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DRAGONS: Quit game after playing end credits. #11611
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@ -79,7 +79,7 @@ void Credits::update() {
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_updateCounter = 2;
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_updateCounter = 2;
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_yOffset = (_yOffset + 1) % 208;
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_yOffset = (_yOffset + 1) % 208;
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if (_yOffset % 8 == 0) {
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if (_yOffset % 8 == 0) {
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if (_curPosition <= _dataLength) {
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if (_curPosition < _dataLength) {
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uint32 length = strlen(_curPtr);
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uint32 length = strlen(_curPtr);
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debug(3, "Credit line: %s", _curPtr);
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debug(3, "Credit line: %s", _curPtr);
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convertToWideChar(line, (byte *)_curPtr, 40);
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convertToWideChar(line, (byte *)_curPtr, 40);
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@ -1179,7 +1179,10 @@ void SpecialOpcodes::spcEndCreditsAndRestartGame() {
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}
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}
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// ReloadGameFlag = 2;
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// ReloadGameFlag = 2;
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// Exec_FMV_RELOADTT();
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// Exec_FMV_RELOADTT();
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//TODO need to return to main menu here.
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_vm->waitForFrames(100);
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Dragons::DragonsEngine::quitGame();
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}
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}
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void SpecialOpcodes::spcLoadLadyOfTheLakeActor() {
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void SpecialOpcodes::spcLoadLadyOfTheLakeActor() {
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