mirror of
https://github.com/libretro/scummvm.git
synced 2025-01-18 16:03:05 +00:00
Fixed a problem where the function that I previously implemented, popAllCursors(), was causing the mouse cursor to disapear
svn-id: r32719
This commit is contained in:
parent
23fc803dad
commit
7009aae893
@ -44,6 +44,7 @@
|
||||
#include "gui/ListWidget.h"
|
||||
#include "gui/TabWidget.h"
|
||||
#include "gui/PopUpWidget.h"
|
||||
#include "graphics/cursorman.h"
|
||||
|
||||
#include "sound/mididrv.h"
|
||||
|
||||
@ -549,6 +550,8 @@ void LauncherDialog::open() {
|
||||
// failure to launch a game. Otherwise, pressing ESC will attempt to
|
||||
// re-launch the same game again.
|
||||
ConfMan.setActiveDomain("");
|
||||
|
||||
CursorMan.popAllCursors();
|
||||
Dialog::open();
|
||||
|
||||
updateButtons();
|
||||
|
@ -365,8 +365,6 @@ void NewGui::openDialog(Dialog *dialog) {
|
||||
_dialogStack.push(dialog);
|
||||
_needRedraw = true;
|
||||
|
||||
CursorMan.popAllCursors();
|
||||
|
||||
// We reflow the dialog just before opening it. If the screen changed
|
||||
// since the last time we looked, also refresh the loaded theme,
|
||||
// and reflow all other open dialogs, too.
|
||||
|
Loading…
x
Reference in New Issue
Block a user