_textObject.speechId = READ_LE_UINT16(text);
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// Is it speech or subtitles, or both?
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// If we want subtitles, or there was no sound
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if (_vm->getSubtitles() || !_textObject.speechId) {
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_textObject.textMem = _vm->_fontRenderer->makeTextSprite(text + 2, 600, 255, _vm->_speechFontId, 1);
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}
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_vm->_resman->closeResource(res);
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if (_textObject.textMem) {
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FrameHeader frame;
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frame.read(_textObject.textMem);
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_textObject.textSprite.x = 320 - frame.width / 2;
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_textObject.textSprite.y = 440 - frame.height;
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_textObject.textSprite.w = frame.width;
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_textObject.textSprite.h = frame.height;
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_textObject.textSprite.type = RDSPR_DISPLAYALIGN | RDSPR_NOCOMPRESSION;
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_textObject.textSprite.data = _textObject.textMem + FrameHeader::size();
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_vm->_screen->createSurface(&_textObject.textSprite, &_textSurface);
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}
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}
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void MoviePlayer::closeTextObject() {
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free(_textObject.textMem);
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_textObject.textMem = NULL;
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_textObject.speechId = 0;
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if (_textSurface) {
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_vm->_screen->deleteSurface(_textSurface);
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_textSurface = NULL;
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}
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}
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void MoviePlayer::calcTextPosition(int &xPos, int &yPos) {
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xPos = 320 - _textObject.textSprite.w / 2;
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yPos = 420 - _textObject.textSprite.h;
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}
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void MoviePlayer::drawTextObject() {
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if (_textObject.textMem && _textSurface) {
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int screenWidth = _vm->_screen->getScreenWide();
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byte *src = _textObject.textSprite.data;
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uint16 width = _textObject.textSprite.w;
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uint16 height = _textObject.textSprite.h;
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int xPos, yPos;
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calcTextPosition(xPos, yPos);
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byte *dst = _frameBuffer + yPos * screenWidth + xPos;
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for (int y = 0; y < height; y++) {
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for (int x = 0; x < width; x++) {
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if (src[x] == 1)
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dst[x] = _black;
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else if (src[x] == 255)
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dst[x] = _white;
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}
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src += width;
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dst += screenWidth;
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}
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if (yPos + height > _frameY + _frameHeight || width > _frameWidth) {
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_system->copyRectToScreen(_frameBuffer + yPos * screenWidth + xPos, screenWidth, xPos, yPos, width, height);
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}
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}
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}
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void MoviePlayer::undrawTextObject() {
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if (_textObject.textMem) {
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int xPos, yPos;
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calcTextPosition(xPos, yPos);
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uint16 width = _textObject.textSprite.w;
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uint16 height = _textObject.textSprite.h;
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// We only need to undraw the text if it's outside the frame.
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// Otherwise the next frame will cover the old text anyway.
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if (yPos + height > _frameY + _frameHeight || width > _frameWidth) {
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int screenWidth = _vm->_screen->getScreenWide();
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byte *dst = _frameBuffer + yPos * screenWidth + xPos;
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for (int y = 0; y < height; y++) {
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memset(dst, 0, width);
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dst += screenWidth;
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}
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_system->copyRectToScreen(_frameBuffer + yPos * screenWidth + xPos, screenWidth, xPos, yPos, width, height);
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}
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}
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}
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bool MoviePlayer::load() {
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_bgSoundStream = NULL;
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_currentText = 0;
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_currentFrame = 0;
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for (int i = 0; i < ARRAYSIZE(_movies); i++) {
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if (scumm_stricmp(_name, _movies[i].name) == 0) {
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_seamless = _movies[i].seamless;
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_numFrames = _movies[i].frames;
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if (_numFrames > 60)
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_leadOutFrame = _numFrames - 60;
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// Not all cutscenes cover the entire screen, so clear
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// it. We will always clear the game screen, no matter
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// how the cutscene is to be displayed. (We have to do
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// this before showing the overlay.)
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_vm->_mouse->closeMenuImmediately();
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if (!_seamless) {
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_vm->_screen->clearScene();
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}
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_vm->_screen->updateDisplay();
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return true;
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}
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}
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return false;
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}
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bool MoviePlayer::userInterrupt() {
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Common::Event event;
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bool terminate = false;
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Common::EventManager *eventMan = _system->getEventManager();
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while (eventMan->pollEvent(event)) {
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switch (event.type) {
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case Common::EVENT_SCREEN_CHANGED:
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handleScreenChanged();
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break;
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case Common::EVENT_RTL:
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case Common::EVENT_QUIT:
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terminate = true;
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break;
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case Common::EVENT_KEYDOWN:
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if (event.kbd.keycode == Common::KEYCODE_ESCAPE)
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terminate = true;
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break;
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default:
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break;
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}
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}
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return terminate;
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}
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void MoviePlayer::play(SequenceTextInfo *textList, uint32 numLines, int32 leadIn, int32 leadOut) {
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bool terminate = false;
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bool textVisible = false;
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bool startNextText = false;
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// This happens if the user quits during the "eye" cutscene.
