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Don't convert FSNode to a path when we don't have to
svn-id: r25203
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parent
2e93a029b4
commit
7165d42c70
@ -965,7 +965,7 @@ static Common::String generateFilenameForDetection(const GameFilenamePattern &gf
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}
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struct DetectorDesc {
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Common::String path;
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FilesystemNode node;
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Common::String md5;
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uint8 md5sum[16];
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const MD5Table *md5Entry; // Entry of the md5 table corresponding to this file, if any.
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@ -983,7 +983,7 @@ static void detectGames(const FSList &fslist, Common::List<DetectorResult> &resu
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for (FSList::const_iterator file = fslist.begin(); file != fslist.end(); ++file) {
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if (!file->isDirectory()) {
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DetectorDesc d;
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d.path = file->path();
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d.node = *file;
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d.md5Entry = 0;
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fileMD5Map[file->name()] = d;
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}
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@ -1031,7 +1031,7 @@ static void detectGames(const FSList &fslist, Common::List<DetectorResult> &resu
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DetectorDesc &d = fileMD5Map[file];
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if (d.md5.empty()) {
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uint8 md5sum[16];
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if (Common::md5_file(d.path.c_str(), md5sum, kMD5FileSizeLimit)) {
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if (Common::md5_file(d.node, md5sum, kMD5FileSizeLimit)) {
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char md5str[32+1];
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for (int j = 0; j < 16; j++) {
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sprintf(md5str + j*2, "%02x", (int)md5sum[j]);
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@ -1150,8 +1150,8 @@ static bool testGame(const GameSettings *g, const DescMap &fileMD5Map, const Com
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// try to filter out some cases.
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Common::File tmp;
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if (!tmp.open(d.path.c_str())) {
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warning("SCUMM detectGames: failed to open '%s' for read access", d.path.c_str());
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if (!tmp.open(d.node)) {
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warning("SCUMM detectGames: failed to open '%s' for read access", d.node.path().c_str());
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return false;
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}
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