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Changed some SCIkdebug() calls to debugC()
svn-id: r38634
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parent
1a9253bc5e
commit
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@ -29,6 +29,7 @@
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# undef ARRAYSIZE
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#endif
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#include "sci/sci.h"
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#include "sci/engine/gc.h"
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#include "sci/include/sciresource.h"
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#include "sci/include/engine.h"
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@ -473,7 +474,8 @@ reg_t k_Unknown(state_t *s, int funct_nr, int argc, reg_t *argv) {
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reg_t kFlushResources(state_t *s, int funct_nr, int argc, reg_t *argv) {
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run_gc(s);
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SCIkdebug(SCIkROOM, "Entering room number %d\n", UKPV(0));
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// FIXME: remove the Sci:: bit once this belongs to the Sci namespace
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debugC(2, Sci::kDebugLevelRoom, "Entering room number %d\n", UKPV(0));
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return s->r_acc;
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}
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@ -520,12 +522,14 @@ reg_t kGetTime(state_t *s, int funct_nr, int argc, reg_t *argv) {
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if (s->version < SCI_VERSION_FTU_NEW_GETTIME) { // Use old semantics
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if (argc) { // Get seconds since last am/pm switch
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retval = loc_time->tm_sec + loc_time->tm_min * 60 + (loc_time->tm_hour % 12) * 3600;
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SCIkdebug(SCIkTIME, "GetTime(timeofday) returns %d\n", retval);
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// FIXME: remove the Sci:: bit once this belongs to the Sci namespace
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debugC(2, Sci::kDebugLevelTime, "GetTime(timeofday) returns %d\n", retval);
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} else { // Get time since game started
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sci_get_current_time(&time_prec);
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retval = ((time_prec.tv_usec - s->game_start_time.tv_usec) * 60 / 1000000) +
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(time_prec.tv_sec - s->game_start_time.tv_sec) * 60;
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SCIkdebug(SCIkTIME, "GetTime(elapsed) returns %d\n", retval);
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// FIXME: remove the Sci:: bit once this belongs to the Sci namespace
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debugC(2, Sci::kDebugLevelTime, "GetTime(elapsed) returns %d\n", retval);
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}
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} else {
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int mode = UKPV_OR_ALT(0, 0);
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@ -537,23 +541,27 @@ reg_t kGetTime(state_t *s, int funct_nr, int argc, reg_t *argv) {
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sci_get_current_time(&time_prec);
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retval = ((time_prec.tv_usec - s->game_start_time.tv_usec) * 60 / 1000000) +
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(time_prec.tv_sec - s->game_start_time.tv_sec) * 60;
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SCIkdebug(SCIkTIME, "GetTime(elapsed) returns %d\n", retval);
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// FIXME: remove the Sci:: bit once this belongs to the Sci namespace
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debugC(2, Sci::kDebugLevelTime, "GetTime(elapsed) returns %d\n", retval);
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break;
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}
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case _K_NEW_GETTIME_TIME_12HOUR : {
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loc_time->tm_hour %= 12;
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retval = (loc_time->tm_min << 6) | (loc_time->tm_hour << 12) | (loc_time->tm_sec);
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SCIkdebug(SCIkTIME, "GetTime(12h) returns %d\n", retval);
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// FIXME: remove the Sci:: bit once this belongs to the Sci namespace
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debugC(2, Sci::kDebugLevelTime, "GetTime(12h) returns %d\n", retval);
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break;
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}
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case _K_NEW_GETTIME_TIME_24HOUR : {
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retval = (loc_time->tm_min << 5) | (loc_time->tm_sec >> 1) | (loc_time->tm_hour << 11);
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SCIkdebug(SCIkTIME, "GetTime(24h) returns %d\n", retval);
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// FIXME: remove the Sci:: bit once this belongs to the Sci namespace
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debugC(2, Sci::kDebugLevelTime, "GetTime(24h) returns %d\n", retval);
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break;
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}
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case _K_NEW_GETTIME_DATE : {
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retval = (loc_time->tm_mon << 5) | loc_time->tm_mday | (loc_time->tm_year << 9);
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SCIkdebug(SCIkTIME, "GetTime(date) returns %d\n", retval);
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// FIXME: remove the Sci:: bit once this belongs to the Sci namespace
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debugC(2, Sci::kDebugLevelTime, "GetTime(date) returns %d\n", retval);
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break;
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}
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default: {
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@ -53,9 +53,6 @@ struct _state;
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#define SCIkMENU s, __FILE__, __LINE__, 11
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#define SCIkSAID s, __FILE__, __LINE__, 12
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#define SCIkFILE s, __FILE__, __LINE__, 13
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#define SCIkTIME s, __FILE__, __LINE__, 14
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#define SCIkROOM s, __FILE__, __LINE__, 15
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#define SCIkEMU s, __FILE__, __LINE__, 16
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#define SCIkAVOIDPATH s, __FILE__, __LINE__, SCIkAVOIDPATH_NR
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#define SCI_KERNEL_DEBUG
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@ -158,7 +158,6 @@ SciEngine::SciEngine(OSystem *syst, const SciGameDescription *desc)
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Common::addDebugChannel(kDebugLevelFile, "File", "File I/O debugging");
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Common::addDebugChannel(kDebugLevelTime, "Time", "Time debugging");
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Common::addDebugChannel(kDebugLevelRoom, "Room", "Room number debugging");
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Common::addDebugChannel(kDebugLevelEmu, "Emu", "Alternate emulation debugging");
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Common::addDebugChannel(kDebugLevelAvoidPath, "Pathfinding", "Pathfinding debugging");
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printf("SciEngine::SciEngine\n");
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@ -49,8 +49,7 @@ enum kDebugLevels {
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kDebugLevelFile = 1 << 13,
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kDebugLevelTime = 1 << 14,
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kDebugLevelRoom = 1 << 15,
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kDebugLevelEmu = 1 << 16,
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kDebugLevelAvoidPath = 1 << 17
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kDebugLevelAvoidPath = 1 << 16
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};
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struct GameFlags {
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