Strip trailing whitespaces and tabs.

svn-id: r41848
This commit is contained in:
Johannes Schickel 2009-06-25 01:30:12 +00:00
parent 049c9b0c86
commit 6e299e4777
4 changed files with 9 additions and 9 deletions

View File

@ -477,7 +477,7 @@ void LoLEngine::objectFlightProcessHits(FlyingObject *t, int x, int y, int objec
r = getNearestPartyMemberFromPos(x, y);
runItemScript(t->attackerId, t->item, 0x8000, r, 0);
}
}
}
}
void LoLEngine::updateFlyingObject(FlyingObject *t) {

View File

@ -879,7 +879,7 @@ void Screen::drawShadedBox(int x1, int y1, int x2, int y2, int color1, int color
drawClippedLine(x1 + 1, y1 + 1, x1 + 1, y2 - 1, color2);
drawClippedLine(x1, y2 - 1, x2 - 1, y2 - 1, color2);
}
drawClippedLine(x1, y2, x2, y2, color2);
drawClippedLine(x1, y2, x2, y2, color2);
showMouse();
}
@ -1132,7 +1132,7 @@ void Screen::drawCharANSI(uint8 c, int x, int y) {
uint8 charH1 = *(fnt->fontData + fnt->charHeightTableOffset + c * 2);
uint8 charH2 = *(fnt->fontData + fnt->charHeightTableOffset + c * 2 + 1);
charH0 -= charH1 + charH2;
const uint8 *src = fnt->fontData + bitmapOffset;

View File

@ -1276,7 +1276,7 @@ int LoLEngine::olol_getMonsterStat(EMCState *script) {
int LoLEngine::olol_releaseMonsterShapes(EMCState *script) {
debugC(3, kDebugLevelScriptFuncs, "LoLEngine::olol_releaseMonsterShapes(%p)", (const void *)script);
for (int i = 0; i < 3; i++)
releaseMonsterShapes(i);
releaseMonsterShapes(i);
return 0;
}
@ -1399,17 +1399,17 @@ int LoLEngine::olol_playEndSequence(EMCState *script){
if (_characters[0].id == -9)
c = 1;
else if (_characters[0].id == -5)
c = 3;
c = 3;
else if (_characters[0].id == -1)
c = 2;
while (snd_updateCharacterSpeech())
delay(_tickLength);
_eventList.clear();
_screen->hideMouse();
_screen->getPalette(1).clear();
showOutro(c, (_monsterDifficulty == 2));
quitGame();
@ -2192,7 +2192,7 @@ int LoLEngine::olol_restoreMagicShroud(EMCState *script) {
}
mov->close();
delete mov;
delete mov;
delete[] fadeTab;
_screen->showMouse();

View File

@ -784,7 +784,7 @@ int LoLEngine::getMonsterCurFrame(MonsterInPlay *m, uint16 dirFlags) {
default:
return m->damageReceived ? 5 : m->currentSubFrame;
}
break;
default:
break;