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void MoviePlayer::play(MovieText *movieTexts, uint32 numMovieTexts, uint32 leadIn, uint32 leadOut) {
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// This happens when quitting during the "eye" cutscene.
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if (_vm->shouldQuit())
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return;
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_numSpeechLines = numLines;
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_firstSpeechFrame = (numLines > 0) ? textList[0].startFrame : 0;
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bool seamless = false;
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if (_id >= 0) {
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seamless = sequenceList[_id].seamless;
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_numFrames = sequenceList[_id].frames;
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if (_numFrames > 60)
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_leadOutFrame = _numFrames - 60;
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}
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_movieTexts = movieTexts;
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_numMovieTexts = numMovieTexts;
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_currentMovieText = 0;
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_leadOut = leadOut;
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if (leadIn) {
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_vm->_sound->playMovieSound(leadIn, kLeadInSound);
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}
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savePalette();
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_framesSkipped = 0;
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_ticks = getTick();
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_bgSoundStream = Audio::AudioStream::openStreamFile(_name);
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if (_bgSoundStream) {
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_mixer->playInputStream(Audio::Mixer::kSFXSoundType, &_bgSoundHandle, _bgSoundStream);
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_snd->playInputStream(Audio::Mixer::kSFXSoundType, _bgSoundHandle, _bgSoundStream);
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}
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while (!terminate && _currentFrame < _numFrames && decodeFrame()) {
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_currentFrame++;
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bool terminated = false;
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// The frame has been decoded. Now draw the subtitles, if any,
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// before drawing it to the screen.
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Common::List<Common::Event> stopEvents;
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Common::Event stopEvent;
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stopEvents.clear();
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stopEvent.type = Common::EVENT_KEYDOWN;
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stopEvent.kbd = Common::KEYCODE_ESCAPE;
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stopEvents.push_back(stopEvent);
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if (_currentText < numLines) {
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SequenceTextInfo *t = &textList[_currentText];
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terminated = !playVideo(&stopEvents);
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if (_currentFrame == t->startFrame) {
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openTextObject(t);
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textVisible = true;
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closeTextObject(_currentMovieText);
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if (_textObject.speechId) {
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startNextText = true;
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}
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}
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if (startNextText && _vm->_sound->amISpeaking() == RDSE_QUIET) {
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_vm->_sound->playCompSpeech(_textObject.speechId, 16, 0);
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startNextText = false;
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}
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if (_currentFrame == t->endFrame) {
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undrawTextObject();
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closeTextObject();
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_currentText++;
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textVisible = false;
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}
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if (textVisible)
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drawTextObject();
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}
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if (leadOut && _currentFrame == _leadOutFrame) {
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_vm->_sound->playMovieSound(leadOut, kLeadOutSound);
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}
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if (syncFrame()) {
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drawFrame();
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updateScreen();
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}
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if (userInterrupt()) {
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terminate = true;
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}
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}
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if (!_seamless) {
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// Most cutscenes fade to black on their own, but not all of
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// them. I think it looks better if they do.
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clearFrame();
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// If the sound is still playing, draw the subtitles one final
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// time. This happens in the "carib" cutscene.
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if (textVisible && _vm->_sound->amISpeaking() == RDSE_SPEAKING) {
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drawTextObject();
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}
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drawFrame();
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updateScreen();
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}
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if (!terminate) {
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// Wait for the voice and sound track to stop playing. This is
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// to make sure that we don't cut off the speech in
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// mid-sentence, and - even more importantly - that we don't
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// free the sound buffer while it's still in use.
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while (_vm->_sound->amISpeaking() == RDSE_SPEAKING || _mixer->isSoundHandleActive(_bgSoundHandle)) {
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if (userInterrupt()) {
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terminate = true;
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_vm->_sound->stopSpeech();
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_mixer->stopHandle(_bgSoundHandle);
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}
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_system->delayMillis(100);
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}
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} else {
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if (terminated) {
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_snd->stopHandle(*_bgSoundHandle);
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_vm->_sound->stopMovieSounds();
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_vm->_sound->stopSpeech();
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_mixer->stopHandle(_bgSoundHandle);
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}
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// The current text object may still be open
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undrawTextObject();
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closeTextObject();
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if (!_seamless) {
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clearFrame();
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drawFrame();
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updateScreen();
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}
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// Setting the palette implies a full redraw.
