Cine: executePlayerInput: Fix broken Y-movement in Operation Stealth (D'oh! Copy-pasted X to where Y was meant :-P).

- Hopefully NOW things should work without r33872!

svn-id: r47518
This commit is contained in:
Kari Salminen 2010-01-24 20:16:16 +00:00
parent bd7b9400a6
commit 710dd33592

View File

@ -939,7 +939,7 @@ uint16 executePlayerInput() {
globalVars[VAR_MOUSE_Y_POS]++;
}
globalVars[VAR_MOUSE_X_POS_2ND] = globalVars[VAR_MOUSE_X_POS];
globalVars[VAR_MOUSE_Y_POS_2ND] = globalVars[VAR_MOUSE_X_POS];
globalVars[VAR_MOUSE_Y_POS_2ND] = globalVars[VAR_MOUSE_Y_POS];
}
}
}
@ -978,7 +978,7 @@ uint16 executePlayerInput() {
globalVars[VAR_MOUSE_Y_POS]++;
}
globalVars[VAR_MOUSE_X_POS_2ND] = globalVars[VAR_MOUSE_X_POS];
globalVars[VAR_MOUSE_Y_POS_2ND] = globalVars[VAR_MOUSE_X_POS];
globalVars[VAR_MOUSE_Y_POS_2ND] = globalVars[VAR_MOUSE_Y_POS];
}
objIdx = getObjectUnderCursor(mouseX, mouseY);