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- Minimize the parameters passed to SciGUIfont()
- Some WIP on the pattern_Textures array svn-id: r44641
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@ -31,21 +31,11 @@
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namespace Sci {
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SciGUIfont::SciGUIfont(EngineState *state, SciGUIscreen *screen, GUIResourceId resourceId)
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: _s(state), _screen(screen), _resourceId(resourceId) {
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SciGUIfont::SciGUIfont(ResourceManager *resMan, GUIResourceId resourceId)
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: _resourceId(resourceId) {
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assert(resourceId != -1);
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if (_s->_gameName == "lsl1sci") {
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// we remove upper bits for lsl1, because it wants to load font 2107 which is not available
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_resourceId &= 0x7ff;
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}
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initData(_resourceId);
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}
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SciGUIfont::~SciGUIfont() {
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}
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void SciGUIfont::initData(GUIResourceId resourceId) {
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Resource *fontResource = _s->resMan->findResource(ResourceId(kResourceTypeFont, resourceId), false);
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Resource *fontResource = resMan->findResource(ResourceId(kResourceTypeFont, resourceId), false);
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if (!fontResource) {
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error("font resource %d not found", resourceId);
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}
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@ -62,6 +52,9 @@ void SciGUIfont::initData(GUIResourceId resourceId) {
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}
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}
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SciGUIfont::~SciGUIfont() {
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}
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GUIResourceId SciGUIfont::getResourceId() {
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return _resourceId;
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}
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@ -79,8 +72,8 @@ byte *SciGUIfont::getCharData(byte chr) {
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return chr < mCharMax ? _resourceData + mChars[chr].offset + 2 : 0;
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}
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void SciGUIfont::draw(int16 chr, int16 top, int16 left, byte color, byte textface) {
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int charWidth = MIN<int>(getCharWidth(chr), _screen->_width - left);
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void SciGUIfont::draw(SciGUIscreen *screen, int16 chr, int16 top, int16 left, byte color, byte textface) {
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int charWidth = MIN<int>(getCharWidth(chr), screen->_width - left);
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int charHeight = MIN<int>(getCharHeight(chr), 200 - top);
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byte b = 0, mask = 0xFF;
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int y = top;
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@ -93,7 +86,7 @@ void SciGUIfont::draw(int16 chr, int16 top, int16 left, byte color, byte textfac
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if ((done & 7) == 0) // fetching next data byte
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b = *(pIn++) & mask;
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if (b & 0x80) // if MSB is set - paint it
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_screen->Put_Pixel(left + done, y, 1, color, 0, 0);
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screen->Put_Pixel(left + done, y, 1, color, 0, 0);
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b = b << 1;
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}
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}
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@ -30,7 +30,7 @@ namespace Sci {
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class SciGUIfont {
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public:
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SciGUIfont(EngineState *state, SciGUIscreen *screen, GUIResourceId resourceId);
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SciGUIfont(ResourceManager *resMan, GUIResourceId resourceId);
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~SciGUIfont();
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GUIResourceId getResourceId();
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@ -38,14 +38,9 @@ public:
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byte getCharWidth(byte chr);
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byte getCharHeight(byte chr);
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byte *getCharData(byte chr);
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void draw(int16 chr, int16 top, int16 left, byte color, byte textface);
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void draw(SciGUIscreen *screen, int16 chr, int16 top, int16 left, byte color, byte textface);
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private:
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void initData(GUIResourceId resourceId);
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EngineState *_s;
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SciGUIscreen *_screen;
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GUIResourceId _resourceId;
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byte *_resourceData;
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@ -336,16 +336,30 @@ GUIResourceId SciGUIgfx::GetFontId() {
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}
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SciGUIfont *SciGUIgfx::GetFont() {
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if ((_font == NULL) || (_font->getResourceId() != _curPort->fontId)) {
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_font = new SciGUIfont(_s, _screen, _curPort->fontId);
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}
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GUIResourceId fontId = _curPort->fontId;
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// Workaround: lsl1sci mixes its own internal fonts with the global
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// SCI ones, so we translate them here, by removing their extra bits
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if (_s->_gameName == "lsl1sci")
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fontId &= 0x7ff;
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if ((_font == NULL) || (_font->getResourceId() != _curPort->fontId))
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_font = new SciGUIfont(_s->resMan, fontId);
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return _font;
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}
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void SciGUIgfx::SetFont(GUIResourceId fontId) {
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if ((_font == NULL) || (_font->getResourceId() != fontId)) {
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_font = new SciGUIfont(_s, _screen, fontId);
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}
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GUIResourceId actualFontId = fontId;
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// Workaround: lsl1sci mixes its own internal fonts with the global
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// SCI ones, so we translate them here, by removing their extra bits
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if (_s->_gameName == "lsl1sci")
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actualFontId &= 0x7ff;
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if ((_font == NULL) || (_font->getResourceId() != fontId))
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_font = new SciGUIfont(_s->resMan, actualFontId);
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_curPort->fontId = fontId;
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_curPort->fontHeight = _font->getHeight();
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}
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@ -747,7 +761,7 @@ void SciGUIgfx::DrawText(const char *text, int16 from, int16 len, GUIResourceId
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EraseRect(rect);
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}
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// CharStd
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_font->draw(curChar, _curPort->top + _curPort->curTop, _curPort->left + _curPort->curLeft, _curPort->penClr, _curPort->textFace);
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_font->draw(_screen, curChar, _curPort->top + _curPort->curTop, _curPort->left + _curPort->curLeft, _curPort->penClr, _curPort->textFace);
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_curPort->curLeft += charWidth;
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}
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}
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@ -942,6 +956,21 @@ const byte pattern_Circles[8][15] = {
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{ 0x18, 0x3C, 0x7E, 0x7E, 0x7E, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0x7E, 0x7E, 0x7E, 0x3C, 0x18 }
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};
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// TODO: perhaps this is a better way to set the pattern_Textures array below?
