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Add capture mouse option, patch #860831
Uses Ctrl m to toggle, since that is closest to original games. Disabled by default. svn-id: r11680
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@ -635,6 +635,12 @@ bool OSystem_SDL_Common::poll_event(Event *event) {
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return true;
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}
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#else
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// Ctrl-b toggles mouse capture
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if (b == KBD_CTRL && ev.key.keysym.sym == 'm') {
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property(PROP_TOGGLE_MOUSE_GRAB, NULL);
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break;
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}
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// Ctrl-z and Alt-X quit
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if ((b == KBD_CTRL && ev.key.keysym.sym == 'z') || (b == KBD_ALT && ev.key.keysym.sym == 'x')) {
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event->event_code = EVENT_QUIT;
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@ -642,7 +648,7 @@ bool OSystem_SDL_Common::poll_event(Event *event) {
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}
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#endif
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// Ctr-Alt-<key> will change the GFX mode
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// Ctrl-Alt-<key> will change the GFX mode
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if ((b & (KBD_CTRL|KBD_ALT)) == (KBD_CTRL|KBD_ALT)) {
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static const int gfxModes[][4] = {
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{ GFX_NORMAL, GFX_DOUBLESIZE, GFX_TRIPLESIZE, -1 },
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@ -676,7 +682,7 @@ bool OSystem_SDL_Common::poll_event(Event *event) {
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Property prop;
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int factor = _scaleFactor - 1;
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// Ctr-Alt-a toggles aspect ratio correction
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// Ctrl-Alt-a toggles aspect ratio correction
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if (ev.key.keysym.sym == 'a') {
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property(PROP_TOGGLE_ASPECT_RATIO, NULL);
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break;
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@ -1020,6 +1026,13 @@ uint32 OSystem_SDL_Common::property(int param, Property *value) {
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case PROP_GET_SAMPLE_RATE:
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return SAMPLES_PER_SEC;
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case PROP_TOGGLE_MOUSE_GRAB:
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if (SDL_WM_GrabInput(SDL_GRAB_QUERY) == SDL_GRAB_OFF)
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SDL_WM_GrabInput(SDL_GRAB_ON);
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else
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SDL_WM_GrabInput(SDL_GRAB_OFF);
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break;
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}
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return 0;
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@ -98,6 +98,7 @@ public:
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PROP_GET_FMOPL_ENV_BITS,
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PROP_GET_FMOPL_EG_ENT,
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PROP_TOGGLE_ASPECT_RATIO,
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PROP_TOGGLE_MOUSE_GRAB,
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PROP_WANT_RECT_OPTIM
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};
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union Property {
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