additions/corrections to walking functions

svn-id: r10709
This commit is contained in:
Gregory Montoir 2003-10-10 09:19:52 +00:00
parent d93520b223
commit 7286df0c94
7 changed files with 459 additions and 97 deletions

View File

@ -1017,6 +1017,7 @@ void Graphics::update() {
bobDrawAll();
textDrawAll();
displayScreen();
g_engine->_system->delay_msecs(100);
}

View File

@ -173,7 +173,7 @@ private:
uint32 indexes[MAX_BANK_SIZE];
uint8 *data;
};
public:
//! unbanked bob frames
BobFrame _frames[MAX_FRAMES_NUMBER];

View File

@ -27,7 +27,7 @@ namespace Queen {
Logic::Logic(Resource *resource)
: _maxAnimatedFrame(0), _maxStaticFrame(0), _resource(resource) {
_jas = _resource->loadFile("QUEEN.JAS", 20);
_joe.x = _joe.y = 0;
initialise();
}
@ -440,6 +440,40 @@ uint16 Logic::findFrame(uint16 obj) {
return framenum;
}
uint16 Logic::objectForPerson(uint16 bobNum) {
uint16 bobcur = 0;
// first object number in the room
uint16 cur = _roomData[_currentRoom] + 1;
// last object number in the room
uint16 last = _roomData[_currentRoom + 1];
while (cur <= last) {
int16 image = _objectData[cur].image;
if (image == -3 || image == -4) {
// the object is a bob
++bobcur;
}
if (bobcur == bobNum) {
return cur;
}
}
return 0;
}
WalkOffData *Logic::walkOffPointForObject(uint16 obj) {
uint16 i;
for (i = 1; i <= _numWalkOffs; ++i) {
if (_walkOffData[i].entryObj == obj) {
return &_walkOffData[i];
}
}
return NULL;
}
void Logic::joeFacing(uint16 dir) {
_joe.facing = dir;
}

View File

@ -37,6 +37,7 @@ enum Language {
ITALIAN = 'I'
};
struct ZoneSlot {
bool valid;
Box box;
@ -61,6 +62,8 @@ public:
uint16 findBob(uint16 obj); // FIXME: move that to QueenDisplay ?
uint16 findFrame(uint16 obj); // FIXME: move that to QueenDisplay ?
uint16 objectForPerson(uint16 bobnum);
WalkOffData *walkOffPointForObject(uint16 obj);
Area *area(int room, int num);
Area *currentRoomArea(int num);

View File

@ -29,11 +29,11 @@ struct Box {
uint16 x1, y1, x2, y2;
int16 xDiff() const {
return (int16)(x1 - x2);
return (int16)(x2 - x1);
}
int16 yDiff() const {
return (int16)(y1 - y2);
return (int16)(y2 - y1);
}
bool intersects(uint16 x, uint16 y, uint16 w, uint16 h) const {
@ -55,7 +55,7 @@ struct Area {
uint16 calcScale(int16 y) const {
uint16 dy = box.y2 - box.y1;
uint16 ds = topScaleFactor - bottomScaleFactor;
int16 ds = (int16)(topScaleFactor - bottomScaleFactor);
uint16 scale = ((((y - box.y1) * 100) / dy) * ds) / 100 + bottomScaleFactor;
if (scale == 0) {
scale = 100;

