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Use delay, not value in setSpriteGeneralProperty.
svn-id: r19096
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parent
170521fb9b
commit
6e446ad46f
@ -747,7 +747,7 @@ void Sprite::setSpriteField84(int spriteId, int value) {
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void Sprite::setSpriteGeneralProperty(int spriteId, int type, int value) {
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debug(0, "setSpriteGeneralProperty: spriteId %d type 0x%x", spriteId, type);
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checkRange(_varNumSprites, 1, spriteId, "Invalid sprite %d");
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int delay;
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int32 delay;
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// XXX U32 related check
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@ -762,9 +762,9 @@ void Sprite::setSpriteGeneralProperty(int spriteId, int type, int value) {
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break;
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case 0x7E:
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delay = MAX(0, value);
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delay = MIN((int32)value, _spriteTable[spriteId].animSpeed);
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delay = MIN(delay, _spriteTable[spriteId].animSpeed);
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_spriteTable[spriteId].animProgress = value;
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_spriteTable[spriteId].animProgress = delay;
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break;
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default:
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error("setSpriteGeneralProperty: Invalid value %d", type);
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@ -1134,17 +1134,11 @@ void Sprite::setRedrawFlags(bool checkZOrder) {
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if (!(spi->flags & (kSFNeedRedraw | kSF30))) {
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if ((!checkZOrder || spi->priority >= 0) && (spi->flags & kSFMarkDirty)) {
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int lp = spi->bbox.left / 8;
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if (lp < 0) {
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lp = 0;
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} else if (lp > 79) {
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lp = 79;
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}
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lp = MAX(0, lp);
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lp = MIN(lp, 79);
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int rp = (spi->bbox.right + 7) / 8;
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if (rp < 0) {
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rp = 0;
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} else if (rp > 79) {
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rp = 79;
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}
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rp = MAX(0, rp);
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rp = MIN(rp, 79);
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for (; lp <= rp; ++lp) {
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if (vs->tdirty[lp] < vs->h && spi->bbox.bottom >= vs->tdirty[lp] && spi->bbox.top <= vs->bdirty[lp]) {
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spi->flags |= kSFNeedRedraw;
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