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FULLPIPE: Implement sceneHandler32_buttonPush()
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@ -1086,7 +1086,9 @@ namespace Fullpipe {
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#define QU_KBK32_START 4982
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#define QU_SC32_ENTERLIFT 2827
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#define QU_SC32_EXITLIFT 2828
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#define QU_SC32_FALLHANDLE 5351
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#define QU_SC32_SHOWHANDLE 2399
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#define ST_BTN32_OFF 5349
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#define ST_BTN32_ON 5350
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#define ST_FLG_LEFT 2260
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#define ST_FLG_NORM 2259
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@ -144,7 +144,15 @@ void sceneHandler32_trySit(ExCommand *cmd) {
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}
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void sceneHandler32_buttonPush() {
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warning("STUB: sceneHandler32_buttonPush()");
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if (g_fp->getObjectState(sO_ClockHandle) == g_fp->getObjectEnumState(sO_ClockHandle, sO_In_32_Sticks)) {
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StaticANIObject *ani = g_fp->_currentScene->getStaticANIObject1ById(ANI_INV_HANDLE, -1);
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if (ani)
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ani->changeStatics2(ST_HDL_PLUGGED);
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chainQueue(QU_SC32_FALLHANDLE, 1);
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g_vars->scene32_button->changeStatics2(ST_BTN32_OFF);
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}
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}
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void sceneHandler32_installHandle() {
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