View File

@ -26,7 +26,7 @@
namespace Queen {
MovePersonData Walk::_moveData[] = {
const MovePersonData Walk::_moveData[] = {
{"COMPY", -1, -6, 1, 6, 0, 0, 0, 0,12,12,1,14},
{"DEINO", -1, -8, 1, 8, 0, 0, 0, 0,11,11,1,10},
{"FAYE", -1, -6, 1, 6,13,18, 7,12,19,22,2, 5},
@ -51,12 +51,15 @@ MovePersonData Walk::_moveData[] = {
};
Walk::Walk(Logic *logic, Graphics *graphics)
: _logic(logic), _graphics(graphics) {
}
uint16 Walk::joeFace(uint16 prevFacing) {
uint16 Walk::joeFace() {
debug(9, "Walk::joeFace() - curFace = %d, prevFace = %d", _logic->joeFacing(), _joePrevFacing);
BobSlot *pbs = _graphics->bob(0);
uint16 frame;
if (_logic->currentRoom() == 108) {
@ -65,17 +68,29 @@ uint16 Walk::joeFace(uint16 prevFacing) {
else {
frame = 33;
if (_logic->joeFacing() == DIR_FRONT) {
if (_joePrevFacing == DIR_BACK) {
pbs->frameNum = 33 + FRAMES_JOE_XTRA;
_graphics->update();
}
frame = 34;
}
if (_logic->joeFacing() == DIR_BACK) {
else if (_logic->joeFacing() == DIR_BACK) {
if (_joePrevFacing == DIR_FRONT) {
pbs->frameNum = 33 + FRAMES_JOE_XTRA;
_graphics->update();
}
frame = 35;
}
// FIXME: handle prevFacing
else if ((_logic->joeFacing() == DIR_LEFT && _joePrevFacing == DIR_RIGHT)
|| (_logic->joeFacing() == DIR_RIGHT && _joePrevFacing == DIR_LEFT)) {
pbs->frameNum = 34 + FRAMES_JOE_XTRA;
_graphics->update();
}
pbs->frameNum = frame + FRAMES_JOE_XTRA;
pbs->scale = _logic->joeScale();
pbs->xflip = (_logic->joeFacing() == DIR_LEFT);
_graphics->update();
// joePrevFacing = joeFacing;
_joePrevFacing = _logic->joeFacing();
switch (frame) {
case 33: frame = 1; break;
case 34: frame = 3; break;
@ -88,71 +103,88 @@ uint16 Walk::joeFace(uint16 prevFacing) {
}
void Walk::joeMoveBlock() {
warning("Walk::moveJoeBlock() unimplemented");
void Walk::joeMoveBlock(int facing) {
warning("Walk::moveJoeBlock() partially implemented");
_graphics->bob(0)->animating = false;
// CAN=-2;
// Make Joe face the right direction
_logic->joeFacing(facing);
joeFace();
// TODO: cutaway calls
}
void Walk::animatePersonPrepare() {
void Walk::animateJoePrepare() {
// queen.c l.2748-2788
int i;
uint16 i;
for (i = 1; i <= _walkDataCount; ++i) {
MovePersonAnim *mpa = &_moveAnim[i];
WalkData *pwd = &_walkData[i];
mpa->wx = pwd->dx;
mpa->wy = pwd->dy;
mpa->walkingArea = _logic->currentRoomArea(pwd->area); // &_roomAreas[ pwd->area ];
if (mpa->wx < 0) {
mpa->setFrames(11, 16 + FRAMES_JOE_XTRA, DIR_LEFT);
if (pwd->dx < 0) {
pwd->anim.set(11, 16 + FRAMES_JOE_XTRA, DIR_LEFT);
}
else {
mpa->setFrames(11, 16 + FRAMES_JOE_XTRA, DIR_RIGHT);
pwd->anim.set(11, 16 + FRAMES_JOE_XTRA, DIR_RIGHT);
}
int16 k = ABS(mpa->wy);
int16 ds = mpa->walkingArea->scaleDiff();
int16 k = ABS(pwd->dy);
int16 ds = pwd->area->scaleDiff();
if (ds > 0) {
k *= ((k * ds) / mpa->walkingArea->box.yDiff()) / 2;
k *= ((k * ds) / pwd->area->box.yDiff()) / 2;
}
if (ABS(mpa->wx) < k) {
if ((mpa->wy < 0 && ds < 0) || (mpa->wy > 0 && ds > 0)) {
mpa->setFrames(17 + FRAMES_JOE_XTRA, 22 + FRAMES_JOE_XTRA, DIR_FRONT);
if (ABS(pwd->dx) < k) {
printf("pwd->dy=%d ds=%d\n", pwd->dy, ds);
if (pwd->dy < 0) {
if (ds < 0) {
pwd->anim.set(17 + FRAMES_JOE_XTRA, 22 + FRAMES_JOE_XTRA, DIR_FRONT);
}
else {
pwd->anim.set(23 + FRAMES_JOE_XTRA, 28 + FRAMES_JOE_XTRA, DIR_BACK);
}
}
else {
mpa->setFrames(23 + FRAMES_JOE_XTRA, 28 + FRAMES_JOE_XTRA, DIR_BACK);