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restorePalette();
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while (_snd->isSoundHandleActive(*_bgSoundHandle))
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_system->delayMillis(100);
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}
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void MoviePlayer::pauseMovie(bool pause) {
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_mixer->pauseHandle(_bgSoundHandle, pause);
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void MoviePlayer::openTextObject(uint32 index) {
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MovieText *text = &_movieTexts[index];
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if (pause) {
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_pauseStartTick = _system->getMillis();
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} else {
|
||||
_pauseTicks += (_system->getMillis() - _pauseStartTick);
|
||||
// Pull out the text line to get the official text number (for WAV id)
|
||||
|
||||
uint32 res = text->_textNumber / SIZE;
|
||||
uint32 localText = text->_textNumber & 0xffff;
|
||||
|
||||
// Open text resource and get the line
|
||||
|
||||
byte *textData = _vm->fetchTextLine(_vm->_resman->openResource(res), localText);
|
||||
|
||||
text->_speechId = READ_LE_UINT16(textData);
|
||||
|
||||
// Is it speech or subtitles, or both?
|
||||
|
||||
// If we want subtitles, or there was no sound
|
||||
|
||||
if (_vm->getSubtitles() || !text->_speechId) {
|
||||
text->_textMem = _vm->_fontRenderer->makeTextSprite(textData + 2, 600, 255, _vm->_speechFontId, 1);
|
||||
}
|
||||
|
||||
_vm->_resman->closeResource(res);
|
||||
|
||||
if (text->_textMem) {
|
||||
FrameHeader frame;
|
||||
|
||||
frame.read(text->_textMem);
|
||||
|
||||
text->_textSprite.x = 320 - frame.width / 2;
|
||||
text->_textSprite.y = 440 - frame.height;
|
||||
text->_textSprite.w = frame.width;
|
||||
text->_textSprite.h = frame.height;
|
||||
text->_textSprite.type = RDSPR_DISPLAYALIGN | RDSPR_NOCOMPRESSION;
|
||||
text->_textSprite.data = text->_textMem + FrameHeader::size();
|
||||
_vm->_screen->createSurface(&text->_textSprite, &_textSurface);
|
||||
|
||||
_textX = 320 - text->_textSprite.w / 2;
|
||||
_textY = 420 - text->_textSprite.h;
|
||||
}
|
||||
}
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////////
|
||||
// Movie player for the original SMK movies
|
||||
///////////////////////////////////////////////////////////////////////////////
|
||||
void MoviePlayer::closeTextObject(uint32 index) {
|
||||
if (index < _numMovieTexts) {
|
||||
MovieText *text = &_movieTexts[index];
|
||||
|
||||
MoviePlayerSMK::MoviePlayerSMK(Sword2Engine *vm, const char *name)
|
||||
: MoviePlayer(vm, name), SMKPlayer(vm->_mixer) {
|
||||
debug(0, "Creating SMK cutscene player");
|
||||
}
|
||||
free(text->_textMem);
|
||||
text->_textMem = NULL;
|
||||
|
||||
MoviePlayerSMK::~MoviePlayerSMK() {
|
||||
closeFile();
|
||||
}
|
||||
|
||||
bool MoviePlayerSMK::decodeFrame() {
|
||||
decodeNextFrame();
|
||||
copyFrameToBuffer(_frameBuffer, _frameX, _frameY, _vm->_screen->getScreenWide());
|
||||
return true;
|
||||
}
|
||||
|
||||
bool MoviePlayerSMK::load() {
|
||||
if (!MoviePlayer::load())
|
||||
return false;
|
||||
|
||||
char filename[20];
|
||||
|
||||
snprintf(filename, sizeof(filename), "%s.smk", _name);
|
||||
|
||||
if (loadFile(filename)) {
|
||||
_frameBuffer = _vm->_screen->getScreen();
|
||||
|
||||
_frameWidth = getWidth();
|
||||
_frameHeight = getHeight();
|
||||
|
||||
_frameX = (_vm->_screen->getScreenWide() - _frameWidth) / 2;
|
||||
_frameY = (_vm->_screen->getScreenDeep() - _frameHeight) / 2;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
#ifdef USE_ZLIB
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////////
|
||||
// Movie player for the new DXA movies
|
||||
///////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
MoviePlayerDXA::MoviePlayerDXA(Sword2Engine *vm, const char *name)
|
||||
: MoviePlayer(vm, name) {
|
||||
debug(0, "Creating DXA cutscene player");
|
||||
}
|
||||
|
||||
MoviePlayerDXA::~MoviePlayerDXA() {
|
||||
closeFile();
|
||||
}
|
||||
|
||||
bool MoviePlayerDXA::decodeFrame() {
|
||||
decodeNextFrame();
|
||||
copyFrameToBuffer(_frameBuffer, _frameX, _frameY, _vm->_screen->getScreenWide());
|
||||
return true;
|
||||
}
|
||||
|
||||
bool MoviePlayerDXA::load() {
|
||||
if (!MoviePlayer::load())
|
||||
return false;
|
||||
|
||||
char filename[20];
|
||||
|
||||
snprintf(filename, sizeof(filename), "%s.dxa", _name);
|
||||
|
||||
if (loadFile(filename)) {
|
||||
// The Broken Sword games always use external audio tracks.
