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TSAGE: Fix bug in scene 4025 "The comet is turn in the wrong sense, screwing the palette animation"
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57578c302f
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@ -700,7 +700,6 @@ void Scene4000::Hotspot::doAction(int action) {
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if (_globals->_sceneObjects->contains(&scene->_hotspot8)) {
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scene->_hotspot8.setAction(NULL);
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// ADD_MOVER_NULL(scene->_hotspot8, 118, 145);
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Common::Point pt(118, 145);
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NpcMover *mover = new NpcMover();
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scene->_hotspot18.addMover(mover, &pt, NULL);
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@ -1531,6 +1530,7 @@ void Scene4025::postInit(SceneObjectList *OwnerList) {
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_peg5.setFrame(5);
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_peg5.hide();
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// Hole N-W
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_hole1.postInit();
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_hole1.setVisage(4025);
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_hole1.setStrip(1);
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@ -1540,6 +1540,7 @@ void Scene4025::postInit(SceneObjectList *OwnerList) {
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_hole1._newPosition = Common::Point(123, 44);
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_hole1._armStrip = 8;
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// Hole N-E
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_hole2.postInit();
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_hole2.setVisage(4025);
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_hole2.setStrip(1);
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@ -1549,6 +1550,7 @@ void Scene4025::postInit(SceneObjectList *OwnerList) {
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_hole2._newPosition = Common::Point(166, 44);
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_hole2._armStrip = 7;
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// Hole Center
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_hole3.postInit();
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_hole3.setVisage(4025);
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_hole3.setStrip(1);
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@ -1558,15 +1560,17 @@ void Scene4025::postInit(SceneObjectList *OwnerList) {
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_hole3._newPosition = Common::Point(145, 60);
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_hole3._armStrip = 6;
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// Hole S-W
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_hole4.postInit();
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_hole4.setVisage(4025);
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_hole4.setStrip(1);
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_hole4.setFrame2(6);
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_hole4.setFrame2(9);
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_hole4.setPosition(Common::Point(123, 87));
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_hole4._pegPtr = NULL;
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_hole4._newPosition = Common::Point(123, 80);
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_hole4._armStrip = 5;
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// Hole S-E
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_hole5.postInit();
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_hole5.setVisage(4025);
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_hole5.setStrip(1);
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