else if (pwd->dy > 0) {
if (ds < 0) {
pwd->anim.set(23 + FRAMES_JOE_XTRA, 28 + FRAMES_JOE_XTRA, DIR_BACK);
}
else {
pwd->anim.set(17 + FRAMES_JOE_XTRA, 22 + FRAMES_JOE_XTRA, DIR_FRONT);
}
}
}
}
}
void Walk::animatePerson() {
void Walk::animateJoe() {
// queen.c l.2789-2835
uint16 lastDirection = 0;
uint16 i;
BobSlot *pbs = _graphics->bob(0);
_logic->joeFacing(_moveAnim[1].facing);
_logic->joeScale(_moveAnim[1].walkingArea->calcScale(pbs->y));
joeFace(_logic->joeFacing());
_logic->joeFacing(_walkData[1].anim.facing);
_logic->joeScale(_walkData[1].area->calcScale(pbs->y));
joeFace();
bool interrupted = false;
for (i = 1; i <= _walkDataCount && !interrupted; ++i) {
MovePersonAnim *mpa = &_moveAnim[i];
if (mpa->walkingArea->mapNeighbours < 0) {
joeMoveBlock();
WalkData *pwd = &_walkData[i];
if (pwd->area->mapNeighbours < 0) {
joeMoveBlock(pwd->anim.facing);
return;
}
if (lastDirection != mpa->facing) {
_graphics->bobAnimNormal(0, mpa->firstFrame, mpa->lastFrame, 1, false, false);
if (lastDirection != pwd->anim.facing) {
_graphics->bobAnimNormal(0, pwd->anim.firstFrame, pwd->anim.lastFrame, 1, false, false);
}
uint16 scale = _logic->findScale(pbs->x, pbs->y);
_graphics->bobMove(0, pbs->x + mpa->wx, pbs->y + mpa->wy, scale * 6 / 100);
uint16 moveSpeed = _logic->findScale(pbs->x, pbs->y) * 6 / 100;
_graphics->bobMove(0, pbs->x + pwd->dx, pbs->y + pwd->dy, moveSpeed);
pbs->xflip = (pbs->xdir < 0);
while (pbs->moving) {
// adjust Joe's movespeed according to scale
pbs->scale = mpa->walkingArea->calcScale(pbs->y);
pbs->scale = pwd->area->calcScale(pbs->y);
_logic->joeScale(pbs->scale);
if (pbs->xmajor) {
pbs->speed = pbs->scale * 6 / 100;
@ -170,7 +202,7 @@ void Walk::animatePerson() {
pbs->moving = false;
}
}
lastDirection = mpa->facing;
lastDirection = pwd->anim.facing;
}
// if (!cutQuit) {
pbs->animating = false;
@ -179,6 +211,142 @@ void Walk::animatePerson() {
}
void Walk::animatePersonPrepare(const MovePersonData *mpd, const Person *pp) {
// queen.c l.2469-2572
int i;
for (i = 1; i <= _walkDataCount; ++i) {
WalkData *pwd = &_walkData[i];
if (pwd->dx < 0) {
pwd->anim.set(mpd->walkLeft1, mpd->walkLeft2, DIR_LEFT);
}
else if (pwd->dx > 0) {
pwd->anim.set(mpd->walkRight1, mpd->walkRight2, DIR_RIGHT);
}
else {
if (ABS(mpd->walkLeft1) == ABS(mpd->walkRight1)) {
pwd->anim.set(mpd->walkRight1, mpd->walkRight2, DIR_RIGHT);
}
else {
// we have specific moves for this actor, see what direction they were last facing
if (pp->direction == -3) {
// previously facing right
pwd->anim.set(mpd->walkLeft1, mpd->walkLeft2, DIR_LEFT);
}
else {
// previously facing left
pwd->anim.set(mpd->walkRight1, mpd->walkRight2, DIR_RIGHT);
}
}
}
int16 k = ABS(pwd->dy);
int16 ds = pwd->area->scaleDiff();
if (ds > 0) {
k *= ((k * ds) / pwd->area->box.yDiff()) / 2;
}
if(ABS(pwd->dx) < k) {
if (pwd->dy < 0) {
if (mpd->walkBack1 > 0) {
pwd->anim.set(mpd->walkBack1, mpd->walkBack2, DIR_BACK);
}
else if (pwd->dx < 0) {
pwd->anim.set(mpd->walkLeft1, mpd->walkLeft2, DIR_BACK);
}
else {
pwd->anim.set(mpd->walkRight1, mpd->walkRight2, DIR_BACK);
}
}
else if (pwd->dy > 0) {
if (mpd->walkFront1 > 0) {
pwd->anim.set(mpd->walkFront1, mpd->walkFront2, DIR_FRONT);
}
else if(ABS(mpd->walkLeft1) == ABS(mpd->walkRight1)) {
if (pwd->dx < 0) {
pwd->anim.set(mpd->walkLeft1, mpd->walkLeft2, DIR_FRONT);
