mirror of
https://github.com/libretro/scummvm.git
synced 2025-02-04 01:46:42 +00:00
DS: Improve text console support
This commit is contained in:
parent
438c2d8714
commit
704deec031
@ -123,10 +123,8 @@ static int subScreenScale = 256;
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static bool highBuffer;
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static bool displayModeIs8Bit = false;
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static bool consoleEnable = false;
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static bool gameScreenSwap = false;
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bool isCpuScalerEnabled();
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//#define HEAVY_LOGGING
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static int storedMouseX = 0;
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static int storedMouseY = 0;
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@ -156,8 +154,6 @@ static bool cpuScalerEnable = false;
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static u8 *scalerBackBuffer = NULL;
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static u16 savedPalEntry255 = RGB15(31, 31, 31);
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void setIcon(int num, int x, int y, int imageNum, int flags, bool enable);
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void setIconMain(int num, int x, int y, int imageNum, int flags, bool enable);
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@ -251,38 +247,15 @@ void setUnscaledMode(bool enable) {
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}
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void displayMode8Bit() {
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#ifdef HEAVY_LOGGING
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printf("displayMode8Bit...");
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#endif
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u16 buffer[32 * 32];
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setOptions();
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if (!displayModeIs8Bit) {
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for (int r = 0; r < 32 * 32; r++) {
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buffer[r] = ((u16 *) SCREEN_BASE_BLOCK_SUB(4))[r];
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}
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} else {
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for (int r = 0; r < 32 * 32; r++) {
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buffer[r] = ((u16 *) SCREEN_BASE_BLOCK(2))[r];
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}
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}
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displayModeIs8Bit = true;
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videoSetMode(MODE_5_2D | DISPLAY_BG3_ACTIVE | DISPLAY_SPR_ACTIVE | DISPLAY_SPR_1D | DISPLAY_SPR_1D_BMP);
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vramSetBankA(VRAM_A_MAIN_BG_0x06000000);
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vramSetBankB(VRAM_B_MAIN_BG_0x06020000);
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if (isCpuScalerEnabled()) {
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videoSetMode(MODE_5_2D | (consoleEnable ? DISPLAY_BG0_ACTIVE : 0) | DISPLAY_BG3_ACTIVE | DISPLAY_SPR_ACTIVE | DISPLAY_SPR_1D | DISPLAY_SPR_1D_BMP);
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videoSetModeSub(MODE_3_2D /*| DISPLAY_BG0_ACTIVE*/ | DISPLAY_BG3_ACTIVE | DISPLAY_SPR_ACTIVE | DISPLAY_SPR_1D | DISPLAY_SPR_1D_BMP); //sub bg 0 will be used to print text
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vramSetBankA(VRAM_A_MAIN_BG_0x06000000);
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vramSetBankB(VRAM_B_MAIN_BG_0x06020000);
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vramSetBankC(VRAM_C_SUB_BG_0x06200000);
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vramSetBankD(VRAM_D_SUB_SPRITE);
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vramSetBankH(VRAM_H_LCD);
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REG_BG3CNT = BG_BMP16_256x256 | BG_BMP_BASE(8);
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REG_BG3PA = 256;
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@ -291,17 +264,6 @@ void displayMode8Bit() {
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REG_BG3PD = (int) ((200.0f / 192.0f) * 256);
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} else {
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videoSetMode(MODE_5_2D | (consoleEnable ? DISPLAY_BG0_ACTIVE : 0) | DISPLAY_BG3_ACTIVE | DISPLAY_SPR_ACTIVE | DISPLAY_SPR_1D | DISPLAY_SPR_1D_BMP);
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videoSetModeSub(MODE_3_2D /*| DISPLAY_BG0_ACTIVE*/ | DISPLAY_BG3_ACTIVE | DISPLAY_SPR_ACTIVE | DISPLAY_SPR_1D | DISPLAY_SPR_1D_BMP); //sub bg 0 will be used to print text
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vramSetBankA(VRAM_A_MAIN_BG_0x06000000);
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vramSetBankB(VRAM_B_MAIN_BG_0x06020000);
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vramSetBankC(VRAM_C_SUB_BG_0x06200000);
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vramSetBankD(VRAM_D_SUB_SPRITE);
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vramSetBankH(VRAM_H_LCD);
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REG_BG3CNT = BG_BMP8_512x256 | BG_BMP_BASE(8);
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REG_BG3PA = (int) (((float) (gameWidth) / 256.0f) * 256);
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@ -310,36 +272,17 @@ void displayMode8Bit() {
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REG_BG3PD = (int) ((200.0f / 192.0f) * 256);
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}
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#ifdef DISABLE_TEXT_CONSOLE
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videoSetModeSub(MODE_3_2D | DISPLAY_BG3_ACTIVE | DISPLAY_SPR_ACTIVE | DISPLAY_SPR_1D | DISPLAY_SPR_1D_BMP);
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vramSetBankC(VRAM_C_SUB_BG_0x06200000);
