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@ -671,7 +671,9 @@ reg_t kPaletteAnimate(EngineState *s, int argc, reg_t *argv) {
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// palette animation effect slower and visible, and not have the logo screen
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// get skipped because the scripts don't wait between animation steps. Fixes
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// bug #3537232.
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if (g_sci->getGameId() == GID_SQ4 && !g_sci->isCD() && s->currentRoomNumber() == 1)
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// This problem also happens in the time pod (room#531)
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// This problem also happens in the ending cutscene time rip (room#21)
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if (g_sci->getGameId() == GID_SQ4 && !g_sci->isCD())
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g_sci->sleep(10);
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return s->r_acc;
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