|
||||
if (_fileStream->readUint32BE() != MKID_BE('NULL'))
|
||||
return false;
|
||||
|
||||
_frameBuffer = _vm->_screen->getScreen();
|
||||
|
||||
_frameWidth = getWidth();
|
||||
_frameHeight = getHeight();
|
||||
|
||||
_frameX = (_vm->_screen->getScreenWide() - _frameWidth) / 2;
|
||||
_frameY = (_vm->_screen->getScreenDeep() - _frameHeight) / 2;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////////
|
||||
// Dummy player for subtitled speech only
|
||||
///////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
MoviePlayerDummy::MoviePlayerDummy(Sword2Engine *vm, const char *name)
|
||||
: MoviePlayer(vm, name) {
|
||||
debug(0, "Creating Dummy cutscene player");
|
||||
}
|
||||
|
||||
MoviePlayerDummy::~MoviePlayerDummy() {
|
||||
}
|
||||
|
||||
bool MoviePlayerDummy::load() {
|
||||
if (!MoviePlayer::load())
|
||||
return false;
|
||||
|
||||
_frameBuffer = _vm->_screen->getScreen();
|
||||
|
||||
_frameWidth = 640;
|
||||
_frameHeight = 400;
|
||||
_frameX = 0;
|
||||
_frameY = 40;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool MoviePlayerDummy::decodeFrame() {
|
||||
if ((_currentFrame == 0 && _numSpeechLines > 0) || _mixer->isSoundHandleActive(_bgSoundHandle)) {
|
||||
byte dummyPalette[] = {
|
||||
0, 0, 0, 0,
|
||||
255, 255, 255, 0,
|
||||
};
|
||||
|
||||
// 0 is always black
|
||||
// 1 is the border colour - black
|
||||
// 255 is the pen colour - white
|
||||
|
||||
_system->setPalette(dummyPalette, 0, 1);
|
||||
_system->setPalette(dummyPalette, 1, 1);
|
||||
_system->setPalette(dummyPalette + 4, 255, 1);
|
||||
|
||||
byte msgNoCutscenesRU[] = "Po\344uk - to\344\345ko pev\345: hagmute k\344abuwy Ucke\343n, u\344u nocetute ca\343t npoekta u ckava\343te budeo po\344uku";
|
||||
|
||||
#if defined(USE_ZLIB)
|
||||
byte msgNoCutscenes[] = "Cutscene - Narration Only: Press ESC to exit, or visit www.scummvm.org to download cutscene videos";
|
||||
#else
|
||||
byte msgNoCutscenes[] = "Cutscene - Narration Only: Press ESC to exit, or recompile ScummVM with ZLib support";
|
||||
#endif
|
||||
|
||||
byte *msg;
|
||||
|
||||
// Russian version substituted latin characters with Cyrillic.
|
||||
if (Common::parseLanguage(ConfMan.get("language")) == Common::RU_RUS) {
|
||||
msg = msgNoCutscenesRU;
|
||||
} else {
|
||||
msg = msgNoCutscenes;
|
||||
if (_textSurface) {
|
||||
_vm->_screen->deleteSurface(_textSurface);
|
||||
_textSurface = NULL;
|
||||
}
|
||||
|
||||
byte *data = _vm->_fontRenderer->makeTextSprite(msg, RENDERWIDE, 255, _vm->_speechFontId);
|
||||
|
||||
FrameHeader frame_head;
|
||||
SpriteInfo msgSprite;
|
||||
byte *msgSurface;
|
||||
|
||||
frame_head.read(data);
|
||||
|
||||
msgSprite.x = _vm->_screen->getScreenWide() / 2 - frame_head.width / 2;
|
||||
msgSprite.y = (480 - frame_head.height) / 2;
|
||||
msgSprite.w = frame_head.width;
|
||||
msgSprite.h = frame_head.height;
|
||||
msgSprite.type = RDSPR_NOCOMPRESSION;
|
||||
msgSprite.data = data + FrameHeader::size();
|
||||
|
||||
_vm->_screen->createSurface(&msgSprite, &msgSurface);
|
||||
_vm->_screen->drawSurface(&msgSprite, msgSurface);
|
||||
_vm->_screen->deleteSurface(msgSurface);
|
||||
|
||||
free(data);
|
||||
updateScreen();
|
||||
}
|
||||
|
||||
// If we have played the final voice-over, skip ahead to the lead out
|
||||
|
||||
if (!_mixer->isSoundHandleActive(_bgSoundHandle) &&
|
||||
_currentText >= _numSpeechLines &&
|
||||
