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ULTIMA8: Fix quick move key debug console output when quick move not allowed
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@ -1483,11 +1483,11 @@ bool Debugger::cmdObjectInfo(int argc, const char **argv) {
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static bool _quickMoveKey(uint32 flag, const char *debugname) {
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Ultima8Engine *engine = Ultima8Engine::get_instance();
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if (engine->isAvatarInStasis()) {
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debug("Can't %s: avatarInStasis\n", debugname);
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g_debugger->debugPrintf("Can't %s: avatarInStasis\n", debugname);
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return true;
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}
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if (!engine->areCheatsEnabled()) {
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debug("Can't %s: Cheats aren't enabled\n", debugname);
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g_debugger->debugPrintf("Can't %s: Cheats aren't enabled\n", debugname);
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return true;
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}
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