- Correctly setting of Snd::_playingSound

- Implemented sound fading in/out
- o2_stub0x81 -> o2_scroll

svn-id: r25307
This commit is contained in:
Sven Hesse 2007-01-31 13:17:50 +00:00
parent 836a4ea99e
commit 7101c0ef26
9 changed files with 127 additions and 53 deletions

View File

@ -28,7 +28,7 @@
namespace Gob {
#define MAX_DATA_FILES 3
#define MAX_DATA_FILES 6
#define MAX_SLOT_COUNT 4
class DataIO {

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@ -1058,7 +1058,9 @@ Game::Imd *Game::loadImdFile(const char *path, Video::SurfaceDesc *surfDesc, int
if (imdPtr->verMin & 0x4000) {
// loc_29C4F
error("GOB2 Stub! loadImdFile, imdPtr->verMin & 0x4000");
warning("GOB2 Stub! loadImdFile, imdPtr->verMin & 0x4000");
warning("Can't open IMD \"%s.IMD\"", path);
return 0;
// Sound stuff, I presume...
}

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@ -321,7 +321,7 @@ protected:
void o2_switchTotSub(void);
void o2_stub0x54(void);
void o2_stub0x55(void);
void o2_stub0x81(void);
void o2_scroll(void);
void o2_stub0x85(void);
bool o2_getFreeMem(char &cmdCount, int16 &counter, int16 &retFlag);
bool o2_readData(char &cmdCount, int16 &counter, int16 &retFlag);

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@ -286,7 +286,7 @@ void Inter_v2::setupOpcodes(void) {
{NULL, ""},
/* 80 */
OPCODE(o2_initScreen),
OPCODE(o2_stub0x81),
OPCODE(o2_scroll),
OPCODE(o2_setScrollOffset),
OPCODE(o2_playImd),
/* 84 */
@ -812,23 +812,6 @@ void Inter_v2::o2_stub0x55(void) {
}
}
void Inter_v2::o2_stub0x81(void) {
int16 var1;
int16 var2;
int16 var3;
int16 var4;
int16 var5;
int16 var6;
var1 = _vm->_parse->parseValExpr();
var2 = _vm->_parse->parseValExpr();
var3 = _vm->_parse->parseValExpr();
var4 = _vm->_parse->parseValExpr();
var5 = _vm->_parse->parseValExpr();
var6 = _vm->_parse->parseValExpr();
warning("GOB2 Stub! o2_stub0x81(%d, %d, %d, %d, %d, %d)", var1, var2, var3, var4, var5, var6);
}
void Inter_v2::o2_stub0x85(void) {
char dest[32];
@ -1508,6 +1491,7 @@ bool Inter_v2::o2_goblinFunc(char &cmdCount, int16 &counter, int16 &retFlag) {
cmd = load16();
_vm->_global->_inter_execPtr += 2;
warning("goblinFunc %d", cmd);
if (cmd != 101)
executeGoblinOpcode(cmd, extraData, NULL, NULL);
return false;
@ -2231,6 +2215,37 @@ void Inter_v2::o2_setScrollOffset(void) {
*/
}
void Inter_v2::o2_scroll(void) {
int16 startX;
int16 startY;
int16 endX;
int16 endY;
int16 stepX;
int16 stepY;
int16 curX;
int16 curY;
startX = _vm->_parse->parseValExpr();
startY = _vm->_parse->parseValExpr();
endX = _vm->_parse->parseValExpr();
endY = _vm->_parse->parseValExpr();
stepX = _vm->_parse->parseValExpr();
stepY = _vm->_parse->parseValExpr();
if ((stepY != 0) || (startY > 0) || (endY > 0))
warning("GOB2 Stub! Vertical scrolling / high surfaces");
curX = startX;
curY = startY;
while ((curX != endX) || (curY != endY)) {
curX = stepX > 0 ? MIN(curX + stepX, (int) endX) : MAX(curX + stepX, (int) endX);
curY = stepY > 0 ? MIN(curY + stepY, (int) endY) : MAX(curY + stepY, (int) endY);
_vm->_draw->_word_2FC9E = curX;
_vm->_video->_scrollOffset = _vm->_draw->_word_2FC9E;
_vm->_video->waitRetrace(_vm->_global->_videoMode);
}
}
void Inter_v2::o2_totSub(void) {
char totFile[14];
byte length;