}
else {
pwd->anim.set(mpd->walkRight1, mpd->walkRight2, DIR_FRONT);
}
}
else {
// we have a special move for left/right, so select that instead!
if (pp->direction == -3) {
// previously facing right
pwd->anim.set(mpd->walkLeft1, mpd->walkLeft2, DIR_FRONT);
}
else {
// previously facing left
pwd->anim.set(mpd->walkRight1, mpd->walkRight2, DIR_FRONT);
}
}
}
}
}
}
void Walk::animatePerson(const MovePersonData *mpd, const Person *pp) {
// queen.c l.2572-2651
BobSlot *pbs = _graphics->bob(pp->bobNum);
// check to see which way person should be facing
if (mpd->walkLeft1 == mpd->walkRight1) {
pbs->xflip = (pp->direction == -3);
}
else {
// they have special walk for left and right, so don't flip
pbs->xflip = false;
}
uint16 i;
for (i = 1; i <= _walkDataCount; ++i) {
// MovePersonAnim *mpa = &_moveAnim[i];
WalkData *pwd = &_walkData[i];
// unpack necessary frames for bob animation
uint16 dstFrame = pp->image;
uint16 srcFrame = ABS(pwd->anim.firstFrame);
while (srcFrame <= ABS(pwd->anim.lastFrame)) {
_graphics->bankUnpack(srcFrame, dstFrame, pp->bankNum);
++dstFrame;
++srcFrame;
}
// pass across bobs direction ONLY if walk is a mirror flip!
if (ABS(mpd->walkLeft1) == ABS(mpd->walkRight1)) {
_graphics->bobAnimNormal(pp->bobNum, pp->image, dstFrame - 1, mpd->animSpeed, false, pbs->xflip);
}
else {
_graphics->bobAnimNormal(pp->bobNum, pp->image, dstFrame - 1, mpd->animSpeed, false, false);
}
// move other actors at correct speed relative to scale
uint16 moveSpeed = _logic->findScale(pbs->x, pbs->y) * mpd->moveSpeed / 100;
_graphics->bobMove(pp->bobNum, pbs->x + pwd->dx, pbs->y + pwd->dy, moveSpeed);
// flip if one set of frames for actor
if (mpd->walkLeft1 < 0 || ABS(mpd->walkLeft1) == ABS(mpd->walkRight1)) {
pbs->xflip = pwd->dx < 0;
}
while (pbs->moving) {
_graphics->update();
uint16 scale = pwd->area->calcScale(pbs->y);
pbs->scale = scale;
if (pbs->xmajor) {
pbs->speed = scale * mpd->moveSpeed / 100;
}
else {
pbs->speed = scale * (mpd->moveSpeed / 2) / 100;
}
// if (cutQuit)
}
}
}
void Walk::joeSetup() {
int i;
@ -196,51 +364,187 @@ void Walk::joeSetup() {
_logic->joeFacing(DIR_FRONT);
}
void Walk::joeMove(int direction, uint16 oldx, uint16 oldy, uint16 newx, uint16 newy, bool inCutaway) {
void Walk::joeSetupInRoom(int state, uint16 scale, uint16 entryObj) {
// queen.c SETUP_HERO() + l.633-640
uint16 oldx;
uint16 oldy;
WalkOffData *pwo = NULL;
ObjectData *pod = _logic->objectData(entryObj);
if (pod == NULL) {
error("Walk::joeSetupInRoom() - No object data for obj %d", entryObj);
}
if (state == 3 || _logic->joeX() != 0 || _logic->joeY()) {
oldx = _logic->joeX();
oldy = _logic->joeY();
}
else {
// find the walk off point for the entry object and make
// Joe walking to that point
pwo = _logic->walkOffPointForObject(entryObj);
if (pwo != NULL) {
oldx = pwo->x;
oldy = pwo->y;
}
else {
// no walk off point, use object position
oldx = pod->x;
oldy = pod->y;
}
}
debug(9, "Walk::joeSetupInRoom() - oldx=%d, oldy=%d", oldx, oldy);
if (scale > 0 && scale < 100) {
_logic->joeScale(scale);
}
else {
uint16 area = _logic->zoneInArea(ZONE_ROOM, oldx, oldy);
if (area > 0) {
_logic->joeScale(_logic->currentRoomArea(area)->calcScale(oldy));
}
else {
_logic->joeScale(100);
}
}
// TODO: cutawayJoeFacing
// check to see which way Joe entered room
