mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-11 03:34:13 +00:00
NewGUI fixes: save game numbering starts at 0; allow to load autosave
svn-id: r4693
This commit is contained in:
parent
40133b475a
commit
72efbd36b6
4
gui.cpp
4
gui.cpp
@ -882,8 +882,8 @@ void Gui::getSavegameNames(int start)
|
||||
int i;
|
||||
_slotIndex = start;
|
||||
|
||||
for (i = 0; i < 9; i++, start++) {
|
||||
valid_games[i] = _s->getSavegameName(start, game_names[i]);
|
||||
for (i = 0; i < 9; i++) {
|
||||
valid_games[i] = _s->getSavegameName(start + i, game_names[i]);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -32,7 +32,10 @@
|
||||
|
||||
/*
|
||||
* TODO list
|
||||
* - if save or load fails, popup an error dialog?
|
||||
* - if save or load fails (e.g. due to disk full/directory write protected),
|
||||
* display an error dialog?
|
||||
* - The user can edit the name of the autosave game. Of course this will not
|
||||
* do anything, but we should still prevent this.
|
||||
* ...
|
||||
*/
|
||||
|
||||
@ -293,7 +296,8 @@ SaveLoadDialog::SaveLoadDialog(NewGui *gui)
|
||||
addButton(200, 100, 54, 16, RES_STRING(8), kQuitCmd, 'Q'); // Quit
|
||||
|
||||
_savegameList = new ListWidget(this, 10, 20, 180, 94);
|
||||
|
||||
_savegameList->setNumberingMode(kListNumberingZero);
|
||||
|
||||
// Get savegame names
|
||||
ScummVM::StringList l;
|
||||
char name[32];
|
||||
@ -312,7 +316,7 @@ void SaveLoadDialog::handleCommand(CommandSender *sender, uint32 cmd, uint32 dat
|
||||
switch (cmd) {
|
||||
case kListItemChangedCmd:
|
||||
case kSaveCmd:
|
||||
if (_savegameList->getSelected() > 0 && !_savegameList->getSelectedString().isEmpty()) {
|
||||
if (_savegameList->getSelected() >= 1 && !_savegameList->getSelectedString().isEmpty()) {
|
||||
Scumm *s = _gui->getScumm();
|
||||
s->_saveLoadSlot = _savegameList->getSelected();
|
||||
s->_saveLoadCompatible = false;
|
||||
@ -323,7 +327,7 @@ void SaveLoadDialog::handleCommand(CommandSender *sender, uint32 cmd, uint32 dat
|
||||
break;
|
||||
case kListItemDoubleClickedCmd:
|
||||
case kLoadCmd:
|
||||
if (_savegameList->getSelected() > 0 && !_savegameList->getSelectedString().isEmpty()) {
|
||||
if (_savegameList->getSelected() >= 0 && !_savegameList->getSelectedString().isEmpty()) {
|
||||
Scumm *s = _gui->getScumm();
|
||||
s->_saveLoadSlot = _savegameList->getSelected();
|
||||
s->_saveLoadCompatible = false;
|
||||
|
Loading…
Reference in New Issue
Block a user