FULLPIPE: Started scene29 implementaion

This commit is contained in:
Eugene Sandulenko 2014-03-18 00:57:19 +02:00
parent e53a2b18e9
commit 6e380484fa

View File

@ -0,0 +1,186 @@
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "fullpipe/fullpipe.h"
#include "fullpipe/objectnames.h"
#include "fullpipe/constants.h"
#include "fullpipe/gameloader.h"
#include "fullpipe/motion.h"
#include "fullpipe/scenes.h"
#include "fullpipe/statics.h"
#include "fullpipe/interaction.h"
#include "fullpipe/behavior.h"
namespace Fullpipe {
int sceneHandler29(ExCommand *cmd) {
if (cmd->_messageKind != 17)
return 0;
switch (cmd->_messageNum) {
case MSG_CMN_WINARCADE:
sceneHandler29_winArcade();
break;
case MSG_SC29_LAUGH:
if (g_vars->scene29_var18 == ANI_SHELL_GREEN) {
playSound(SND_29_028, 0);
break;
}
playSound(SND_29_029, 0);
break;
case MSG_SC29_SHOWLASTRED:
if (g_vars->scene29_var05.numBalls) {
StaticANIObject_show1(g_vars->scene29_var06.field_8->ani, -1, -1, -1, 0);
StaticANIObject_startAnim(g_vars->scene29_var06.field_8->ani, MV_SHR_HITASS, 0, -1);
}
break;
case MSG_SC29_SHOOTGREEN:
sceneHandler29_shootGreen();
break;
case MSG_SC29_SHOOTRED:
sceneHandler29_shootRed();
break;
case MSG_SC29_SHOWLASTGREEN:
if (g_vars->scene29_var05.numBalls) {
StaticANIObject_show1(g_vars->scene29_var05.field_8->ani, -1, -1, (Objects)-1, 0);
StaticANIObject_startAnim(g_vars->scene29_var05.field_8->ani, MV_SHG_HITASS, 0, -1);
}
break;
case MSG_SC29_STOPRIDE:
g_vars->scene29_var09 = 0;
g_vars->scene29_var10 = 0;
g_vars->scene29_var11 = 0;
g_vars->scene29_var12 = 0;
getCurrSceneSc2MotionController()->setEnabled();
getGameLoaderInteractionController()->enableFlag24();
break;
case MSG_SC29_STOPRIDE:
g_vars->scene29_var12 = 0;
break;
case MSG_SC29_DISABLERIDEBACK:
g_vars->scene29_var12 = 1;
// fall through
case MSG_SC29_DISABLEPORTER:
g_vars->scene29_var11 = 0;
break;
case MSG_SC29_ENABLEPORTER:
g_vars->scene29_var11 = 1;
g_vars->scene29_var12 = 0;
g_vars->scene29_var15 = 0;
break;
case 29:
if (!g_vars->scene29_var09) {
if (!g_vars->scene29_var10) {
v6 = g_fp->_currentScene->getStaticANIObjectAtPos(g_fp->_sceneRect.left + cmd->_x, g_fp->_sceneRect.top + cmd->_y);
if (v6 && v6 == g_vars->scene29_porter) {
sceneHandler29_clickPorter(cmd);
cmd->_messageKind = 0;
break;
}
break;
}
LABEL_41:
sceneHandler29_manJump();
cmd->_messageKind = 0;
break;
}
if (g_vars->scene29_var10)
goto LABEL_41;
break;
case 107:
if (g_vars->scene29_var10)
sceneHandler29_manBend();
break;
case 33:
if (g_vars->scene29_var10) {
v5 = g_vars->scene29_var20;
if (g_vars->scene29_var20 > g_fp->_sceneRect.right - 500) {
g_fp->_currentScene->_x = g_fp->_sceneRect.right - g_vars->scene29_var20 - 350;
v5 = g_vars->scene29_var20;
}
if (v5 < g_sceneRect.left + 100)
g_fp->_currentScene->_x = v5 - g_fp->_sceneRect.left - 100;
} else if (g_fp->_aniMan2) {
v4 = g_fp->_aniMan2->_ox;
if (v4 < g_fp->_sceneRect.left + g_vars->scene29_var01)
g_currentScene->_x = v4 - g_vars->scene29_var03 - g_fp->_sceneRect.left;
if (v4 > g_fp->_sceneRect.right - g_vars->scene29_var01)
g_currentScene->_x = v4 + g_vars->scene29_var03 - g_fp->_sceneRect.right;
}
g_vars->scene29_var20 = g_aniMan->_ox;
g_vars->scene29_var21 = g_aniMan->_oy;
sceneHandler29_sub03();
if (!g_vars->scene29_porter->_movement)
g_vars->scene29_porter->startAnim(MV_PTR_MOVEFAST, 0, -1);
if (g_vars->scene29_var09) {
sceneHandler29_manFromL();
} else if (g_vars->scene29_var10 && !g_aniMan->_movement) {
sceneHandler29_sub05();
}
if (g_vars->scene29_var11)
sceneHandler29_shootersEscape();
else if (g_vars->scene29_var12)
sceneHandler29_sub07();
g_vars->scene29_var13++;
if (g_vars->scene29_var13 > g_vars->scene29_var14)
sceneHandler29_shoot();
sceneHandler29_animBearded();
BehaviorManager_updateBehaviors(&g_fp->_behaviorManager);
startSceneTrack();
break;
}
return 0;
}
} // End of namespace Fullpipe