// TODO: JoeFacing with _objectData[entryObj].state
_logic->joeFacing(DIR_FRONT);
_joePrevFacing = _logic->joeFacing();
BobSlot *pbs = _graphics->bob(0);
pbs->scale = _logic->joeScale();
// TODO: room 108 specific
joeFace();
pbs->active = true;
pbs->x = oldx;
pbs->y = oldy;
pbs->frameNum = 29 + FRAMES_JOE_XTRA;
_logic->joeX(0);
_logic->joeY(0);
if (pwo != NULL) {
// entryObj has a walk off point, then walk from there to object x,y
// joeMove(0, pod->x, pod->y, false);
}
}
void Walk::joeMove(int direction, uint16 endx, uint16 endy, bool inCutaway) {
// CAN=0
initWalkData();
uint16 oldx = _graphics->bob(0)->x;
uint16 oldy = _graphics->bob(0)->y;
_logic->joeWalk(1);
uint16 oldPos = _logic->zoneInArea(ZONE_ROOM, oldx, oldy);
uint16 newPos = _logic->zoneInArea(ZONE_ROOM, newx, newy);
uint16 newPos = _logic->zoneInArea(ZONE_ROOM, endx, endy);
debug(9, "Walk::joeMove(%d, %d, %d, %d, %d), old = %d, new = %d", direction, oldx, oldy, newx, newy, oldPos, newPos);
debug(9, "Walk::joeMove(%d, %d, %d, %d, %d), old = %d, new = %d", direction, oldx, oldy, endx, endy, oldPos, newPos);
// if in cutaway, allow Joe to walk anywhere
if(newPos == 0 && inCutaway) {
incWalkData(oldx, oldy, newx, newy, oldPos);
incWalkData(oldx, oldy, endx, endy, oldPos);
}
else {
calc(oldPos, newPos, oldx, oldy, newx, newy);
calc(oldPos, newPos, oldx, oldy, endx, endy);
}
if (_walkDataCount > 0) {
//MOVE_JOE2:
animatePersonPrepare();
animatePerson();
animateJoePrepare();
animateJoe();
}
else {
// SPEAK(JOE_RESPstr[4],"JOE",find_cd_desc(4))
// SPEAK(JOE_RESPstr[4],"JOE",find_cd_desc(4));
}
//MOVE_JOE_EXIT:
if (direction > 0) {
_logic->joeFacing(direction);
}
// joePrevFacing = _logic->joeFacing();
joeFace(0);
_joePrevFacing = _logic->joeFacing();
joeFace();
}
void Walk::personMove(const char* name, uint16 endx, uint16 endy, uint16 image, int dir) {
warning("Walk::personMove() unimplemented");
void Walk::personMove(Person* pp, uint16 endx, uint16 endy) {
// CAN = 0;
initWalkData();
uint16 oldx = _graphics->bob(pp->bobNum)->x;
uint16 oldy = _graphics->bob(pp->bobNum)->y;
uint16 oldPos = _logic->zoneInArea(ZONE_ROOM, oldx, oldy);
uint16 newPos = _logic->zoneInArea(ZONE_ROOM, endx, endy);
debug(9, "Walk::personMove(%d, %d, %d, %d, %d), old = %d, new = %d", pp->direction, oldx, oldy, endx, endy, oldPos, newPos);
calc(oldPos, newPos, oldx, oldy, endx, endy);
// find MovePersonData associated to Person
const MovePersonData *mpd = _moveData;
while (mpd->name[0] != '*') {
if (scumm_stricmp(mpd->name, pp->name) == 0) {
break;
}
++mpd;
}
if (mpd->name[0] == '*') {
error("Walk::personMove() - Unknown person : '%s'", pp->name);
}
if (_walkDataCount > 0) {
animatePersonPrepare(mpd, pp);
animatePerson(mpd, pp);
}
uint16 standingFrame = 0;
if (pp->bobNum <= 3) {
standingFrame = 29 + FRAMES_JOE_XTRA + pp->bobNum;
}
else {
warning("Walk::personMove() - Wrong bob number : %d", pp->bobNum);
}
// make other person face the right direction
BobSlot *pbs = _graphics->bob(pp->bobNum);
pbs->endx = endx;
pbs->endy = endy;
pbs->animating = false;
pbs->scale = _walkData[_walkDataCount].area->calcScale(endy);
if (_walkData[_walkDataCount].anim.facing == DIR_BACK) {
_graphics->bankUnpack(mpd->backStandingFrame, standingFrame, pp->bankNum);
}
else {
_graphics->bankUnpack(mpd->frontStandingFrame, standingFrame, pp->bankNum);
