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Patch from Quietust:
Add another two sounds for Amiga version of Zak McKracken svn-id: r16758
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@ -992,6 +992,64 @@ private:
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int _ticks;
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};
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// plays 4 looped waveforms, starting at specific frequencies and bending at different rates while fading volume to zero
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class V2A_Sound_Special_Zak71 : public V2A_Sound_Base<4> {
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public:
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V2A_Sound_Special_Zak71(uint16 offset, uint16 size) :
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_offset(offset), _size(size) { }
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virtual void start(Player_MOD *mod, int id, const byte *data) {
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_mod = mod;
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_id = id;
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_freq1 = 0x00C8;
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_freq2 = 0x0190;
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_freq3 = 0x0320;
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_freq4 = 0x0640;
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_vol = 0x78;
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char *tmp_data1 = (char *)malloc(_size);
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char *tmp_data2 = (char *)malloc(_size);
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char *tmp_data3 = (char *)malloc(_size);
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char *tmp_data4 = (char *)malloc(_size);
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memcpy(tmp_data1, data + _offset, _size);
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memcpy(tmp_data2, data + _offset, _size);
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memcpy(tmp_data3, data + _offset, _size);
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memcpy(tmp_data4, data + _offset, _size);
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_mod->startChannel(_id | 0x000, tmp_data1, _size, BASE_FREQUENCY / _freq1, min((_vol >> 1) + 3,0x32), 0, _size, -127);
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_mod->startChannel(_id | 0x100, tmp_data2, _size, BASE_FREQUENCY / _freq2, min((_vol >> 1) + 3,0x32), 0, _size, 127);
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_mod->startChannel(_id | 0x200, tmp_data3, _size, BASE_FREQUENCY / _freq3, min((_vol >> 1) + 3,0x32), 0, _size, 127);
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_mod->startChannel(_id | 0x300, tmp_data4, _size, BASE_FREQUENCY / _freq4, min((_vol >> 1) + 3,0x32), 0, _size, -127);
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}
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virtual bool update() {
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assert(_id);
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_freq1 += 0x14;
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_freq2 += 0x1E;
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_freq3 += 0x32;
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_freq4 += 0x50;
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_mod->setChannelFreq(_id | 0x000, BASE_FREQUENCY / _freq1);
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_mod->setChannelFreq(_id | 0x100, BASE_FREQUENCY / _freq2);
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_mod->setChannelFreq(_id | 0x200, BASE_FREQUENCY / _freq3);
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_mod->setChannelFreq(_id | 0x300, BASE_FREQUENCY / _freq4);
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_vol--;
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if (_vol == 0)
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return false;
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_mod->setChannelVol(_id | 0x000, min((_vol >> 1) + 3,0x32));
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_mod->setChannelVol(_id | 0x100, min((_vol >> 1) + 3,0x32));
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_mod->setChannelVol(_id | 0x200, min((_vol >> 1) + 3,0x32));
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_mod->setChannelVol(_id | 0x300, min((_vol >> 1) + 3,0x32));
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return true;
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}
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private:
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const uint16 _offset;
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const uint16 _size;
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uint16 _freq1;
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uint16 _freq2;
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uint16 _freq3;
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uint16 _freq4;
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uint8 _vol;
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};
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class V2A_Sound_Special_SteppedPitchbendAndHold : public V2A_Sound_Base<1> {
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public:
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V2A_Sound_Special_SteppedPitchbendAndHold(uint16 offset, uint16 size, uint16 freq1, uint16 freq2, uint8 vol) :
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@ -1038,6 +1096,52 @@ private:
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};
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// plays one waveform, then switches to a different looped waveform and slowly fades volume to zero
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class V2A_Sound_Special_Zak54 : public V2A_Sound_Base<1> {
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public:
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V2A_Sound_Special_Zak54(uint16 offset1, uint16 size1, uint16 offset2, uint16 size2, uint16 freq) :
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_offset1(offset1), _size1(size1), _offset2(offset2), _size2(size2), _freq(freq) { }
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virtual void start(Player_MOD *mod, int id, const byte *data) {
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_mod = mod;
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_id = id;
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_data = (char *)malloc(READ_LE_UINT16(data));
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memcpy(_data, data, READ_LE_UINT16(data));
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char *tmp_data = (char *)malloc(_size1);
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memcpy(tmp_data, data + _offset1, _size1);
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_vol = 0xFC;
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_mod->startChannel(_id, tmp_data, _size1, BASE_FREQUENCY / _freq, _vol, 0, _size1);
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_loop = _size1 * _freq * 60 / BASE_FREQUENCY;
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}
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virtual bool update() {
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assert(_id);
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if (!_loop)
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{
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_vol--;
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if (_vol)
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_mod->setChannelVol(_id, _vol);
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else return false;
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}
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else if (!--_loop)
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{
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_mod->stopChannel(_id);
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char *tmp_data = (char *)malloc(_size2);
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memcpy(tmp_data, _data + _offset2, _size2);
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_mod->startChannel(_id, tmp_data, _size2, BASE_FREQUENCY / _freq, _vol, 0, _size2);
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}
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return true;
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}
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private:
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const uint16 _offset1;
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const uint16 _offset2;
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const uint16 _size1;
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const uint16 _size2;
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const uint16 _freq;
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int _vol;
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int _loop;
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};
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#define CRCToSound(CRC, SOUND) \
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if (crc == CRC) \
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return new SOUND
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@ -1129,10 +1233,10 @@ static V2A_Sound *findSound (unsigned long crc) {
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CRCToSound(0xB0F77006, V2A_Sound_Unsupported()); // Zak 52
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CRCToSound(0x5AE9D6A7, V2A_Sound_Special_SlowPitchbendThenSlowFadeout(0x00CA,0x22A4,0x0113,0x0227)); // Zak 109
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CRCToSound(0xABE0D3B0, V2A_Sound_Special_SlowPitchbendThenSlowFadeout(0x00CE,0x22A4,0x0227,0x0113)); // Zak 105
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CRCToSound(0x788CC749, V2A_Sound_Unsupported()); // Zak 71
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CRCToSound(0x788CC749, V2A_Sound_Special_Zak71(0x00C8,0x0B37)); // Zak 71
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CRCToSound(0x2E2AB1FA, V2A_Sound_Special_SteppedPitchbendAndHold(0x00D4,0x04F0,0x0FE3,0x0080,0x3F)); // Zak 99
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CRCToSound(0x1304CF20, V2A_Sound_Special_SingleDurationMultiDurations(0x00DC,0x0624,0x023C,0x3C,2,(const uint8 *)"\x14\x11",false)); // Zak 79
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CRCToSound(0xAE68ED91, V2A_Sound_Unsupported()); // Zak 54
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CRCToSound(0xAE68ED91, V2A_Sound_Special_Zak54(0x00D4,0x1A25,0x1E1E,0x0B80,0x01F4)); // Zak 54
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CRCToSound(0xA4F40F97, V2A_Sound_Unsupported()); // Zak 61
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CRCToSound(0x348F85CE, V2A_Sound_Unsupported()); // Zak 62
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CRCToSound(0xD473AB86, V2A_Sound_Special_SingleDurationMultiDurations(0x0122,0x03E8,0x00BE,0x3F,7,(const uint8 *)"\x0F\x0B\x04\x0F\x1E\x0F\x66",false)); // Zak 46
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