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https://github.com/libretro/scummvm.git
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cleanup
svn-id: r24693
This commit is contained in:
parent
f527da0953
commit
701b803aff
@ -20,8 +20,8 @@
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*
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*/
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#ifndef QUEENBANKMAN_H
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#define QUEENBANKMAN_H
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#ifndef QUEEN_BANKMAN_H
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#define QUEEN_BANKMAN_H
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#include "common/util.h"
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#include "queen/structs.h"
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@ -36,8 +36,9 @@
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namespace Queen {
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CmdText::CmdText(bool reversed, uint8 y, QueenEngine *vm)
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: _isReversed(reversed), _y(y), _vm(vm) {
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CmdText::CmdText(uint8 y, QueenEngine *vm)
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: _y(y), _vm(vm) {
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_isReversed = (_vm->resource()->getLanguage() == Common::HB_ISR);
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clear();
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}
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@ -124,7 +125,7 @@ void CmdState::init() {
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Command::Command(QueenEngine *vm)
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: _cmdList(NULL), _cmdArea(NULL), _cmdObject(NULL), _cmdInventory(NULL), _cmdGameState(NULL),
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_cmdText((vm->resource()->getLanguage() == Common::HB_ISR), CmdText::COMMAND_Y_POS, vm), _vm(vm) {
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_cmdText(CmdText::COMMAND_Y_POS, vm), _vm(vm) {
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}
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Command::~Command() {
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@ -214,7 +215,7 @@ void Command::executeCurrentAction() {
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// Joe is stuck behind the waterfall due to a walkbox issue. We could
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// fix the walkbox issue, but then Joe would walk through the waterfall
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// which wouldn't look that nice, graphically.
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//
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//
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// Since this command isn't necessary to complete the game and doesn't
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// really makes sense here, we just skip it for now. The same cutscene
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// is already played in command 648, so the user don't miss anything
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@ -225,7 +226,7 @@ void Command::executeCurrentAction() {
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if (comId == 649) {
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continue;
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}
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com = &_cmdList[comId];
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// check the Gamestates and set them if necessary
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@ -20,8 +20,8 @@
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*
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*/
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#ifndef QUEENCOMMAND_H
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#define QUEENCOMMAND_H
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#ifndef QUEEN_COMMAND_H
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#define QUEEN_COMMAND_H
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#include "common/util.h"
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#include "queen/structs.h"
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@ -32,7 +32,7 @@ class QueenEngine;
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struct CmdText {
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CmdText(bool reversed, uint8 y, QueenEngine *vm);
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CmdText(uint8 y, QueenEngine *vm);
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//! reset the command sentence
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void clear();
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@ -20,8 +20,8 @@
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*
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*/
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#ifndef CREDITS_H
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#define CREDITS_H
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#ifndef QUEEN_CREDITS_H
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#define QUEEN_CREDITS_H
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#include "common/util.h"
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#include "queen/defs.h"
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@ -20,8 +20,8 @@
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*
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*/
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#ifndef QUEENCUTAWAY_H
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#define QUEENCUTAWAY_H
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#ifndef QUEEN_CUTAWAY_H
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#define QUEEN_CUTAWAY_H
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#include "common/util.h"
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#include "queen/structs.h"
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@ -20,8 +20,8 @@
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*
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*/
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#ifndef QUEENDEBUG_H
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#define QUEENDEBUG_H
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#ifndef QUEEN_DEBUG_H
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#define QUEEN_DEBUG_H
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#include "gui/debugger.h"
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@ -20,8 +20,8 @@
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*
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*/
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#ifndef QUEENDEFS_H
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#define QUEENDEFS_H
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#ifndef QUEEN_DEFS_H
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#define QUEEN_DEFS_H
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namespace Queen {
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@ -20,8 +20,8 @@
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*
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*/
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#ifndef QUEENDISPLAY_H
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#define QUEENDISPLAY_H
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#ifndef QUEEN_DISPLAY_H
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#define QUEEN_DISPLAY_H
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#include "common/str.h"
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#include "common/util.h"
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@ -151,7 +151,7 @@ public:
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//! change the text color for the specified texts list entry
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void textColor(uint16 y, uint8 color) { _texts[y].color = color; }
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//! Set the focus rectangle to the speaking character
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void setFocusRect(const Common::Rect& rect);
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@ -20,8 +20,8 @@
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*
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*/
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#ifndef QUEENGRAPHICS_H
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#define QUEENGRAPHICS_H
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#ifndef QUEEN_GRAPHICS_H
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#define QUEEN_GRAPHICS_H
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#include "common/util.h"
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#include "queen/structs.h"
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@ -20,8 +20,8 @@
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*
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*/
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#ifndef QUEENGRID_H
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#define QUEENGRID_H
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#ifndef QUEEN_GRID_H
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#define QUEEN_GRID_H
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#include "common/util.h"
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#include "queen/structs.h"
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@ -20,8 +20,8 @@
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*