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@ -146,7 +146,7 @@ public:
int16 frame;
int16 cmd;
int16 freq;
int16 channel;
int16 fadeLength;
int16 repCount;
int16 resId;
int16 soundIndex;
@ -248,7 +248,7 @@ public:
char handleMouse) = 0;
virtual void animate(void) = 0;
virtual void playSound(Snd::SoundDesc * soundDesc, int16 repCount,
int16 freq, int16 channel) = 0;
int16 freq, int16 fadeLength) = 0;
virtual void freeMult(void) = 0;
virtual void freeMultKeys(void) = 0;
@ -280,7 +280,7 @@ public:
char handleMouse);
virtual void animate(void);
virtual void playSound(Snd::SoundDesc * soundDesc, int16 repCount,
int16 freq, int16 channel);
int16 freq, int16 fadeLength);
virtual void freeMult(void);
virtual void freeMultKeys(void);
@ -367,7 +367,7 @@ public:
char handleMouse);
virtual void animate(void);
virtual void playSound(Snd::SoundDesc * soundDesc, int16 repCount,
int16 freq, int16 channel);
int16 freq, int16 fadeLength);
virtual void freeMult(void);
virtual void freeMultKeys(void);

View File

@ -143,7 +143,7 @@ void Mult_v1::loadMult(int16 resId) {
_sndKeys[i].frame = data.readSint16LE();
_sndKeys[i].cmd = data.readSint16LE();
_sndKeys[i].freq = data.readSint16LE();
_sndKeys[i].channel = data.readSint16LE();
_sndKeys[i].fadeLength = data.readSint16LE();
_sndKeys[i].repCount = data.readSint16LE();
_sndKeys[i].soundIndex = -1;
_sndKeys[i].resId = -1;
@ -589,17 +589,17 @@ char Mult_v1::doSoundAnim(char stop, int16 frame) {
_vm->_snd->stopSound(0);
stop = 0;
playSound(_vm->_game->_soundSamples[sndKey->soundIndex], sndKey->repCount,
sndKey->freq, sndKey->channel);
sndKey->freq, sndKey->fadeLength);
} else if (sndKey->cmd == 4) {
_vm->_snd->stopSound(0);
stop = 0;
playSound(_vm->_game->_soundSamples[sndKey->soundIndex], sndKey->repCount,
sndKey->freq, sndKey->channel);
sndKey->freq, sndKey->fadeLength);
}
} else {
if (_vm->_snd->_playingSound)
_vm->_snd->stopSound(sndKey->channel);
_vm->_snd->stopSound(sndKey->fadeLength);
}
}
return stop;
@ -904,8 +904,8 @@ void Mult_v1::freeMult(void) {
}
void Mult_v1::playSound(Snd::SoundDesc * soundDesc, int16 repCount, int16 freq,
int16 channel) {
_vm->_snd->playSample(soundDesc, repCount, freq);
int16 fadeLength) {
_vm->_snd->playSample(soundDesc, repCount, freq, fadeLength);
}
void Mult_v1::freeMultKeys(void) {