_vm->_sound->amISpeaking() == RDSE_QUIET &&
|
||||
_leadOutFrame != (uint)-1 &&
|
||||
_currentFrame < _leadOutFrame) {
|
||||
_currentFrame = _leadOutFrame - 1;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool MoviePlayerDummy::syncFrame() {
|
||||
if ((_numSpeechLines == 0 || _currentFrame < _firstSpeechFrame) && !_mixer->isSoundHandleActive(_bgSoundHandle)) {
|
||||
_ticks = getTick();
|
||||
return false;
|
||||
}
|
||||
|
||||
return MoviePlayer::syncFrame();
|
||||
}
|
||||
|
||||
void MoviePlayerDummy::drawFrame() {
|
||||
}
|
||||
|
||||
void MoviePlayerDummy::drawTextObject() {
|
||||
if (_textObject.textMem && _textSurface) {
|
||||
_vm->_screen->drawSurface(&_textObject.textSprite, _textSurface);
|
||||
}
|
||||
}
|
||||
|
||||
void MoviePlayerDummy::undrawTextObject() {
|
||||
if (_textObject.textMem && _textSurface) {
|
||||
memset(_textSurface, 1, _textObject.textSprite.w * _textObject.textSprite.h);
|
||||
drawTextObject();
|
||||
void MoviePlayer::drawTextObject(uint32 index, byte *screen) {
|
||||
MovieText *text = &_movieTexts[index];
|
||||
|
||||
byte white = _decoder->getWhite();
|
||||
byte black = _decoder->getBlack();
|
||||
|
||||
if (text->_textMem && _textSurface) {
|
||||
byte *src = text->_textSprite.data;
|
||||
uint16 width = text->_textSprite.w;
|
||||
uint16 height = text->_textSprite.h;
|
||||
|
||||
byte *dst = screen + _textY * _decoder->getWidth() + _textX;
|
||||
|
||||
for (int y = 0; y < height; y++) {
|
||||
for (int x = 0; x < width; x++) {
|
||||
if (src[x] == 1)
|
||||
dst[x] = black;
|
||||
else if (src[x] == 255)
|
||||
dst[x] = white;
|
||||
}
|
||||
src += width;
|
||||
dst += _decoder->getWidth();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// FIXME: This assumes that the subtitles always fit within the frame of the
|
||||
// movie. In Broken Sword 2, that's a fairly safe assumption, but not
|
||||
// necessarily in all other games.
|
||||
|
||||
void MoviePlayer::performPostProcessing(byte *screen) {
|
||||
MovieText *text;
|
||||
int frame = _decoder->getCurFrame();
|
||||
|
||||
if (_currentMovieText < _numMovieTexts) {
|
||||
text = &_movieTexts[_currentMovieText];
|
||||
} else {
|
||||
text = NULL;
|
||||
}
|
||||
|
||||
if (text && frame == text->_startFrame) {
|
||||
if ((_vm->getSubtitles() || !text->_speechId) && _currentMovieText < _numMovieTexts) {
|
||||
openTextObject(_currentMovieText);
|
||||
}
|
||||
}
|
||||
|
||||
if (text && frame >= text->_startFrame) {
|
||||
if (text->_speechId && !text->_played && _vm->_sound->amISpeaking() == RDSE_QUIET) {
|
||||
text->_played = true;
|
||||
_vm->_sound->playCompSpeech(text->_speechId, 16, 0);
|
||||
}
|
||||
if (frame <= text->_endFrame) {
|
||||
drawTextObject(_currentMovieText, screen);
|
||||
} else {
|
||||
_currentMovieText++;
|
||||
}
|
||||
}
|
||||
|
||||
if (_leadOut && _decoder->getCurFrame() == _leadOutFrame) {
|
||||
_vm->_sound->playMovieSound(_leadOut, kLeadOutSound);
|
||||
}
|
||||
}
|
||||
|
||||
DXAPlayerWithSound::DXAPlayerWithSound(Audio::Mixer *mixer, Audio::SoundHandle *bgSoundHandle)
|
||||
: _mixer(mixer), _bgSoundHandle(bgSoundHandle) {
|
||||
}
|
||||
|
||||
int32 DXAPlayerWithSound::getAudioLag() {
|
||||
if (!_fileStream)
|
||||
return 0;
|
||||
|
||||
if (!_mixer->isSoundHandleActive(*_bgSoundHandle))
|
||||
return 0;
|
||||
|
||||
int32 frameDelay = getFrameDelay();
|
||||
int32 videoTime = _videoInfo.currentFrame * frameDelay;
