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NANCY: Fix nancy1 telephone hints
A fix for some broken nancy3 phone calls resulted in the nancy1 hint system not working. This commit makes sure the fix only applies to later games, which do not use the HintSystem action record.
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@ -241,8 +241,10 @@ void Telephone::execute() {
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break;
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case kCall: {
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PhoneCall &call = _calls[_selected];
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if (call.sceneChange._sceneChange.sceneID == kNoScene) {
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// Make sure we don't get stuck here. Happens in nancy3 when calling George's number
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// Make sure we don't get stuck here. Happens in nancy3 when calling George's number
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// Check ignored in nancy1 since the HintSystem AR is in the same scene as the Telephone
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if (call.sceneChange._sceneChange.sceneID == kNoScene && g_nancy->getGameType() != kGameTypeNancy1) {
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call.sceneChange._sceneChange = NancySceneState.getSceneInfo();
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}
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