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Committed patch #2100962 - "Saga engine reduced memory usage"
svn-id: r34458
This commit is contained in:
parent
814e27fe40
commit
726e7e7ef9
@ -169,7 +169,6 @@ void SndRes::playVoice(uint32 resourceId) {
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}
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bool SndRes::load(ResourceContext *context, uint32 resourceId, SoundBuffer &buffer, bool onlyHeader) {
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byte *soundResource;
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Audio::AudioStream *voxStream;
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size_t soundResourceLength;
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bool result = false;
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@ -180,13 +179,13 @@ bool SndRes::load(ResourceContext *context, uint32 resourceId, SoundBuffer &buff
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byte flags;
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size_t voxSize;
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const GameSoundInfo *soundInfo;
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Common::File* file;
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if (resourceId == (uint32)-1) {
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return false;
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}
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if (_vm->getGameType() == GType_IHNM && _vm->isMacResources()) {
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Common::File soundFile;
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char soundFileName[40];
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int dirIndex = resourceId / 64;
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@ -199,15 +198,23 @@ bool SndRes::load(ResourceContext *context, uint32 resourceId, SoundBuffer &buff
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} else {
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sprintf(soundFileName, "SFX/SFX%d/SFX%03x", dirIndex, resourceId);
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}
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soundFile.open(soundFileName);
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soundResourceLength = soundFile.size();
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soundResource = new byte[soundResourceLength];
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soundFile.read(soundResource, soundResourceLength);
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soundFile.close();
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file = new Common::File();
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file->open(soundFileName);
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soundResourceLength = file->size();
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} else {
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_vm->_resource->loadResource(context, resourceId, soundResource, soundResourceLength);
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ResourceData* resourceData = _vm->_resource->getResourceData(context, resourceId);
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file = context->getFile(resourceData);
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file->seek(resourceData->offset);
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soundResourceLength = resourceData->size;
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}
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Common::SeekableReadStream& readS = *file;
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if ((context->fileType & GAME_VOICEFILE) != 0) {
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soundInfo = _vm->getVoiceInfo();
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} else {
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@ -220,16 +227,20 @@ bool SndRes::load(ResourceContext *context, uint32 resourceId, SoundBuffer &buff
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context->table[resourceId].fillSoundPatch(soundInfo);
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}
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MemoryReadStream readS(soundResource, soundResourceLength);
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resourceType = soundInfo->resourceType;
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if (soundResourceLength >= 8) {
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if (!memcmp(soundResource, "Creative", 8)) {
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byte header[8];
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readS.read(&header, 8);
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readS.seek(readS.pos() - 8);
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if (!memcmp(header, "Creative", 8)) {
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resourceType = kSoundVOC;
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} else if (!memcmp(soundResource, "RIFF", 4) != 0) {
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} else if (!memcmp(header, "RIFF", 4) != 0) {
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resourceType = kSoundWAV;
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} else if (!memcmp(soundResource, "FORM", 4) != 0) {
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} else if (!memcmp(header, "FORM", 4) != 0) {
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resourceType = kSoundAIFF;
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}
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@ -244,11 +255,11 @@ bool SndRes::load(ResourceContext *context, uint32 resourceId, SoundBuffer &buff
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uncompressedSound = true;
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if ((_vm->getFeatures() & GF_COMPRESSED_SOUNDS) && !uncompressedSound) {
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if (soundResource[0] == char(0)) {
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if (header[0] == char(0)) {
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resourceType = kSoundMP3;
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} else if (soundResource[0] == char(1)) {
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} else if (header[0] == char(1)) {
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resourceType = kSoundOGG;
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} else if (soundResource[0] == char(2)) {
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} else if (header[0] == char(2)) {
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resourceType = kSoundFLAC;
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}
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}
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@ -268,9 +279,9 @@ bool SndRes::load(ResourceContext *context, uint32 resourceId, SoundBuffer &buff
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buffer.stereo = false;
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if (onlyHeader) {
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buffer.buffer = NULL;
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free(soundResource);
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} else {
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buffer.buffer = soundResource;
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buffer.buffer = (byte *) malloc(soundResourceLength);
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readS.read(buffer.buffer, soundResourceLength);
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}
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result = true;
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break;
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@ -284,9 +295,10 @@ bool SndRes::load(ResourceContext *context, uint32 resourceId, SoundBuffer &buff
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buffer.buffer = NULL;
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} else {
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buffer.buffer = (byte *)malloc(buffer.size);
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memcpy(buffer.buffer, soundResource + 36, buffer.size);
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readS.seek(readS.pos() + 36);
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readS.read(buffer.buffer, buffer.size);
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}
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free(soundResource);
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result = true;
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break;
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case kSoundVOX:
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@ -297,7 +309,6 @@ bool SndRes::load(ResourceContext *context, uint32 resourceId, SoundBuffer &buff
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buffer.size = soundResourceLength * 4;
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if (onlyHeader) {
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buffer.buffer = NULL;
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free(soundResource);
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} else {
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voxStream = Audio::makeADPCMStream(&readS, false, soundResourceLength, Audio::kADPCMOki);
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buffer.buffer = (byte *)malloc(buffer.size);
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@ -325,7 +336,6 @@ bool SndRes::load(ResourceContext *context, uint32 resourceId, SoundBuffer &buff
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}
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result = true;
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}
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free(soundResource);
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break;
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case kSoundWAV:
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if (Audio::loadWAVFromStream(readS, size, rate, flags)) {
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@ -342,7 +352,6 @@ bool SndRes::load(ResourceContext *context, uint32 resourceId, SoundBuffer &buff
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}
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result = true;
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}
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free(soundResource);
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break;
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case kSoundAIFF:
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if (Audio::loadAIFFFromStream(readS, size, rate, flags)) {
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@ -359,7 +368,6 @@ bool SndRes::load(ResourceContext *context, uint32 resourceId, SoundBuffer &buff
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}
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result = true;
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}
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free(soundResource);
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break;
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case kSoundMP3:
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case kSoundOGG:
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@ -382,12 +390,17 @@ bool SndRes::load(ResourceContext *context, uint32 resourceId, SoundBuffer &buff
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buffer.buffer = NULL;
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result = true;
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free(soundResource);
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break;
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default:
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error("SndRes::load Unknown sound type");
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}
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if (_vm->getGameType() == GType_IHNM && _vm->isMacResources()) {
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delete file;
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}
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// In ITE CD De some voices are absent and contain just 5 bytes header
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// Round it to even number so soundmanager will not crash.
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// See bug #1256701
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