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*/
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#ifndef INPUT_H
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#define INPUT_H
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#ifndef QUEEN_INPUT_H
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#define QUEEN_INPUT_H
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#include "common/util.h"
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#include "queen/defs.h"
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@ -20,8 +20,8 @@
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*
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*/
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#ifndef QUEENJOURNAL_H
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#define QUEENJOURNAL_H
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#ifndef QUEEN_JOURNAL_H
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#define QUEEN_JOURNAL_H
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#include "common/util.h"
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@ -70,7 +70,7 @@ Logic::Logic(QueenEngine *vm)
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_puzzleAttemptCount = 0;
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_journal = new Journal(vm);
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_scene = 0;
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initialise();
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readQueenJas();
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}
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Logic::~Logic() {
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@ -88,7 +88,7 @@ Logic::~Logic() {
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delete[] _graphicAnim;
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}
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void Logic::initialise() {
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void Logic::readQueenJas() {
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int16 i;
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uint8 *jas = _vm->resource()->loadFile("QUEEN.JAS", 20);
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@ -1232,7 +1232,7 @@ void Logic::handlePinnacleRoom() {
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_entryObj = 0;
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uint16 prevObj = 0;
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CmdText cmdText((_vm->resource()->getLanguage() == Common::HB_ISR), 5, _vm);
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CmdText cmdText(5, _vm);
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cmdText.setVerb(VERB_WALK_TO);
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while (_vm->input()->mouseButton() == 0 || _entryObj == 0) {
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@ -20,8 +20,8 @@
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*
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*/
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#ifndef QUEENLOGIC_H
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#define QUEENLOGIC_H
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#ifndef QUEEN_LOGIC_H
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#define QUEEN_LOGIC_H
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#include "common/str.h"
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#include "common/util.h"
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@ -224,7 +224,7 @@ public:
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protected:
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void initialise();
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void readQueenJas();
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void asmMakeJoeUseDress();
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void asmMakeJoeUseNormalClothes();
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*
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*/
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#ifndef QUEENMUSIC_H
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#define QUEENMUSIC_H
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#ifndef QUEEN_MUSIC_H
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#define QUEEN_MUSIC_H
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#include "common/util.h"
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#include "sound/mididrv.h"
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@ -80,7 +80,7 @@ DetectedGameList Engine_QUEEN_detectGames(const FSList &fslist) {
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}
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Queen::DetectedGameVersion version;
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if (Queen::Resource::detectVersion(&version, &dataFile)) {
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DetectedGame dg(queenGameDescriptor.gameid, queenGameDescriptor.description, version.language, Common::kPlatformPC);
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DetectedGame dg(queenGameDescriptor, version.language, Common::kPlatformPC);
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if (version.features & Queen::GF_DEMO) {
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dg.updateDesc("Demo");
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} else if (version.features & Queen::GF_INTERVIEW) {
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*
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*/
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#ifndef QUEENRESOURCE_H
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#define QUEENRESOURCE_H
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#ifndef QUEEN_RESOURCE_H
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#define QUEEN_RESOURCE_H
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#include "common/file.h"
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#include "common/util.h"
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@ -73,10 +73,10 @@ public:
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//! returns a reference to a sound file
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Common::File *giveCompressedSound(const char *filename, uint32 *size);
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bool isDemo() const { return _version.features & GF_DEMO; }
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bool isInterview() const { return _version.features & GF_INTERVIEW; }
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bool isFloppy() const { return _version.features & GF_FLOPPY; }
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bool isCD() const { return _version.features & GF_TALKIE; }
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bool isDemo() const { return (_version.features & GF_DEMO) != 0; }
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bool isInterview() const { return (_version.features & GF_INTERVIEW) != 0; }
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bool isFloppy() const { return (_version.features & GF_FLOPPY) != 0; }
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bool isCD() const { return (_version.features & GF_TALKIE) != 0; }
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//! returns compression type for audio files
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uint8 getCompression() const { return _version.compression; }
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*
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*/
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#ifndef QUEENSOUND_H
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#define QUEENSOUND_H
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#ifndef QUEEN_SOUND_H
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#define QUEEN_SOUND_H
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#include "common/util.h"
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#include "sound/mixer.h"
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*
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*/
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#ifndef QUEENSTATE_H
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#define QUEENSTATE_H
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#ifndef QUEEN_STATE_H
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#define QUEEN_STATE_H
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#include "common/util.h"
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#include "queen/defs.h"
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*
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*/
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#ifndef QUEENSTRUCTS_H
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#define QUEENSTRUCTS_H
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#ifndef QUEEN_STRUCTS_H
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#define QUEEN_STRUCTS_H
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#include "queen/defs.h"
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#include "common/endian.h"
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*
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*/
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#ifndef QUEENWALK_H
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#define QUEENWALK_H
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#ifndef QUEEN_WALK_H
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#define QUEEN_WALK_H
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#include "common/util.h"
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#include "queen/structs.h"
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