mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-14 21:59:17 +00:00
improved walking code
svn-id: r45718
This commit is contained in:
parent
a826c483b9
commit
71eae24902
@ -41,9 +41,7 @@ Scene::Scene() : intro(false), _engine(NULL),
|
||||
|
||||
void Scene::warp(const Common::Point &_point, byte o) {
|
||||
Common::Point point(_point);
|
||||
destination = position = position0 = point;
|
||||
progress = 0;
|
||||
progress_total = 1;
|
||||
destination = position = point;
|
||||
if (o)
|
||||
orientation = o;
|
||||
}
|
||||
@ -57,6 +55,7 @@ void Scene::moveTo(const Common::Point &_point, byte orient, bool validate) {
|
||||
const Walkbox &w = scene_walkboxes[i];
|
||||
if (w.rect.in(point)) {
|
||||
debug(0, "bumped into walkbox %u", i);
|
||||
w.dump();
|
||||
byte o = w.orientation;
|
||||
switch (o) {
|
||||
case 1:
|
||||
@ -85,9 +84,6 @@ void Scene::moveTo(const Common::Point &_point, byte orient, bool validate) {
|
||||
}
|
||||
destination = point;
|
||||
orientation = orient;
|
||||
position0 = position;
|
||||
progress_total = 1 + (int)(0.5f + sqrt((float)position.sqrDist(destination)) / 10);
|
||||
progress = 0;
|
||||
}
|
||||
|
||||
|
||||
@ -308,8 +304,9 @@ bool Scene::processEvent(const Common::Event &event) {
|
||||
}
|
||||
return false;
|
||||
|
||||
case Common::EVENT_KEYUP:
|
||||
if (intro && event.kbd.keycode == Common::KEYCODE_ESCAPE) {
|
||||
case Common::EVENT_KEYDOWN:
|
||||
if (event.kbd.keycode == Common::KEYCODE_ESCAPE || event.kbd.keycode == Common::KEYCODE_SPACE) {
|
||||
if (intro) {
|
||||
intro = false;
|
||||
message.clear();
|
||||
events.clear();
|
||||
@ -321,8 +318,15 @@ bool Scene::processEvent(const Common::Event &event) {
|
||||
custom_animation[i].free();
|
||||
_engine->playMusic(4);
|
||||
init(10, Common::Point(136, 153));
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
if (!message.empty()) {
|
||||
message.clear();
|
||||
nextEvent();
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
default:
|
||||
return false;
|
||||
@ -414,19 +418,31 @@ bool Scene::render(OSystem *system) {
|
||||
} else if (!hide_actor) {
|
||||
actor_animation.free();
|
||||
|
||||
if (progress < progress_total) {
|
||||
Common::Point dp(destination.x - position0.x, destination.y - position0.y);
|
||||
if (position != destination) {
|
||||
const int speed_x = 10, speed_y = 5;
|
||||
Common::Point dp(destination.x - position.x, destination.y - position.y);
|
||||
switch(orientation) {
|
||||
case 2: //left or right
|
||||
case 4:
|
||||
if (dp.y != 0)
|
||||
dp.x = 0; //first, walking up-down
|
||||
break;
|
||||
default:
|
||||
if (dp.x != 0)
|
||||
dp.y = 0; //first, walking left-right
|
||||
}
|
||||
|
||||
int o;
|
||||
if (ABS(dp.x) > ABS(dp.y))
|
||||
o = dp.x > 0 ? Object::kActorRight : Object::kActorLeft;
|
||||
else
|
||||
o = dp.y > 0 ? Object::kActorDown : Object::kActorUp;
|
||||
|
||||
position.x = position0.x + dp.x * progress / progress_total;
|
||||
position.y = position0.y + dp.y * progress / progress_total;
|
||||
position.x += (ABS(dp.x) < speed_x? dp.x: SIGN(dp.x) * speed_x);
|
||||
position.y += (ABS(dp.y) < speed_y? dp.y: SIGN(dp.y) * speed_y);
|
||||
|
||||
actor_animation_position = teenagent.render(surface, position, o, 1);
|
||||
++progress;
|
||||
if (progress >= progress_total) {
|
||||
if (position == destination) {
|
||||
position = destination;
|
||||
if (orientation == 0)
|
||||
orientation = o; //save last orientation
|
||||
|
@ -161,8 +161,7 @@ private:
|
||||
Common::Rect actor_animation_position, animation_position[4];
|
||||
|
||||
Actor teenagent, teenagent_idle;
|
||||
Common::Point position0, position, destination;
|
||||
int progress, progress_total;
|
||||
Common::Point position, destination;
|
||||
uint8 orientation;
|
||||
|
||||
Common::Array<Common::Array<Object> > objects;
|
||||
|
@ -66,8 +66,10 @@ void TeenAgentEngine::processObject() {
|
||||
for (uint i = 0; i < hotspots.size(); ++i) {
|
||||
const UseHotspot &spot = hotspots[i];
|
||||
if (spot.inventory_id == inv->id && dst_object->id == spot.object_id) {
|
||||
debug(0, "combine! pos?: %u,%u", spot.x, spot.y);
|
||||
//moveTo(Common::Point(obj->x, obj->y), NULL, Examine);
|
||||
debug(0, "use object on hotspot!");
|
||||
spot.dump();
|
||||
if (spot.actor_x != 0xffff && spot.actor_y != 0xffff)
|
||||
moveTo(spot.actor_x, spot.actor_y, spot.orientation);
|
||||
inventory->resetSelectedObject();
|
||||
if (!processCallback(TO_LE_16(spot.callback)))
|
||||
debug(0, "fixme! display proper description");
|
||||
@ -419,6 +421,10 @@ void TeenAgentEngine::moveTo(uint16 x, uint16 y, byte o, bool warp) {
|
||||
SceneEvent event(SceneEvent::kWalk);
|
||||
event.dst.x = x;
|
||||
event.dst.y = y;
|
||||
if (o > 4) {
|
||||
warning("invalid orientation %d", o);
|
||||
o = 0;
|
||||
}
|
||||
event.orientation = o;
|
||||
event.color = warp ? 1 : 0;
|
||||
scene->push(event);
|
||||
|
Loading…
Reference in New Issue
Block a user