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ZVISION: Clean up zvision.h
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@ -52,14 +52,6 @@ class StringManager;
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class SaveManager;
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class RlfAnimation;
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// our engine debug channels
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enum {
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kZDebugExample = 1 << 0,
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kZDebugExample2 = 1 << 1
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// next new channel must be 1 << 2 (4)
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// the current limitation is 32 debug channels (1 << 31 is the last one)
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};
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class ZVision : public Engine {
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public:
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ZVision(OSystem *syst, const ZVisionGameDescription *gameDesc);
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