No other shadowMode settings are used by Sam & Max scripts.

svn-id: r18249
This commit is contained in:
Travis Howell 2005-05-25 12:56:23 +00:00
parent 83a3507507
commit 71b484fead

View File

@ -469,8 +469,6 @@ void ClassicCostumeRenderer::proc3(Codec1 &v1) {
masked = (y < 0 || y >= _out.h) || (v1.mask_ptr && (mask[0] & maskbit));
if (color && !masked) {
// FIXME: Fully implement _shadow_mode.in Sam & Max
// For now, it's enough for transparency.
if (_shadow_mode & 0x20) {
pcolor = _shadow_table[*dst];
} else {