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CINE: Extend "labyrinthCheat" console command to cover Operation Stealth Scene 8 (Rats' Maze).
These arcade puzzles are hard, but solvable. This command is intended to aid debugging and rapid playtesting. svn-id: r55198
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@ -1335,11 +1335,16 @@ int FWScript::o1_startGlobalScript() {
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debugC(5, kCineDebugScript, "Line: %d: startScript(%d)", _line, param);
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debugC(5, kCineDebugScript, "Line: %d: startScript(%d)", _line, param);
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// Cheat for Scene 6 Labyrinth Arcade Game to disable John's Death (to aid playtesting)
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// Cheat for Scene 6 Guards Labyrinth Arcade Game to disable John's Death (to aid playtesting)
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if (g_cine->getGameType() == Cine::GType_OS && labyrinthCheat && scumm_stricmp(currentPrcName, "LABY.PRC") == 0 && param == 46) {
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if (g_cine->getGameType() == Cine::GType_OS && labyrinthCheat && scumm_stricmp(currentPrcName, "LABY.PRC") == 0 && param == 46) {
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warning("LABY.PRC startScript(46) Disabled. CHEAT!");
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warning("LABY.PRC startScript(46) Disabled. CHEAT!");
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return 0;
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return 0;
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}
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}
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// Cheat for Scene 8 Rats Labyrinth Arcade Game to disable John's Death (to aid playtesting)
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if (g_cine->getGameType() == Cine::GType_OS && labyrinthCheat && scumm_stricmp(currentPrcName, "EGOU.PRC") == 0 && param == 46) {
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warning("EGOU.PRC startScript(46) Disabled. CHEAT!");
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return 0;
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}
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addScriptToGlobalScripts(param);
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addScriptToGlobalScripts(param);
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return 0;
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return 0;
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