ULTIMA8: Fix quick move key debug console output when quick move not allowed

This commit is contained in:
Matthew Jimenez 2023-01-01 13:04:06 -06:00
parent 49304f84d6
commit 6ec0d611c6

View File

@ -1483,11 +1483,11 @@ bool Debugger::cmdObjectInfo(int argc, const char **argv) {
static bool _quickMoveKey(uint32 flag, const char *debugname) {
Ultima8Engine *engine = Ultima8Engine::get_instance();
if (engine->isAvatarInStasis()) {
debug("Can't %s: avatarInStasis\n", debugname);
g_debugger->debugPrintf("Can't %s: avatarInStasis\n", debugname);
return true;
}
if (!engine->areCheatsEnabled()) {
debug("Can't %s: Cheats aren't enabled\n", debugname);
g_debugger->debugPrintf("Can't %s: Cheats aren't enabled\n", debugname);
return true;
}