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#if 0
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const byte patternTextures[32 * 2] = {
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0x04, 0x29, 0x40, 0x24, 0x09, 0x41, 0x25, 0x45,
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0x41, 0x90, 0x50, 0x44, 0x48, 0x08, 0x42, 0x28,
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0x89, 0x52, 0x89, 0x88, 0x10, 0x48, 0xA4, 0x08,
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0x44, 0x15, 0x28, 0x24, 0x00, 0x0A, 0x24, 0x20,
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// Now the table is actually duplicated, so we won't need to wrap around
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0x04, 0x29, 0x40, 0x24, 0x09, 0x41, 0x25, 0x45,
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0x41, 0x90, 0x50, 0x44, 0x48, 0x08, 0x42, 0x28,
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0x89, 0x52, 0x89, 0x88, 0x10, 0x48, 0xA4, 0x08,
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0x44, 0x15, 0x28, 0x24, 0x00, 0x0A, 0x24, 0x20,
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};
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#endif
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const bool pattern_Textures[32 * 8 * 2] = {
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false, false, false, false, false, true, false, false, // 0x20
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false, false, true, false, true, false, false, true, // 0x94
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@ -1012,14 +1041,22 @@ const bool pattern_Textures[32 * 8 * 2] = {
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// Bit offsets into pattern_textures
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const byte pattern_TextureOffset[128] = {
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0x00, 0x18, 0x30, 0xc4, 0xdc, 0x65, 0xeb, 0x48, 0x60, 0xbd, 0x89, 0x05, 0x0a, 0xf4, 0x7d, 0x7d,
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0x85, 0xb0, 0x8e, 0x95, 0x1f, 0x22, 0x0d, 0xdf, 0x2a, 0x78, 0xd5, 0x73, 0x1c, 0xb4, 0x40, 0xa1,
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0xb9, 0x3c, 0xca, 0x58, 0x92, 0x34, 0xcc, 0xce, 0xd7, 0x42, 0x90, 0x0f, 0x8b, 0x7f, 0x32, 0xed,
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0x5c, 0x9d, 0xc8, 0x99, 0xad, 0x4e, 0x56, 0xa6, 0xf7, 0x68, 0xb7, 0x25, 0x82, 0x37, 0x3a, 0x51,
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0x69, 0x26, 0x38, 0x52, 0x9e, 0x9a, 0x4f, 0xa7, 0x43, 0x10, 0x80, 0xee, 0x3d, 0x59, 0x35, 0xcf,
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0x79, 0x74, 0xb5, 0xa2, 0xb1, 0x96, 0x23, 0xe0, 0xbe, 0x05, 0xf5, 0x6e, 0x19, 0xc5, 0x66, 0x49,
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0xf0, 0xd1, 0x54, 0xa9, 0x70, 0x4b, 0xa4, 0xe2, 0xe6, 0xe5, 0xab, 0xe4, 0xd2, 0xaa, 0x4c, 0xe3,
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0x06, 0x6f, 0xc6, 0x4a, 0xa4, 0x75, 0x97, 0xe1 };
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0x00, 0x18, 0x30, 0xc4, 0xdc, 0x65, 0xeb, 0x48,
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0x60, 0xbd, 0x89, 0x05, 0x0a, 0xf4, 0x7d, 0x7d,
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0x85, 0xb0, 0x8e, 0x95, 0x1f, 0x22, 0x0d, 0xdf,
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0x2a, 0x78, 0xd5, 0x73, 0x1c, 0xb4, 0x40, 0xa1,
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0xb9, 0x3c, 0xca, 0x58, 0x92, 0x34, 0xcc, 0xce,
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0xd7, 0x42, 0x90, 0x0f, 0x8b, 0x7f, 0x32, 0xed,
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0x5c, 0x9d, 0xc8, 0x99, 0xad, 0x4e, 0x56, 0xa6,
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0xf7, 0x68, 0xb7, 0x25, 0x82, 0x37, 0x3a, 0x51,
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0x69, 0x26, 0x38, 0x52, 0x9e, 0x9a, 0x4f, 0xa7,
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0x43, 0x10, 0x80, 0xee, 0x3d, 0x59, 0x35, 0xcf,
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0x79, 0x74, 0xb5, 0xa2, 0xb1, 0x96, 0x23, 0xe0,
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0xbe, 0x05, 0xf5, 0x6e, 0x19, 0xc5, 0x66, 0x49,
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0xf0, 0xd1, 0x54, 0xa9, 0x70, 0x4b, 0xa4, 0xe2,
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0xe6, 0xe5, 0xab, 0xe4, 0xd2, 0xaa, 0x4c, 0xe3,
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0x06, 0x6f, 0xc6, 0x4a, 0xa4, 0x75, 0x97, 0xe1
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};
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void SciGUIgfx::Draw_Box(Common::Rect box, byte color, byte prio, byte control) {
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byte flag = _screen->GetDrawingMask(color, prio, control);
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