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SHERLOCK: Beginnins of SaveManager class
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@ -21,14 +21,13 @@
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*/
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#include "sherlock/sherlock.h"
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#include "sherlock/saveload.h"
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#include "sherlock/scalpel/scalpel.h"
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#include "sherlock/tattoo/tattoo.h"
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#include "engines/advancedDetector.h"
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namespace Sherlock {
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#define MAX_SAVES 99
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struct SherlockGameDescription {
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ADGameDescription desc;
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@ -102,12 +101,11 @@ bool SherlockMetaEngine::hasFeature(MetaEngineFeature f) const {
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}
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SaveStateList SherlockMetaEngine::listSaves(const char *target) const {
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SaveStateList saveList;
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return saveList;
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return Sherlock::SaveManager(nullptr, "").getSavegameList(target);
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}
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int SherlockMetaEngine::getMaximumSaveSlot() const {
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return MAX_SAVES;
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return NUM_SAVEGAME_SLOTS;
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}
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void SherlockMetaEngine::removeSaveState(const char *target, int slot) const {
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@ -16,6 +16,7 @@ MODULE_OBJS = \
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objects.o \
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people.o \
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resources.o \
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saveload.o \
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scene.o \
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screen.o \
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sherlock.o \
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183
engines/sherlock/saveload.cpp
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183
engines/sherlock/saveload.cpp
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@ -0,0 +1,183 @@
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "sherlock/saveload.h"
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#include "sherlock/graphics.h"
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#include "sherlock/sherlock.h"
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#include "common/system.h"
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#include "graphics/scaler.h"
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#include "graphics/thumbnail.h"
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namespace Sherlock {
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SaveManager::SaveManager(SherlockEngine *vm, const Common::String &target) :
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_vm(vm), _target(target) {
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_saveThumb = nullptr;
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}
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SaveManager::~SaveManager() {
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if (_saveThumb) {
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_saveThumb->free();
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delete _saveThumb;
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}
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}
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/**
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* Shows the in-game dialog interface for loading and saving games
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*/
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void SaveManager::show() {
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createSavegameList();
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// TODO
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}
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/**
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* Build up a savegame list, with empty slots given an explicit Empty message
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*/
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void SaveManager::createSavegameList() {
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_savegames.clear();
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for (int idx = 0; idx < NUM_SAVEGAME_SLOTS; ++idx)
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_savegames.push_back("-EMPTY");
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SaveStateList saveList = getSavegameList(_target);
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for (uint idx = 0; idx < saveList.size(); ++idx)
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_savegames[saveList[idx].getSaveSlot()] = saveList[idx].getDescription();
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}
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/**
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* Load a list of savegames
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*/
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SaveStateList SaveManager::getSavegameList(const Common::String &target) {
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Common::SaveFileManager *saveFileMan = g_system->getSavefileManager();
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Common::StringArray filenames;
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Common::String saveDesc;
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Common::String pattern = Common::String::format("%s.0??", target.c_str());
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SherlockSavegameHeader header;
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filenames = saveFileMan->listSavefiles(pattern);
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sort(filenames.begin(), filenames.end()); // Sort to get the files in numerical order
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SaveStateList saveList;
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for (Common::StringArray::const_iterator file = filenames.begin(); file != filenames.end(); ++file) {
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const char *ext = strrchr(file->c_str(), '.');
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int slot = ext ? atoi(ext + 1) : -1;
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if (slot >= 0 && slot < NUM_SAVEGAME_SLOTS) {
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Common::InSaveFile *in = g_system->getSavefileManager()->openForLoading(*file);
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if (in) {
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readSavegameHeader(in, header);
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saveList.push_back(SaveStateDescriptor(slot, header._saveName));
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header._thumbnail->free();
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delete header._thumbnail;
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delete in;
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}
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}
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}
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return saveList;
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}
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const char *const SAVEGAME_STR = "SHLK";
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#define SAVEGAME_STR_SIZE 4
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bool SaveManager::readSavegameHeader(Common::InSaveFile *in, SherlockSavegameHeader &header) {
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char saveIdentBuffer[SAVEGAME_STR_SIZE + 1];
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header._thumbnail = nullptr;