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@ -203,7 +203,7 @@ void Mult_v2::loadMult(int16 resId) {
_multData2->sndKeys[i].frame = data.readSint16LE();
_multData2->sndKeys[i].cmd = data.readSint16LE();
_multData2->sndKeys[i].freq = data.readSint16LE();
_multData2->sndKeys[i].channel = data.readSint16LE();
_multData2->sndKeys[i].fadeLength = data.readSint16LE();
_multData2->sndKeys[i].repCount = data.readSint16LE();
_multData2->sndKeys[i].soundIndex = -1;
_multData2->sndKeys[i].resId = -1;
@ -564,8 +564,8 @@ void Mult_v2::playMult(int16 startFrame, int16 endFrame, char checkEscape,
_animDataAllocated = 0;
}
if (_vm->_snd->_playingSound != 0)
_vm->_snd->stopSound(10);
/* if (_vm->_snd->_playingSound != 0)
_vm->_snd->stopSound(10);*/
WRITE_VAR(57, (uint32)-1);
} else
@ -862,11 +862,11 @@ char Mult_v2::doSoundAnim(char stop, int16 frame) {
if (_vm->_game->_soundSamples[sndKey->soundIndex] == 0)
continue;
playSound(_vm->_game->_soundSamples[sndKey->soundIndex], sndKey->repCount,
sndKey->freq, sndKey->channel);
sndKey->freq, sndKey->fadeLength);
}
} else {
if (_vm->_snd->_playingSound)
_vm->_snd->stopSound(sndKey->channel);
_vm->_snd->stopSound(sndKey->fadeLength);
}
}
return stop;
@ -1299,8 +1299,8 @@ void Mult_v2::animate(void) {
}
void Mult_v2::playSound(Snd::SoundDesc * soundDesc, int16 repCount, int16 freq,
int16 channel) {
_vm->_snd->playSample(soundDesc, repCount, freq);
int16 fadeLength) {
_vm->_snd->playSample(soundDesc, repCount, freq, fadeLength);
}
void Mult_v2::freeMult(void) {

