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SHERLOCK: Fix initialization and syncing of map _overPos
This won't affect existing savegames, since we don't allow saving when the map is active anyway. This is just in case we ever allow it.
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parent
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@ -60,7 +60,7 @@ Map::Map(SherlockEngine *vm): _vm(vm), _topLine(g_system->getWidth(), 12) {
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_placesShown = false;
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_cursorIndex = -1;
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_drawMap = false;
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_overPos = Common::Point(13000, 12600);
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_overPos = Point32(130 * FIXED_INT_MULTIPLIER, 126 * FIXED_INT_MULTIPLIER);
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_charPoint = 0;
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_oldCharPoint = 0;
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_frameChangeFlag = false;
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@ -557,8 +557,15 @@ void Map::highlightIcon(const Common::Point &pt) {
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void Map::synchronize(Common::Serializer &s) {
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s.syncAsSint16LE(_bigPos.x);
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s.syncAsSint16LE(_bigPos.y);
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s.syncAsSint16LE(_overPos.x);
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s.syncAsSint16LE(_overPos.y);
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Point32 overPos(_overPos.x / FIXED_INT_MULTIPLIER, _overPos.y / FIXED_INT_MULTIPLIER);
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s.syncAsSint16LE(overPos.x);
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s.syncAsSint16LE(overPos.y);
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if (s.isLoading()) {
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_overPos.x = overPos.x * FIXED_INT_MULTIPLIER;
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_overPos.y = overPos.y * FIXED_INT_MULTIPLIER;
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}
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s.syncAsSint16LE(_oldCharPoint);
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}
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