|
||||
int32 audioTime;
|
||||
|
||||
audioTime = (((int32) _mixer->getSoundElapsedTime(*_bgSoundHandle)) * 100);
|
||||
|
||||
return videoTime - audioTime;
|
||||
}
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////////
|
||||
// Factory function for creating the appropriate cutscene player
|
||||
///////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
MoviePlayer *makeMoviePlayer(Sword2Engine *vm, const char *name) {
|
||||
static char filename[20];
|
||||
MoviePlayer *makeMoviePlayer(const char *name, Sword2Engine *vm, Audio::Mixer *snd, OSystem *system) {
|
||||
char filename[20];
|
||||
char buf[60];
|
||||
Audio::SoundHandle *bgSoundHandle = new Audio::SoundHandle;
|
||||
|
||||
snprintf(filename, sizeof(filename), "%s.smk", name);
|
||||
|
||||
if (Common::File::exists(filename)) {
|
||||
return new MoviePlayerSMK(vm, name);
|
||||
Graphics::SMKPlayer *smkDecoder = new Graphics::SMKPlayer(snd);
|
||||
return new MoviePlayer(vm, snd, system, bgSoundHandle, smkDecoder, kVideoDecoderSMK);
|
||||
}
|
||||
|
||||
#ifdef USE_ZLIB
|
||||
snprintf(filename, sizeof(filename), "%s.dxa", name);
|
||||
|
||||
if (Common::File::exists(filename)) {
|
||||
return new MoviePlayerDXA(vm, name);
|
||||
}
|
||||
#ifdef USE_ZLIB
|
||||
DXAPlayerWithSound *dxaDecoder = new DXAPlayerWithSound(snd, bgSoundHandle);
|
||||
return new MoviePlayer(vm, snd, system, bgSoundHandle, dxaDecoder, kVideoDecoderDXA);
|
||||
#else
|
||||
GUI::MessageDialog dialog("DXA cutscenes found but ScummVM has been built without zlib support", "OK");
|
||||
dialog.runModal();
|
||||
return NULL;
|
||||
#endif
|
||||
}
|
||||
|
||||
// Old MPEG2 cutscenes
|
||||
snprintf(filename, sizeof(filename), "%s.mp2", name);
|
||||
|
||||
if (Common::File::exists(filename)) {
|
||||
GUI::MessageDialog dialog("MPEG2 cutscenes are no longer supported", "OK");
|
||||
dialog.runModal();
|
||||
return NULL;
|
||||
}
|
||||
|
||||
return new MoviePlayerDummy(vm, name);
|
||||
sprintf(buf, "Cutscene '%s' not found", name);
|
||||
GUI::MessageDialog dialog(buf, "OK");
|
||||
dialog.runModal();
|
||||
|
||||
return NULL;
|
||||
}
|
||||
|
||||
void MoviePlayer::pauseMovie(bool pause) {
|
||||
if (_bgSoundHandle) {
|
||||
_snd->pauseHandle(*_bgSoundHandle, pause);
|
||||
}
|
||||
}
|
||||
|
||||
} // End of namespace Sword2
|
||||
|
@ -30,147 +30,87 @@
|
||||
|
||||
#include "graphics/video/dxa_player.h"
|
||||
#include "graphics/video/smk_player.h"
|
||||
#include "graphics/video/video_player.h"
|
||||
#include "sound/mixer.h"
|
||||
|
||||
#include "sword2/screen.h"
|
||||
|
||||
namespace Sword2 {
|
||||
|
||||
struct SequenceTextInfo {
|
||||
uint32 textNumber;
|
||||
uint16 startFrame;
|
||||
uint16 endFrame;
|
||||
enum DecoderType {
|
||||
kVideoDecoderDXA = 0,
|
||||
kVideoDecoderSMK = 1
|
||||
};
|
||||
|
||||
struct MovieTextObject {
|
||||
byte *textMem;
|
||||
SpriteInfo textSprite;
|
||||
uint16 speechId;
|
||||
struct MovieText {
|
||||
uint16 _startFrame;
|
||||
uint16 _endFrame;
|
||||
uint32 _textNumber;
|
||||
byte *_textMem;
|
||||
SpriteInfo _textSprite;
|
||||
uint16 _speechId;
|
||||
bool _played;
|
||||
|
||||
MovieTextObject() {
|
||||
textMem = NULL;
|
||||
speechId = 0;
|
||||
void reset() {
|
||||
_textMem = NULL;
|
||||
_speechId = 0;
|
||||
_played = false;
|
||||
}
|
||||
};
|
||||
|
||||
struct MovieInfo {
|
||||
const char *name;
|
||||
uint frames;