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vramSetBankD(VRAM_D_SUB_SPRITE);
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REG_BG3CNT_SUB = BG_BMP8_512x256;
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REG_BG3PA_SUB = (int) (subScreenWidth / 256.0f * 256);
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REG_BG3PB_SUB = 0;
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REG_BG3PC_SUB = 0;
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REG_BG3PD_SUB = (int) (subScreenHeight / 192.0f * 256);
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consoleInit(NULL, 0, BgType_Text4bpp, BgSize_T_256x256, 2, 0, true, true);
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// Set this again because consoleinit resets it
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videoSetMode(MODE_5_2D | (consoleEnable ? DISPLAY_BG0_ACTIVE : 0) | DISPLAY_BG3_ACTIVE | DISPLAY_SPR_ACTIVE | DISPLAY_SPR_1D | DISPLAY_SPR_1D_BMP);
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// Move the cursor to the bottom of the screen using ANSI escape code
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printf("\033[23;0f");
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for (int r = 0; r < 32 * 32; r++) {
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((u16 *) SCREEN_BASE_BLOCK(2))[r] = buffer[r];
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}
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// ConsoleInit destroys the hardware palette :-(
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if (OSystem_DS::instance()) {
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OSystem_DS::instance()->restoreHardwarePalette();
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}
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#ifdef HEAVY_LOGGING
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printf("done\n");
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#endif
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#endif
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if (gameScreenSwap) {
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lcdMainOnTop();
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@ -391,79 +334,34 @@ void setCursorIcon(const u8 *icon, uint w, uint h, byte keycolor, int hotspotX,
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void displayMode16Bit() {
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#ifdef HEAVY_LOGGING
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printf("displayMode16Bit...");
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#endif
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u16 buffer[32 * 32 * 2];
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if (!displayModeIs8Bit) {
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for (int r = 0; r < 32 * 32; r++) {
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buffer[r] = ((u16 *) SCREEN_BASE_BLOCK_SUB(4))[r];
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}
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} else {
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if (displayModeIs8Bit) {
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saveGameBackBuffer();
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for (int r = 0; r < 32 * 32; r++) {
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buffer[r] = ((u16 *) SCREEN_BASE_BLOCK(2))[r];
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}
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}
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videoSetMode(MODE_5_2D | /*DISPLAY_BG0_ACTIVE |*/ DISPLAY_BG3_ACTIVE | DISPLAY_SPR_ACTIVE | DISPLAY_SPR_1D | DISPLAY_SPR_1D_BMP);
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videoSetModeSub(MODE_0_2D | DISPLAY_BG0_ACTIVE | DISPLAY_SPR_ACTIVE | DISPLAY_SPR_1D | DISPLAY_SPR_1D_BMP); //sub bg 0 will be used to print text
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videoSetMode(MODE_5_2D | DISPLAY_BG3_ACTIVE | DISPLAY_SPR_ACTIVE | DISPLAY_SPR_1D | DISPLAY_SPR_1D_BMP);
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vramSetBankA(VRAM_A_MAIN_BG);
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vramSetBankB(VRAM_B_MAIN_BG);
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vramSetBankC(VRAM_C_MAIN_BG);
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vramSetBankD(VRAM_D_MAIN_BG);
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vramSetBankH(VRAM_H_SUB_BG);
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REG_BG3CNT = BG_BMP16_512x256;
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highBuffer = false;
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memset(BG_GFX, 0, 512 * 256 * 2);
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savedPalEntry255 = BG_PALETTE_SUB[255];
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BG_PALETTE_SUB[255] = RGB15(31,31,31);//by default font will be rendered with color 255
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// Do text stuff
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REG_BG0CNT_SUB = BG_MAP_BASE(4) | BG_TILE_BASE(0);
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REG_BG0VOFS_SUB = 0;
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consoleInit(NULL, 0, BgType_Text4bpp, BgSize_T_256x256, 4, 0, false, true);
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for (int r = 0; r < 32 * 32; r++) {
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((u16 *) SCREEN_BASE_BLOCK_SUB(4))[r] = buffer[r];
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}
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consoleSetWindow(NULL, 0, 0, 32, 24);
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lcdMainOnBottom();
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displayModeIs8Bit = false;
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// ConsoleInit destroys the hardware palette :-(
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OSystem_DS::instance()->restoreHardwarePalette();
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REG_BG3PA = isCpuScalerEnabled() ? 256 : (int) (1.25f * 256);
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REG_BG3PB = 0;
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REG_BG3PC = 0;