}
uint16 obj = _logic->objectForPerson(pp->bobNum);
if (_walkData[_walkDataCount].dx < 0) {
_logic->objectData(obj)->image = -3;
pbs->xflip = true;
}
else {
_logic->objectData(obj)->image = -4;
pbs->xflip = false;
}
pbs->frameNum = standingFrame;
}
void Walk::calc(uint16 oldPos, uint16 newPos, uint16 oldx, uint16 oldy, uint16 x, uint16 y) {
// if newPos is outside of an AREA then travers Y axis until an AREA is found
// if newPos is outside of an AREA then traverse Y axis until an AREA is found
if (newPos == 0) {
newPos = findAreaPosition(&x, &y, true);
}
@ -261,7 +565,7 @@ void Walk::calc(uint16 oldPos, uint16 newPos, uint16 oldx, uint16 oldy, uint16 x
for (i = 2; i <= _areaListCount; ++i) {
uint16 a1 = _areaList[i - 1];
uint16 a2 = _areaList[i];
const Area *pa1 = _logic->currentRoomArea(a1); //&_roomAreas[ a1 ];
const Area *pa1 = _logic->currentRoomArea(a1);
const Area *pa2 = _logic->currentRoomArea(a2);
uint16 x1 = calcC(pa1->box.x1, pa1->box.x2, pa2->box.x1, pa2->box.x2, px);
uint16 y1 = calcC(pa1->box.y1, pa1->box.y2, pa2->box.y1, pa2->box.y2, py);
@ -275,50 +579,54 @@ void Walk::calc(uint16 oldPos, uint16 newPos, uint16 oldx, uint16 oldy, uint16 x
uint16 Walk::calcC(uint16 c1, uint16 c2, uint16 c3, uint16 c4, uint16 lastc) {
uint16 s1 = MAX(c1, c3);
uint16 s2 = MIN(c2, c4);
uint16 c = (s1 + s2) / 2;
uint16 c;
if ((lastc >= s1 && lastc <= s2) || (lastc >= s2 && lastc <= s1)) {
c = lastc;
}
else {
c = (s1 + s2) / 2;
}
return c;
}
int16 Walk::findAreaPosition(uint16 *x, uint16 *y, bool recalibrate) {
uint16 i;
uint16 pos = 1;
uint32 minDist = ~0;
const Box *b = &_logic->currentRoomArea(1)->box;
uint16 tx = b->x1;
uint16 bx = b->x2;
uint16 ty = b->y1;
uint16 by = b->y2;
uint16 prevClosestFace = 640;
for (i = 1; i <= _logic->currentRoomAreaMax(); ++i) {
b = &_logic->currentRoomArea(i)->box;
uint16 dx1 = ABS(b->x1 - *x);
uint16 dx2 = ABS(b->x2 - *x);
uint16 dy1 = ABS(b->y1 - *y);
uint16 dy2 = ABS(b->y2 - *y);
uint16 csx = MIN(dx1, dx2);
uint16 csy = MIN(dy1, dy2);
uint16 curClosestFace = 640;
// check to see if X lies in X range
if (*x >= b->x1 && *x <= b->x2) {
// it is, so record closest Y face distance
curClosestFace = csy;
bool inX = (*x >= b->x1) && (*x <= b->x2);
bool inY = (*y >= b->y1) && (*y <= b->y2);
uint32 dist = minDist;
if (!inX && !inY) {
dist = csx * csx + csy * csy;
}
else if (*y >= b->y1 && *y <= b->y2) {
// record, closest X face distance
curClosestFace = csx;
else if (inX) {
dist = csy * csy;
}
if (curClosestFace < prevClosestFace) {
tx = dx1;
ty = dy1;
bx = dx2;
by = dy2;
else if (inY) {
dist = csx * csx;
}
if (dist < minDist) {
minDist = dist;
pos = i;
prevClosestFace = curClosestFace;
}
}
// we now have the closest area near X,Y, so we can recalibrate
@ -397,6 +705,7 @@ bool Walk::calcPath(uint16 oldArea, uint16 newArea) {
void Walk::initWalkData() {
_walkDataCount = 0;
memset(_walkData, 0, sizeof(_walkData));
_areaStrikeCount = 0;
@ -415,10 +724,11 @@ void Walk::incWalkData(uint16 px, uint16 py, uint16 x, uint16 y, uint16 area) {
WalkData *pwd = &_walkData[_walkDataCount];
pwd->dx = x - px;
pwd->dy = y - py;
pwd->area = area;
pwd->area = _logic->currentRoomArea(area); //area;
// pwd->sign = ((pwd->dx < 0) ? -1 : ((pwd->dx > 0) ? 1 : 0)) ;
}
}
} // End of namespace Queen