|
||||
int frames;
|
||||
bool seamless;
|
||||
};
|
||||
|
||||
class MoviePlayer {
|
||||
class DXAPlayerWithSound : public Graphics::DXAPlayer {
|
||||
public:
|
||||
DXAPlayerWithSound(Audio::Mixer *mixer, Audio::SoundHandle *bgSoundHandle);
|
||||
~DXAPlayerWithSound() {}
|
||||
|
||||
int32 getAudioLag();
|
||||
private:
|
||||
bool checkSkipFrame();
|
||||
Audio::Mixer *_mixer;
|
||||
Audio::SoundHandle *_bgSoundHandle;
|
||||
};
|
||||
|
||||
class MoviePlayer : public Graphics::VideoPlayer {
|
||||
public:
|
||||
MoviePlayer(Sword2Engine *vm, Audio::Mixer *snd, OSystem *system, Audio::SoundHandle *bgSoundHandle, Graphics::VideoDecoder *decoder, DecoderType decoderType);
|
||||
virtual ~MoviePlayer(void);
|
||||
|
||||
bool load(const char *name);
|
||||
void play(MovieText *movieTexts, uint32 numMovieTexts, uint32 leadIn, uint32 leadOut);
|
||||
void pauseMovie(bool pause);
|
||||
|
||||
protected:
|
||||
Sword2Engine *_vm;
|
||||
Audio::Mixer *_mixer;
|
||||
Audio::Mixer *_snd;
|
||||
OSystem *_system;
|
||||
|
||||
char *_name;
|
||||
|
||||
byte _originalPalette[4 * 256];
|
||||
|
||||
uint32 _numSpeechLines;
|
||||
uint32 _firstSpeechFrame;
|
||||
MovieTextObject _textObject;
|
||||
MovieText *_movieTexts;
|
||||
uint32 _numMovieTexts;
|
||||
uint32 _currentMovieText;
|
||||
byte *_textSurface;
|
||||
int _textX, _textY;
|
||||
DecoderType _decoderType;
|
||||
|
||||
Audio::SoundHandle _bgSoundHandle;
|
||||
Audio::SoundHandle *_bgSoundHandle;
|
||||
Audio::AudioStream *_bgSoundStream;
|
||||
|
||||
uint32 _ticks;
|
||||
int _id;
|
||||
uint32 _leadOut;
|
||||
int _numFrames;
|
||||
int _leadOutFrame;
|
||||
|
||||
uint32 _pauseStartTick;
|
||||
uint32 _pauseTicks;
|
||||
void performPostProcessing(byte *screen);
|
||||
|
||||
uint _currentFrame;
|
||||
byte *_frameBuffer;
|
||||
int _frameWidth, _frameHeight;
|
||||
int _frameX, _frameY;
|
||||
|
||||
byte _black, _white;
|
||||
|
||||
uint _numFrames;
|
||||
uint _leadOutFrame;
|
||||
bool _seamless;
|
||||
|
||||
int _framesSkipped;
|
||||
|
||||
static const MovieInfo _movies[];
|
||||
|
||||
uint32 _currentText;
|
||||
|
||||
uint32 getTick();
|
||||
|
||||
void savePalette();
|
||||
void restorePalette();
|
||||
|
||||
void openTextObject(SequenceTextInfo *t);
|
||||
void closeTextObject();
|
||||
void calcTextPosition(int &xPos, int &yPos);
|
||||
|
||||
virtual void handleScreenChanged() {}
|
||||
|
||||
virtual void clearFrame();
|
||||
virtual void updateScreen();
|
||||
virtual bool decodeFrame() = 0;
|
||||
virtual bool syncFrame();
|
||||
virtual void drawFrame();
|
||||
virtual void drawTextObject();
|
||||
virtual void undrawTextObject();
|
||||
|
||||
public:
|
||||
MoviePlayer(Sword2Engine *vm, const char *name);
|
||||
virtual ~MoviePlayer();
|
||||
|
||||
virtual bool load();
|
||||
bool userInterrupt();
|
||||
void play(SequenceTextInfo *textList, uint32 numLines, int32 leadIn, int32 leadOut);
|
||||
void pauseMovie(bool pause);
|
||||
void openTextObject(uint32 index);
|
||||
void closeTextObject(uint32 index);
|
||||
void drawTextObject(uint32 index, byte *screen);
|
||||
};
|
||||
|
||||
class MoviePlayerDummy : public MoviePlayer {
|
||||
protected:
|
||||
bool decodeFrame();
|
||||
bool syncFrame();
|
||||
void drawFrame();
|
||||
void drawTextObject();
|
||||
void undrawTextObject();
|
||||
|
||||
public:
|
||||
MoviePlayerDummy(Sword2Engine *vm, const char *name);
