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Fix for popup menus to work in EGA mode
svn-id: r30234
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parent
9e02b32220
commit
705bd9236c
@ -468,6 +468,7 @@ uint16 PopupMenu::Show(int numEntries, const char *actions[]) {
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Screen &screen = Screen::getReference();
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Rect r;
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bool isEGA = LureEngine::getReference().isEGA();
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byte bgColour = isEGA ? EGA_DIALOG_BG_COLOUR : 0;
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byte textColour = isEGA ? EGA_DIALOG_TEXT_COLOUR : VGA_DIALOG_TEXT_COLOUR;
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byte whiteColour = isEGA ? EGA_DIALOG_WHITE_COLOUR : VGA_DIALOG_WHITE_COLOUR;
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@ -513,7 +514,7 @@ uint16 PopupMenu::Show(int numEntries, const char *actions[]) {
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for (;;) {
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if (refreshFlag) {
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// Set up the contents of the menu
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s->fillRect(r, 0);
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s->fillRect(r, bgColour);
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for (int index = 0; index < numLines; ++index) {
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#ifndef LURE_CLICKABLE_MENUS
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@ -525,9 +526,9 @@ uint16 PopupMenu::Show(int numEntries, const char *actions[]) {
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s->writeString(Surface::textX(), Surface::textY() + index * FONT_HEIGHT,
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actions[actionIndex], true,
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#ifndef LURE_CLICKABLE_MENUS
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(index == (numLines / 2)) ? textColour : whiteColour,
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(index == (numLines / 2)) ? whiteColour : textColour,
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#else
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(index == selectedIndex) ? textColour : whiteColour,
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(index == selectedIndex) ? whiteColour : textColour,
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#endif
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false);
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}
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