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REG_BG3PD = (int) ((200.0f / 192.0f) * 256);
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#ifdef HEAVY_LOGGING
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printf("done\n");
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#endif
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BG_PALETTE_SUB[255] = RGB15(31,31,31);//by default font will be rendered with color 255
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}
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void displayMode16BitFlipBuffer() {
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#ifdef HEAVY_LOGGING
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printf("Flip %s...", displayModeIs8Bit ? "8bpp" : "16bpp");
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#endif
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if (!displayModeIs8Bit) {
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u16 *back = get16BitBackBuffer();
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@ -485,9 +383,6 @@ void displayMode16BitFlipBuffer() {
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BG_PALETTE,
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getGameHeight() );
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}
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#ifdef HEAVY_LOGGING
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printf("done\n");
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#endif
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}
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void setShakePos(int shakeXOffset, int shakeYOffset) {
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@ -604,9 +499,10 @@ void setZoomedScreenScroll(int x, int y, bool shake) {
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touchY = y >> 8;
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}
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#ifdef DISABLE_TEXT_CONSOLE
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REG_BG3X_SUB = x + ((shake && (frameCount & 1) == 0)? 64: 0);
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REG_BG3Y_SUB = y;
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#endif
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}
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void setZoomedScreenScale(int x, int y) {
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@ -615,10 +511,12 @@ void setZoomedScreenScale(int x, int y) {
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touchScY = y;
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}
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#ifdef DISABLE_TEXT_CONSOLE
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REG_BG3PA_SUB = x;
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REG_BG3PB_SUB = 0;
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REG_BG3PC_SUB = 0;
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REG_BG3PD_SUB = y;
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#endif
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}
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Common::Point transformPoint(uint16 x, uint16 y) {
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@ -767,22 +665,11 @@ void setTopScreenTarget(int x, int y) {
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void initHardware() {
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powerOn(POWER_ALL);
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vramSetBankD(VRAM_D_SUB_SPRITE);
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vramSetBankE(VRAM_E_MAIN_SPRITE);
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for (int r = 0; r < 255; r++) {
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BG_PALETTE[r] = 0;
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}
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BG_PALETTE[255] = RGB15(0,31,0);
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for (int r = 0; r < 255; r++) {
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BG_PALETTE_SUB[r] = 0;
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}
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BG_PALETTE_SUB[255] = RGB15(0,31,0);
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// Allocate save buffer for game screen
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displayMode16Bit();
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@ -800,8 +687,6 @@ void initHardware() {
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frameCount = 0;
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callback = NULL;
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BG_PALETTE[255] = RGB15(31,31,31);//by default font will be rendered with color 255
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//irqs are nice
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irqSet(IRQ_VBLANK, VBlankHandler);
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irqEnable(IRQ_VBLANK);
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@ -811,7 +696,16 @@ void initHardware() {
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timerStart(0, ClockDivider_1, (u16)TIMER_FREQ(1000), timerTickHandler);
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REG_IME = 1;
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BG_PALETTE[255] = RGB15(0,0,31);
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videoSetModeSub(MODE_0_2D | DISPLAY_BG0_ACTIVE | DISPLAY_SPR_ACTIVE | DISPLAY_SPR_1D | DISPLAY_SPR_1D_BMP);
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vramSetBankD(VRAM_D_SUB_SPRITE);
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vramSetBankE(VRAM_E_MAIN_SPRITE);
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#ifndef DISABLE_TEXT_CONSOLE
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vramSetBankH(VRAM_H_SUB_BG);
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consoleInit(NULL, 0, BgType_Text4bpp, BgSize_T_256x256, 15, 0, false, true);
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printf("Testing the console\n");
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#endif
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initSprites();