|
||||
virtual ~MoviePlayerDummy();
|
||||
|
||||
bool load();
|
||||
};
|
||||
|
||||
class MoviePlayerSMK : public MoviePlayer, ::Graphics::SMKPlayer {
|
||||
protected:
|
||||
bool decodeFrame();
|
||||
|
||||
public:
|
||||
MoviePlayerSMK(Sword2Engine *vm, const char *name);
|
||||
~MoviePlayerSMK();
|
||||
|
||||
bool load();
|
||||
};
|
||||
|
||||
#ifdef USE_ZLIB
|
||||
class MoviePlayerDXA : public MoviePlayer, ::Graphics::DXAPlayer {
|
||||
protected:
|
||||
bool decodeFrame();
|
||||
|
||||
public:
|
||||
MoviePlayerDXA(Sword2Engine *vm, const char *name);
|
||||
~MoviePlayerDXA();
|
||||
|
||||
bool load();
|
||||
};
|
||||
#endif
|
||||
|
||||
MoviePlayer *makeMoviePlayer(Sword2Engine *vm, const char *name);
|
||||
MoviePlayer *makeMoviePlayer(const char *name, Sword2Engine *vm, Audio::Mixer *snd, OSystem *system);
|
||||
|
||||
} // End of namespace Sword2
|
||||
|
||||
|
@ -2139,9 +2139,9 @@ int32 Logic::fnPlaySequence(int32 *params) {
|
||||
// pause sfx during sequence
|
||||
_vm->_sound->pauseFx();
|
||||
|
||||
_moviePlayer = makeMoviePlayer(_vm, filename);
|
||||
_moviePlayer = makeMoviePlayer(filename, _vm, _vm->_mixer, _vm->_system);
|
||||
|
||||
if (_moviePlayer->load()) {
|
||||
if (_moviePlayer->load(filename)) {
|
||||
_moviePlayer->play(_sequenceTextList, _sequenceTextLines, _smackerLeadIn, _smackerLeadOut);
|
||||
}
|
||||
|
||||
@ -2230,9 +2230,10 @@ int32 Logic::fnAddSequenceText(int32 *params) {
|
||||
if (!readVar(DEMO)) {
|
||||
assert(_sequenceTextLines < MAX_SEQUENCE_TEXT_LINES);
|
||||
|
||||
_sequenceTextList[_sequenceTextLines].textNumber = params[0];
|
||||
_sequenceTextList[_sequenceTextLines].startFrame = params[1];
|
||||
_sequenceTextList[_sequenceTextLines].endFrame = params[2];
|
||||
_sequenceTextList[_sequenceTextLines].reset();
|
||||
_sequenceTextList[_sequenceTextLines]._textNumber = params[0];
|
||||
_sequenceTextList[_sequenceTextLines]._startFrame = params[1];
|
||||
_sequenceTextList[_sequenceTextLines]._endFrame = params[2];
|
||||
_sequenceTextLines++;
|
||||
}
|
||||
|
||||
|
@ -86,7 +86,7 @@ private:
|
||||
// keeps count of number of text lines to disaply during the sequence
|
||||
uint32 _sequenceTextLines;
|
||||
|
||||
SequenceTextInfo _sequenceTextList[MAX_SEQUENCE_TEXT_LINES];
|
||||
MovieText _sequenceTextList[MAX_SEQUENCE_TEXT_LINES];
|
||||
|
||||
// when not playing a wav we calculate the speech time based upon
|
||||
// length of ascii
|
||||
|
@ -217,6 +217,15 @@ void Sound::playMovieSound(int32 res, int type) {
|
||||
_vm->_sound->playFx(handle, data, len, Audio::Mixer::kMaxChannelVolume, 0, false, Audio::Mixer::kMusicSoundType);
|
||||
}
|
||||
|
||||
void Sound::stopMovieSounds() {
|
||||
if (_vm->_mixer->isSoundHandleActive(_leadInHandle)) {
|
||||
_vm->_mixer->stopHandle(_leadInHandle);
|
||||
}
|
||||
if (_vm->_mixer->isSoundHandleActive(_leadOutHandle)) {
|
||||
_vm->_mixer->stopHandle(_leadOutHandle);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Queue a sound effect for playing later.
|
||||
* @param res the sound resource number
|
||||
|
@ -266,6 +266,7 @@ public:
|
||||
void unpauseAllSound();
|
||||
|
||||
void playMovieSound(int32 res, int type);
|
||||
void stopMovieSounds();
|
||||
|
||||
void queueFx(int32 res, int32 type, int32 delay, int32 volume, int32 pan);
|
||||
int32 playFx(FxQueueEntry *fx);
|
||||
|
Loading…
x
Reference in New Issue
Block a user