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No other shadowMode settings are used by Sam & Max scripts.
svn-id: r18249
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@ -469,8 +469,6 @@ void ClassicCostumeRenderer::proc3(Codec1 &v1) {
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masked = (y < 0 || y >= _out.h) || (v1.mask_ptr && (mask[0] & maskbit));
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if (color && !masked) {
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// FIXME: Fully implement _shadow_mode.in Sam & Max
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// For now, it's enough for transparency.
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if (_shadow_mode & 0x20) {
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pcolor = _shadow_table[*dst];
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} else {
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