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HDB: More debug output for entity drawing
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f3bfdf4295
commit
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@ -1081,7 +1081,7 @@ void AI::animEntFrames(AIEntity *e) {
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max = e->special1Frames;
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break;
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default:
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warning("AI-FUNCS: animEntFrames: Unintended State");
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warning("AI-FUNCS: animEntFrames: Unintended State for entity %s", AIType2Str(e->type));
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break;
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}
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@ -1130,7 +1130,7 @@ void AI::drawEnts(int x, int y, int w, int h) {
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for (Common::Array<AIEntity *>::iterator it = _ents->begin(); it != _ents->end(); it++) {
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AIEntity *e = (*it);
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debugN(5, "AI::drawEnts: enity %s(%d)...", AIType2Str(e->type), e->type);
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debugN(5, "AI::drawEnts: enity %s(%d) state %s(%d)...", AIType2Str(e->type), e->type, AIState2Str(e->state), e->state);
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if (e->type == AI_LASER || e->type == AI_DIVERTER) {
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if (e->aiDraw) {
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@ -1088,4 +1088,98 @@ const char *AIType2Str(AIType v) {
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return AITypeStr[v];
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}
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const char *AIStateStr[] = {
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"STATE_NONE",
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"STATE_STANDDOWN",
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"STATE_STANDUP",
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"STATE_STANDLEFT",
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"STATE_STANDRIGHT",
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"STATE_BLINK",
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"STATE_MOVEUP",
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"STATE_MOVEDOWN",
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"STATE_MOVELEFT",
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"STATE_MOVERIGHT",
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"STATE_DYING",
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"STATE_DEAD",
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"STATE_HORRIBLE1",
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"STATE_HORRIBLE2",
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"STATE_HORRIBLE3",
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"STATE_HORRIBLE4",
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"STATE_GOODJOB",
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"STATE_PLUMMET",
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"STATE_PUSHUP",
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"STATE_PUSHDOWN",
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"STATE_PUSHLEFT",
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"STATE_PUSHRIGHT",
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"STATE_GRABUP",
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"STATE_GRABDOWN",
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"STATE_GRABLEFT",
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"STATE_GRABRIGHT",
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"STATE_ATK_CLUB_UP",
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"STATE_ATK_CLUB_DOWN",
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"STATE_ATK_CLUB_LEFT",
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"STATE_ATK_CLUB_RIGHT",
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"STATE_ATK_STUN_DOWN",
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"STATE_ATK_STUN_UP",
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"STATE_ATK_STUN_LEFT",
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"STATE_ATK_STUN_RIGHT",
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"STATE_ATK_SLUG_DOWN",
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"STATE_ATK_SLUG_UP",
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"STATE_ATK_SLUG_LEFT",
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"STATE_ATK_SLUG_RIGHT",
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"STATE_FLOATING",
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"STATE_FLOATDOWN",
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"STATE_FLOATUP",
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"STATE_FLOATLEFT",
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"STATE_FLOATRIGHT",
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"STATE_MELTED",
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"STATE_SLIDING",
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"STATE_SHOCKING",
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"STATE_EXPLODING",
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"STATE_USEDOWN",
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"STATE_USEUP",
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"STATE_USELEFT",
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"STATE_USERIGHT",
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"STATE_MEER_MOVE",
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"STATE_MEER_APPEAR",
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"STATE_MEER_BITE",
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"STATE_MEER_DISAPPEAR",
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"STATE_MEER_LOOK",
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"STATE_ICEP_PEEK",
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"STATE_ICEP_APPEAR",
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"STATE_ICEP_THROWDOWN",
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"STATE_ICEP_THROWRIGHT",
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"STATE_ICEP_THROWLEFT",
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"STATE_ICEP_DISAPPEAR",
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"STATE_LICKDOWN",
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"STATE_LICKLEFT",
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"STATE_LICKRIGHT",
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"STATE_DIVERTER_BL",
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"STATE_DIVERTER_BR",
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"STATE_DIVERTER_TL",
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"STATE_DIVERTER_TR",
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"STATE_KISSRIGHT",
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"STATE_KISSLEFT",
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"STATE_ANGRY",
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"STATE_PANIC",
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"STATE_LAUGH",
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"STATE_DOLLYUSERIGHT",
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"STATE_YELL",
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"STATE_ENDSTATES"
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};
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const char *AIState2Str(AIState v) {
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return AIStateStr[v];
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}
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} // End of Namespace
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@ -953,6 +953,7 @@ private:
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};
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const char *AIType2Str(AIType v);
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const char *AIState2Str(AIState v);
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} // End of Namespace
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