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// Validate the header Id
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in->read(saveIdentBuffer, SAVEGAME_STR_SIZE + 1);
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if (strncmp(saveIdentBuffer, SAVEGAME_STR, SAVEGAME_STR_SIZE))
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return false;
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header._version = in->readByte();
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if (header._version > SHERLOCK_SAVEGAME_VERSION)
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return false;
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// Read in the string
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header._saveName.clear();
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char ch;
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while ((ch = (char)in->readByte()) != '\0') header._saveName += ch;
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// Get the thumbnail
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header._thumbnail = Graphics::loadThumbnail(*in);
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if (!header._thumbnail)
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return false;
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// Read in save date/time
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header._year = in->readSint16LE();
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header._month = in->readSint16LE();
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header._day = in->readSint16LE();
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header._hour = in->readSint16LE();
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header._minute = in->readSint16LE();
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header._totalFrames = in->readUint32LE();
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return true;
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}
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void SaveManager::writeSavegameHeader(Common::OutSaveFile *out, SherlockSavegameHeader &header) {
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// Write out a savegame header
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out->write(SAVEGAME_STR, SAVEGAME_STR_SIZE + 1);
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out->writeByte(SHERLOCK_SAVEGAME_VERSION);
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// Write savegame name
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out->write(header._saveName.c_str(), header._saveName.size());
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out->writeByte('\0');
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// Handle the thumbnail. If there's already one set by the game, create one
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if (!_saveThumb)
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createThumbnail();
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Graphics::saveThumbnail(*out, *_saveThumb);
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_saveThumb->free();
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delete _saveThumb;
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_saveThumb = nullptr;
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// Write out the save date/time
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TimeDate td;
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g_system->getTimeAndDate(td);
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out->writeSint16LE(td.tm_year + 1900);
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out->writeSint16LE(td.tm_mon + 1);
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out->writeSint16LE(td.tm_mday);
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out->writeSint16LE(td.tm_hour);
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out->writeSint16LE(td.tm_min);
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out->writeUint32LE(_vm->_events->getFrameCounter());
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}
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/**
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* Creates a thumbnail for the current on-screen contents
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*/
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void SaveManager::createThumbnail() {
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if (_saveThumb) {
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_saveThumb->free();
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delete _saveThumb;
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}
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uint8 thumbPalette[PALETTE_SIZE];
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_vm->_screen->getPalette(thumbPalette);
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_saveThumb = new Graphics::Surface();
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::createThumbnail(_saveThumb, (const byte *)_vm->_screen->getPixels(), SHERLOCK_SCREEN_WIDTH, SHERLOCK_SCREEN_HEIGHT, thumbPalette);
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}
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} // End of namespace Sherlock
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74
engines/sherlock/saveload.h
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74
engines/sherlock/saveload.h
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@ -0,0 +1,74 @@
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef SHERLOCK_SAVELOAD_H
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#define SHERLOCK_SAVELOAD_H
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#include "common/scummsys.h"
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#include "common/savefile.h"
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#include "common/str-array.h"
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#include "engines/savestate.h"
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#include "graphics/surface.h"
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namespace Sherlock {
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#define NUM_SAVEGAME_SLOTS 99
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#define SHERLOCK_SAVEGAME_VERSION 1
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struct SherlockSavegameHeader {
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uint8 _version;
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Common::String _saveName;
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Graphics::Surface *_thumbnail;
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int _year, _month, _day;
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int _hour, _minute;
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int _totalFrames;
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};
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class SherlockEngine;
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class SaveManager {
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private:
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SherlockEngine *_vm;
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Common::String _target;
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Common::StringArray _savegames;
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Graphics::Surface *_saveThumb;
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void createSavegameList();
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public:
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SaveManager(SherlockEngine *vm, const Common::String &target);
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~SaveManager();
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void show();
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void createThumbnail();
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static SaveStateList getSavegameList(const Common::String &target);
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void writeSavegameHeader(Common::OutSaveFile *out, SherlockSavegameHeader &header);
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static bool readSavegameHeader(Common::InSaveFile *in, SherlockSavegameHeader &header);
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};
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} // End of namespace Sherlock
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#endif
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