FREESCAPE: use safer types when comparing bits

This commit is contained in:
neuromancer 2023-09-15 10:03:50 +02:00
parent d1e522baca
commit 72162519a6
2 changed files with 2 additions and 2 deletions

View File

@ -685,7 +685,7 @@ void FreescapeEngine::toggleGameBit(int index) {
_gameStateBits ^= (1 << (index - 1));
}
bool FreescapeEngine::getGameBit(int index) {
uint16 FreescapeEngine::getGameBit(int index) {
return (_gameStateBits >> (index - 1)) & 1;
}

View File

@ -396,7 +396,7 @@ public:
void setGameBit(int index);
void clearGameBit(int index);
void toggleGameBit(int index);
bool getGameBit(int index);
uint16 getGameBit(int index);
StateVars _gameStateVars;
uint32 _gameStateBits;