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Rephrased a comment a bit
svn-id: r25914
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@ -113,11 +113,10 @@ AudioStream* AudioStream::openStreamFile(const char *filename) {
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* block of data, which is passed to it upon creation.
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* Optionally supports looping the sound.
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*
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* Design note: This code tries to be as optimized as possible (without
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* Design note: This code tries to be as efficient as possible (without
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* resorting to assembly, that is). To this end, it is written as a template
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* class. This way the compiler can actually create optimized code for each
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* special code. This results in a total of 12 versions of the code being
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* generated.
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* class. This way the compiler can create optimized code for each special
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* case. This results in a total of 12 versions of the code being generated.
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*/
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template<bool stereo, bool is16Bit, bool isUnsigned, bool isLE>
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class LinearMemoryStream : public AudioStream {
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