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@ -838,7 +732,7 @@ void *fastRamAlloc(int size) {
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void *result = (void *) fastRamPointer;
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fastRamPointer += size;
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if(fastRamPointer > fastRamData + FAST_RAM_SIZE) {
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printf("FastRam (ITCM) allocation failed!\n");
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warning("FastRam (ITCM) allocation failed");
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return malloc(size);
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}
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return result;
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@ -855,20 +749,10 @@ void fastRamReset() {
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/////////////////
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int main(int argc, char **argv) {
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#ifndef DISABLE_TEXT_CONSOLE
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consoleDebugInit(DebugDevice_NOCASH);
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nocashMessage("startup\n");
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#endif
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DS::initHardware();
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defaultExceptionHandler();
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if (!nitroFSInit(NULL)) {
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printf("nitroFSInit failure: terminating\n");
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return(1);
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}
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g_system = new OSystem_DS();
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assert(g_system);
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@ -27,6 +27,9 @@
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#define FORBIDDEN_SYMBOL_EXCEPTION_printf
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#define FORBIDDEN_SYMBOL_EXCEPTION_unistd_h
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#include <nds.h>
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#include <filesystem.h>
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#include "common/scummsys.h"
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#include "common/system.h"
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@ -36,7 +39,6 @@
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#include "common/translation.h"
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#include "osystem_ds.h"
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#include "nds.h"
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#include "dsmain.h"
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#include "common/config-manager.h"
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#include "common/str.h"
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@ -58,6 +60,8 @@ OSystem_DS::OSystem_DS()
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_disableCursorPalette(true), _graphicsEnable(true), _gammaValue(0)
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{
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_instance = this;
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nitroFSInit(NULL);
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_fsFactory = new DevoptabFilesystemFactory();
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}
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@ -142,7 +146,9 @@ void OSystem_DS::setPalette(const byte *colors, uint start, uint num) {
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if (DS::getIsDisplayMode8Bit()) {
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int col = applyGamma(paletteValue);
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BG_PALETTE[r] = col;
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#ifdef DISABLE_TEXT_CONSOLE
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BG_PALETTE_SUB[r] = col;
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#endif
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}
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_palette[r] = paletteValue;
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@ -152,16 +158,6 @@ void OSystem_DS::setPalette(const byte *colors, uint start, uint num) {
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}
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}
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void OSystem_DS::restoreHardwarePalette() {
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// Set the hardware palette up based on the stored palette
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for (int r = 0; r < 255; r++) {
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int col = applyGamma(_palette[r]);
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BG_PALETTE[r] = col;
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BG_PALETTE_SUB[r] = col;
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}
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}
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void OSystem_DS::setCursorPalette(const byte *colors, uint start, uint num) {
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for (unsigned int r = start; r < start + num; r++) {
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@ -202,7 +198,9 @@ void OSystem_DS::copyRectToScreen(const void *buf, int pitch, int x, int y, int
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u16 *bg;
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s32 stride;
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#ifdef DISABLE_TEXT_CONSOLE
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u16 *bgSub = (u16 *)BG_GFX_SUB;
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#endif
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// The DS video RAM doesn't support 8-bit writes because Nintendo wanted
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// to save a few pennies/euro cents on the hardware.
