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MADS: Remove dead code
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@ -484,27 +484,6 @@ protected:
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SceneInfoPhantom(MADSEngine *vm) : SceneInfo(vm) {}
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};
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// TODO: Temporary, remove once implemented properly
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class Scene1xx : public PhantomScene {
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protected:
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/**
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* Plays an appropriate sound when entering a scene
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*/
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void sceneEntrySound() {}
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/**
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*Sets the AA file to use for the scene
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*/
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void setAAName() {}
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/**
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* Updates the prefix used for getting player sprites for the scene
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*/
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void setPlayerSpritesPrefix() {}
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public:
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Scene1xx(MADSEngine *vm) : PhantomScene(vm) {}
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};
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// TODO: Temporary, remove once implemented properly
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class DummyScene : public PhantomScene {
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public:
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