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@ -72,6 +72,16 @@ Snd::Snd(GobEngine *vm) : _vm(vm) {
_repCount = 0;
_offset = 0.0;
_frac = 0.0;
_cur = 0;
_last = 0;
_fade = false;
_fadeVol = 255.0;
_fadeVolStep = 0.0;
_fadeSamples = 0;
_curFadeSamples = 0;
_compositionPos = -1;
_vm->_mixer->playInputStream(Audio::Mixer::kSFXSoundType, &_handle,
@ -98,16 +108,26 @@ int8 Snd::getCompositionSlot(void) {
return _composition[_compositionPos];
}
void Snd::stopSound(int16 arg)
void Snd::stopSound(int16 fadeLength)
{
Common::StackLock slock(_mutex);
_data = 0;
_end = true;
if (fadeLength <= 0) {
_data = 0;
_end = true;
_playingSound = 0;
return;
}
_fade = true;
_fadeVol = 255.0;
_fadeSamples = (int) (fadeLength * (((double) _rate) / 10.0));
_fadeVolStep = 255.0 / ((double) _fadeSamples);
_curFadeSamples = 0;
}
void Snd::waitEndPlay(void) {
while (!_end)
while (!_end && !_vm->_quitRequested)
_vm->_util->longDelay(200);
stopSound(0);
}
@ -125,7 +145,7 @@ void Snd::nextCompositionPos(void) {
while ((++_compositionPos < 50) && ((slot = _composition[_compositionPos]) != -1)) {
if ((slot >= 0) && (slot <= 60) && (_vm->_game->_soundSamples[slot] != 0)
&& !(_vm->_game->_soundTypes[slot] & 8)) {
setSample(_vm->_game->_soundSamples[slot], 1, 0);
setSample(_vm->_game->_soundSamples[slot], 1, 0, 0);
return;
}
}
@ -165,7 +185,7 @@ void Snd::freeSoundDesc(Snd::SoundDesc *sndDesc, bool freedata) {
delete sndDesc;
}
void Snd::setSample(Snd::SoundDesc *sndDesc, int16 repCount, int16 frequency) {
void Snd::setSample(Snd::SoundDesc *sndDesc, int16 repCount, int16 frequency, int16 fadeLength) {
if (frequency <= 0)
frequency = sndDesc->frequency;
@ -183,16 +203,29 @@ void Snd::setSample(Snd::SoundDesc *sndDesc, int16 repCount, int16 frequency) {
_last = 0;
_repCount = repCount;
_end = false;
_playingSound = 0;
_playingSound = 1;
_curFadeSamples = 0;
if (fadeLength == 0) {
_fade = false;
_fadeVol = 255.0;
_fadeSamples = 0;
_fadeVolStep = 0.0;
} else {
_fade = true;
_fadeVol = 0.0;
_fadeSamples = (int) (fadeLength * (((double) _rate) / 10.0));
_fadeVolStep = -(255.0 / ((double) _fadeSamples));
}
}
void Snd::playSample(Snd::SoundDesc *sndDesc, int16 repCount, int16 frequency) {
void Snd::playSample(Snd::SoundDesc *sndDesc, int16 repCount, int16 frequency, int16 fadeLength) {
Common::StackLock slock(_mutex);
if (!_end)
return;
setSample(sndDesc, repCount, frequency);
setSample(sndDesc, repCount, frequency, fadeLength);
if (!_vm->_mixer->isSoundHandleActive(_handle))
_vm->_mixer->playInputStream(Audio::Mixer::kSFXSoundType, &_handle,
this, -1, 255, 0, false, true);
@ -204,7 +237,7 @@ void Snd::checkEndSample(void) {
else if ((_repCount == -1) || (--_repCount > 0)) {
_offset = 0.0;
_end = false;
_playingSound = 0;
_playingSound = 1;
} else {
_end = true;
_playingSound = 0;
@ -224,13 +257,29 @@ int Snd::readBuffer(int16 *buffer, const int numSamples) {
if (_end)
return i;
*buffer++ = (int) (_last + (_cur - _last) * _frac);
*buffer++ = (int16) ((_last + (_cur - _last) * _frac) * _fadeVol);
_frac += _ratio;
while (_frac > 1) {
_frac -= 1;
_last = _cur;
_cur = _data[(int) _offset] << 8;
_cur = _data[(int) _offset];
}
if (_fade) {
if (++_curFadeSamples < _fadeSamples) {
_fadeVol -= _fadeVolStep;
} else {
if (_fadeVolStep > 0) {
_data = 0;
_end = true;
_playingSound = 0;
} else {
_fadeVol = 255.0;
_fade = false;
}
}
}
_offset += _ratio;
}
return numSamples;

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@ -52,8 +52,8 @@ public:
void speakerOn(int16 frequency, int32 length);
void speakerOff(void);
SoundDesc *loadSoundData(const char *path);
void stopSound(int16 arg);
void playSample(SoundDesc *sndDesc, int16 repCount, int16 frequency);
void stopSound(int16 fadeLength);
void playSample(SoundDesc *sndDesc, int16 repCount, int16 frequency, int16 fadeLength = 0);
void playComposition(int16 *composition, int16 freqVal);
void stopComposition(void);
int8 getCompositionSlot(void);
@ -113,10 +113,18 @@ protected:
int32 _repCount;
double _offset;
double _ratio;
double _frac;
int16 _cur;
int16 _last;
bool _fade;
double _fadeVol;
double _fadeVolStep;
uint8 _fadeLength;
uint32 _fadeSamples;
uint32 _curFadeSamples;
GobEngine *_vm;
void cleanupFuncCallback() {;}
@ -127,7 +135,7 @@ protected:
void writeAdlib(int16 port, int16 data);
void setBlasterPort(int16 port);
void setResetTimerFlag(char flag){return;}
void setSample(Snd::SoundDesc *sndDesc, int16 repCount, int16 frequency);
void setSample(Snd::SoundDesc *sndDesc, int16 repCount, int16 frequency, int16 fadeLength);
void checkEndSample(void);
void nextCompositionPos(void);
};