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FULLPIPE: Started scene29 implementaion
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186
engines/fullpipe/scenes/scene29.cpp
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186
engines/fullpipe/scenes/scene29.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "fullpipe/fullpipe.h"
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#include "fullpipe/objectnames.h"
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#include "fullpipe/constants.h"
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#include "fullpipe/gameloader.h"
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#include "fullpipe/motion.h"
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#include "fullpipe/scenes.h"
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#include "fullpipe/statics.h"
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#include "fullpipe/interaction.h"
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#include "fullpipe/behavior.h"
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namespace Fullpipe {
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int sceneHandler29(ExCommand *cmd) {
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if (cmd->_messageKind != 17)
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return 0;
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switch (cmd->_messageNum) {
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case MSG_CMN_WINARCADE:
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sceneHandler29_winArcade();
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break;
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case MSG_SC29_LAUGH:
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if (g_vars->scene29_var18 == ANI_SHELL_GREEN) {
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playSound(SND_29_028, 0);
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break;
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}
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playSound(SND_29_029, 0);
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break;
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case MSG_SC29_SHOWLASTRED:
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if (g_vars->scene29_var05.numBalls) {
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StaticANIObject_show1(g_vars->scene29_var06.field_8->ani, -1, -1, -1, 0);
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StaticANIObject_startAnim(g_vars->scene29_var06.field_8->ani, MV_SHR_HITASS, 0, -1);
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}
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break;
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case MSG_SC29_SHOOTGREEN:
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sceneHandler29_shootGreen();
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break;
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case MSG_SC29_SHOOTRED:
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sceneHandler29_shootRed();
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break;
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case MSG_SC29_SHOWLASTGREEN:
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if (g_vars->scene29_var05.numBalls) {
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StaticANIObject_show1(g_vars->scene29_var05.field_8->ani, -1, -1, (Objects)-1, 0);
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StaticANIObject_startAnim(g_vars->scene29_var05.field_8->ani, MV_SHG_HITASS, 0, -1);
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}
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break;
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case MSG_SC29_STOPRIDE:
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g_vars->scene29_var09 = 0;
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g_vars->scene29_var10 = 0;
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g_vars->scene29_var11 = 0;
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g_vars->scene29_var12 = 0;
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getCurrSceneSc2MotionController()->setEnabled();
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getGameLoaderInteractionController()->enableFlag24();
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break;
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case MSG_SC29_STOPRIDE:
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g_vars->scene29_var12 = 0;
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break;
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case MSG_SC29_DISABLERIDEBACK:
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g_vars->scene29_var12 = 1;
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// fall through
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case MSG_SC29_DISABLEPORTER:
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g_vars->scene29_var11 = 0;
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break;
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case MSG_SC29_ENABLEPORTER:
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g_vars->scene29_var11 = 1;
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g_vars->scene29_var12 = 0;
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g_vars->scene29_var15 = 0;
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break;
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case 29:
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if (!g_vars->scene29_var09) {
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if (!g_vars->scene29_var10) {
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v6 = g_fp->_currentScene->getStaticANIObjectAtPos(g_fp->_sceneRect.left + cmd->_x, g_fp->_sceneRect.top + cmd->_y);
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if (v6 && v6 == g_vars->scene29_porter) {
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sceneHandler29_clickPorter(cmd);
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cmd->_messageKind = 0;
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break;
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}
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break;
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}
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LABEL_41:
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sceneHandler29_manJump();
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cmd->_messageKind = 0;
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break;
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}
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if (g_vars->scene29_var10)
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goto LABEL_41;
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break;
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case 107:
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if (g_vars->scene29_var10)
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sceneHandler29_manBend();
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break;
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case 33:
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if (g_vars->scene29_var10) {
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v5 = g_vars->scene29_var20;
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if (g_vars->scene29_var20 > g_fp->_sceneRect.right - 500) {
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g_fp->_currentScene->_x = g_fp->_sceneRect.right - g_vars->scene29_var20 - 350;
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v5 = g_vars->scene29_var20;
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}
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if (v5 < g_sceneRect.left + 100)
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g_fp->_currentScene->_x = v5 - g_fp->_sceneRect.left - 100;
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} else if (g_fp->_aniMan2) {
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v4 = g_fp->_aniMan2->_ox;
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if (v4 < g_fp->_sceneRect.left + g_vars->scene29_var01)
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g_currentScene->_x = v4 - g_vars->scene29_var03 - g_fp->_sceneRect.left;
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if (v4 > g_fp->_sceneRect.right - g_vars->scene29_var01)
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g_currentScene->_x = v4 + g_vars->scene29_var03 - g_fp->_sceneRect.right;
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}
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g_vars->scene29_var20 = g_aniMan->_ox;
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g_vars->scene29_var21 = g_aniMan->_oy;
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sceneHandler29_sub03();
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if (!g_vars->scene29_porter->_movement)
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g_vars->scene29_porter->startAnim(MV_PTR_MOVEFAST, 0, -1);
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if (g_vars->scene29_var09) {
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sceneHandler29_manFromL();
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} else if (g_vars->scene29_var10 && !g_aniMan->_movement) {
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sceneHandler29_sub05();
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}
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if (g_vars->scene29_var11)
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sceneHandler29_shootersEscape();
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else if (g_vars->scene29_var12)
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sceneHandler29_sub07();
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g_vars->scene29_var13++;
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if (g_vars->scene29_var13 > g_vars->scene29_var14)
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sceneHandler29_shoot();
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sceneHandler29_animBearded();
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BehaviorManager_updateBehaviors(&g_fp->_behaviorManager);
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startSceneTrack();
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break;
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}
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return 0;
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}
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} // End of namespace Fullpipe
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