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@ -224,7 +222,9 @@ void OSystem_DS::copyRectToScreen(const void *buf, int pitch, int x, int y, int
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for (int dy = y; dy < y + h; dy++) {
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u8 *dest = ((u8 *) (bg)) + (dy * stride) + x;
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#ifdef DISABLE_TEXT_CONSOLE
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u8 *destSub = ((u8 *) (bgSub)) + (dy * 512) + x;
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#endif
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const u8 *src = (const u8 *) buf + (pitch * by);
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u32 dx;
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@ -240,23 +240,32 @@ void OSystem_DS::copyRectToScreen(const void *buf, int pitch, int x, int y, int
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mix = (mix & 0x00FF) | (*src++ << 8);
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*dest = mix;
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#ifdef DISABLE_TEXT_CONSOLE
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*destSub = mix;
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#endif
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dest += 2;
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#ifdef DISABLE_TEXT_CONSOLE
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destSub += 2;
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#endif
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pixelsLeft--;
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}
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// We can now assume dest is aligned
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u16 *dest16 = (u16 *) dest;
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#ifdef DISABLE_TEXT_CONSOLE
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u16 *destSub16 = (u16 *) destSub;
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#endif
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for (dx = 0; dx < pixelsLeft; dx+=2) {
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u16 mix;
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mix = *src + (*(src + 1) << 8);
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*dest16++ = mix;
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#ifdef DISABLE_TEXT_CONSOLE
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*destSub16++ = mix;
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#endif
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src += 2;
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}
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@ -270,7 +279,9 @@ void OSystem_DS::copyRectToScreen(const void *buf, int pitch, int x, int y, int
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mix = (mix & 0x00FF) | ((*src++) << 8);
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*dest16 = mix;
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#ifdef DISABLE_TEXT_CONSOLE
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*destSub16 = mix;
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#endif
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}
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by++;
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@ -285,17 +296,23 @@ void OSystem_DS::copyRectToScreen(const void *buf, int pitch, int x, int y, int
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for (int dy = y; dy < y + h; dy++) {
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u16 *dest1 = bg + (dy * (stride >> 1)) + (x >> 1);
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||||
#ifdef DISABLE_TEXT_CONSOLE
|
||||
u16 *dest2 = bgSub + (dy << 8) + (x >> 1);
|
||||
#endif
|
||||
|
||||
DC_FlushRange(src, w << 1);
|
||||
DC_FlushRange(dest1, w << 1);
|
||||
#ifdef DISABLE_TEXT_CONSOLE
|
||||
DC_FlushRange(dest2, w << 1);
|
||||
#endif
|
||||
|
||||
dmaCopyHalfWords(3, src, dest1, w);
|
||||
|
||||
#ifdef DISABLE_TEXT_CONSOLE
|
||||
if ((!_frameBufferExists) || (buf == _framebuffer.getPixels())) {
|
||||
dmaCopyHalfWords(2, src, dest2, w);
|
||||
}
|
||||
#endif
|
||||
|
||||
while (dmaBusy(2) || dmaBusy(3));
|
||||
|
||||
@ -520,9 +537,8 @@ void OSystem_DS::clearFocusRectangle() {
|
||||
|
||||
void OSystem_DS::logMessage(LogMessageType::Type type, const char *message) {
|
||||
#ifndef DISABLE_TEXT_CONSOLE
|
||||
nocashMessage((char *)message);
|
||||
#endif
|
||||
printf("%s", message);
|
||||
#endif
|
||||
}
|
||||
|
||||
u16 OSystem_DS::applyGamma(u16 color) {
|
||||
|
@ -84,8 +84,6 @@ protected:
|
||||
virtual void grabPalette(byte *colors, uint start, uint num) const;
|
||||
|
||||
public:
|
||||
void restoreHardwarePalette();
|
||||
|
||||
virtual void copyRectToScreen(const void *buf, int pitch, int x, int y, int w, int h);
|
||||
virtual void updateScreen();
|
||||
virtual void setShakePos(int shakeXOffset, int shakeYOffset);
|
||||
|
6
configure
vendored
6
configure
vendored
@ -1881,7 +1881,7 @@ else
|
||||
fi
|
||||
|
||||
case $_host in
|
||||
arm-*riscos | caanoo | gp2x | gp2xwiz | openpandora | psp | psp2 | switch)
|
||||
arm-*riscos | caanoo | ds | gp2x | gp2xwiz | openpandora | psp | psp2 | switch)
|
||||
if test "$_debug_build" = auto; then
|
||||
# If you want to debug one of these platforms, use '--disable-optimizations --enable-debug'
|
||||
_debug_build=no
|
||||
@ -3401,12 +3401,14 @@ if test -n "$_host"; then
|
||||
_port_mk="backends/platform/dc/dreamcast.mk"
|
||||
;;
|
||||
ds)
|
||||
if test "$_debug_build" != yes; then
|
||||
append_var DEFINES "-DDISABLE_TEXT_CONSOLE"
|
||||
fi
|
||||
append_var DEFINES "-DDISABLE_COMMAND_LINE"
|
||||
append_var DEFINES "-DDISABLE_DOSBOX_OPL"
|
||||
append_var DEFINES "-DDISABLE_FANCY_THEMES"
|
||||
append_var DEFINES "-DDISABLE_SID"
|
||||
append_var DEFINES "-DDISABLE_NES_APU"
|
||||
append_var DEFINES "-DDISABLE_TEXT_CONSOLE"
|
||||
append_var DEFINES "-DREDUCE_MEMORY_USAGE"
|
||||
append_var DEFINES "-DSTREAM_AUDIO_FROM_DISK"
|
||||
append_var DEFINES "-DVECTOR_RENDERER_FORMAT=1555"
|
||||
|
Loading…
x
Reference in New Issue
Block a user