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SCI: Removed the room number from the two workarounds for Hoyle 3 (Character::say) thus fixing the crash in dominoes observed in bug #3035080. Some whitespace fixes.
svn-id: r51375
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@ -65,8 +65,8 @@ const SciWorkaroundEntry uninitializedReadWorkarounds[] = {
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{ GID_GK2, -1, 11, 0, "", "export 10", -1, 4, { WORKAROUND_FAKE, 0 } }, // called during the game
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{ GID_HOYLE1, 4, 104, 0, "GinRummyCardList", "calcRuns", -1, 4, { WORKAROUND_FAKE, 0 } }, // Gin Rummy / right when the game starts
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{ GID_HOYLE1, 5, 204, 0, "tableau", "checkRuns", -1, 2, { WORKAROUND_FAKE, 0 } }, // Cribbage / during the game
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{ GID_HOYLE3, 200, 0, 1, "Character", "say", -1, 504, { WORKAROUND_FAKE, 0 } }, // when starting checkers, first time a character says something
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{ GID_HOYLE3, 200, 0, 1, "Character", "say", -1, 505, { WORKAROUND_FAKE, 0 } }, // when starting checkers, first time a character says something
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{ GID_HOYLE3, -1, 0, 1, "Character", "say", -1, 504, { WORKAROUND_FAKE, 0 } }, // when starting checkers or dominoes, first time a character says something
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{ GID_HOYLE3, -1, 0, 1, "Character", "say", -1, 505, { WORKAROUND_FAKE, 0 } }, // when starting checkers or dominoes, first time a character says something
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{ GID_HOYLE3, -1, 700, 0, "gcWindow", "open", -1, -1, { WORKAROUND_FAKE, 0 } }, // when entering control menu
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{ GID_ISLANDBRAIN, 140, 140, 0, "piece", "init", -1, 3, { WORKAROUND_FAKE, 1 } }, // first puzzle right at the start, some initialization variable. bnt is done on it, and it should be non-0
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{ GID_ISLANDBRAIN, 200, 268, 0, "anElement", "select", -1, 0, { WORKAROUND_FAKE, 0 } }, // elements puzzle, gets used before super TextIcon
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