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fixed mouse cursor/transparency
svn-id: r8336
This commit is contained in:
parent
4a934a5519
commit
717bdd9223
@ -168,6 +168,18 @@ void SkyMouse::drawNewMouse() {
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//drawMouse();
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}
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//original sky uses different colors for transparency than our backends do,
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//so we simply swap our "transparent"-white with another one.
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void SkyMouse::fixMouseTransparency(byte *mouseData) {
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for (int i = 0; i < (_mouseWidth * _mouseHeight); i++) {
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if (mouseData[i] == 255)
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mouseData[i] = 242;
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else
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if (mouseData[i] == 0)
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mouseData[i] = 255;
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}
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}
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void SkyMouse::spriteMouse(uint16 frameNum, uint8 mouseX, uint8 mouseY) {
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SkyState::_systemVars.mouseFlag |= MF_IN_INT;
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_mouseType2 = frameNum;
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@ -182,6 +194,7 @@ void SkyMouse::spriteMouse(uint16 frameNum, uint8 mouseX, uint8 mouseY) {
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//_system->set_mouse_cursor(_mouseData2, _mouseWidth, _mouseHeight, mouseX, mouseY);
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// there's something wrong about the mouse's hotspot. using 0/0 works fine.
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fixMouseTransparency(_mouseData2);
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_system->set_mouse_cursor(_mouseData2, _mouseWidth, _mouseHeight, 0, 0);
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if (frameNum == MOUSE_BLANK) _system->show_mouse(false);
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else _system->show_mouse(true);
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@ -54,7 +54,8 @@ protected:
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void pointerEngine(void);
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void buttonEngine1(void);
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void fixMouseTransparency(byte *mouseData);
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uint16 _eMouseB;
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uint16 _bMouseB;
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