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Another difference in C64 maniac.
svn-id: r18167
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b6da09d4fe
commit
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@ -410,6 +410,7 @@ protected:
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void o_unknown53();
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void o_cursorCommand();
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void o_lights();
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void o_getObjectOwner();
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void o_subtract();
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};
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@ -179,7 +179,7 @@ void ScummEngine_c64::setupOpcodes() {
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OPCODE(o_lights),
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OPCODE(o5_getActorCostume),
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OPCODE(o5_loadRoom),
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OPCODE(o2_roomOps),
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OPCODE(o_getObjectOwner),
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/* 74 */
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OPCODE(o5_getDist),
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OPCODE(o2_findObject),
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@ -339,7 +339,7 @@ void ScummEngine_c64::setupOpcodes() {
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OPCODE(o2_lights),
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OPCODE(o5_getActorCostume),
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OPCODE(o5_loadRoom),
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OPCODE(o2_roomOps),
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OPCODE(o_getObjectOwner),
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/* F4 */
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OPCODE(o5_getDist),
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OPCODE(o2_findObject),
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@ -470,6 +470,11 @@ void ScummEngine_c64::o_lights() {
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_fullRedraw = 1;
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}
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void ScummEngine_c64::o_getObjectOwner() {
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getResultPos();
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setResult(getOwner(getVarOrDirectByte(PARAM_1)));
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}
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void ScummEngine_c64::o_subtract() {
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int a;
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getResultPos();
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