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Cine: executePlayerInput: Fix broken Y-movement in Operation Stealth (D'oh! Copy-pasted X to where Y was meant :-P).
- Hopefully NOW things should work without r33872! svn-id: r47518
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@ -939,7 +939,7 @@ uint16 executePlayerInput() {
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globalVars[VAR_MOUSE_Y_POS]++;
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}
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globalVars[VAR_MOUSE_X_POS_2ND] = globalVars[VAR_MOUSE_X_POS];
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globalVars[VAR_MOUSE_Y_POS_2ND] = globalVars[VAR_MOUSE_X_POS];
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globalVars[VAR_MOUSE_Y_POS_2ND] = globalVars[VAR_MOUSE_Y_POS];
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}
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}
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}
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@ -978,7 +978,7 @@ uint16 executePlayerInput() {
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globalVars[VAR_MOUSE_Y_POS]++;
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}
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globalVars[VAR_MOUSE_X_POS_2ND] = globalVars[VAR_MOUSE_X_POS];
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globalVars[VAR_MOUSE_Y_POS_2ND] = globalVars[VAR_MOUSE_X_POS];
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globalVars[VAR_MOUSE_Y_POS_2ND] = globalVars[VAR_MOUSE_Y_POS];
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}
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objIdx = getObjectUnderCursor(mouseX, mouseY);
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