View File

@ -31,21 +31,12 @@ namespace Queen {
#define MAX_AREAS 11
struct WalkData {
// int16 sign; // never used
int16 dx, dy;
int16 area;
};
struct MovePersonAnim {
int16 wx;
int16 wy;
uint16 firstFrame;
uint16 lastFrame;
int16 firstFrame;
int16 lastFrame;
uint16 facing;
const Area *walkingArea;
void setFrames(uint16 ff, uint16 lf, uint16 face) {
void set(int16 ff, int16 lf, uint16 face) {
firstFrame = ff;
lastFrame = lf;
facing = face;
@ -53,6 +44,14 @@ struct MovePersonAnim {
};
struct WalkData {
// int16 sign; // never used
int16 dx, dy;
const Area *area;
MovePersonAnim anim;
};
struct MovePersonData {
const char *name;
int16 walkLeft1, walkLeft2;
@ -66,6 +65,15 @@ struct MovePersonData {
};
struct Person {
const char* name;
uint16 bobNum; // P_BOB
uint16 bankNum; // P_BANK
uint16 image; // MOVE_OTHER, CI arg
int direction; // MOVE_OTHER, dir arg
};
class Logic;
class Graphics;
@ -74,25 +82,31 @@ public:
Walk(Logic* logic, Graphics* graphics);
//! SETUP_JOE(), loads the various bobs needed to animate Joe
void joeSetup();
//! SETUP_HERO(), places Joe at the right place when entering a room
void joeSetupInRoom(int state, uint16 scale, uint16 entryObj);
//! MOVE_JOE()
void joeMove(int dir, uint16 oldx, uint16 oldy, uint16 newx, uint16 newy, bool inCutaway);
void joeMove(int direction, uint16 endx, uint16 endy, bool inCutaway);
//! FACE_JOE()
uint16 joeFace(uint16 prevFacing);
uint16 joeFace();
//! MOVE_OTHER
void personMove(const char* name, uint16 endx, uint16 endy, uint16 image, int dir);
void personMove(Person* name, uint16 endx, uint16 endy);
private:
void joeMoveBlock();
void joeMoveBlock(int facing);
void animatePersonPrepare();
void animateJoePrepare();
void animateJoe();
void animatePerson();
void animatePersonPrepare(const MovePersonData *mpd, const Person* pp);
void animatePerson(const MovePersonData *mpd, const Person* pp);
//! CALC_X, CALC_Y
static uint16 calcC(uint16 c1, uint16 c2, uint16 c3, uint16 c4, uint16 lastc);
@ -118,9 +132,9 @@ private:
//! equivalent to l.2432,2469 MOVE_OTHER() and l.2696,2744 MOVE_JOE()
void calc(uint16 oldPos, uint16 newPos, uint16 oldx, uint16 oldy, uint16 x, uint16 y);
static const MovePersonData _moveData[];
MovePersonAnim _moveAnim[15];
static MovePersonData _moveData[];
uint16 _joePrevFacing;
uint16 _walkDataCount;
WalkData _walkData[16];