mirror of
https://github.com/libretro/scummvm.git
synced 2025-01-21 17:45:39 +00:00
Changed const char * to const Common::String &.
This commit is contained in:
parent
830e9ca765
commit
733b34febc
@ -43,7 +43,7 @@ namespace Grim {
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int g_winX1, g_winY1, g_winX2, g_winY2;
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Actor::Actor(const char *actorName) :
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Actor::Actor(const Common::String &actorName) :
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Object(), _name(actorName), _setName(""), _talkColor(g_grim->getColor(2)), _pos(0, 0, 0),
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// Some actors don't set walk and turn rates, so we default the
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// _turnRate so Doug at the cat races can turn and we set the
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@ -148,7 +148,7 @@ void Actor::saveState(SaveGame *savedState) const {
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if (_lipSync) {
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savedState->writeLEUint32(1);
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savedState->writeCharString(_lipSync->getFilename());
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savedState->writeString(_lipSync->getFilename());
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} else {
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savedState->writeLEUint32(0);
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}
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@ -156,7 +156,7 @@ void Actor::saveState(SaveGame *savedState) const {
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savedState->writeLESint32(_costumeStack.size());
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for (Common::List<Costume *>::const_iterator i = _costumeStack.begin(); i != _costumeStack.end(); ++i) {
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Costume *c = *i;
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savedState->writeCharString(c->getFilename());
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savedState->writeString(c->getFilename());
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Costume *pc = c->getPreviousCostume();
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int depth = 0;
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while (pc) {
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@ -166,7 +166,7 @@ void Actor::saveState(SaveGame *savedState) const {
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savedState->writeLEUint32(depth);
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pc = c->getPreviousCostume();
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for (int j = 0; j < depth; ++j) { //save the previousCostume hierarchy
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savedState->writeCharString(pc->getFilename());
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savedState->writeString(pc->getFilename());
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pc = pc->getPreviousCostume();
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}
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c->saveState(savedState);
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@ -180,7 +180,7 @@ void Actor::saveState(SaveGame *savedState) const {
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if (_restCostume) {
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savedState->writeLEUint32(1);
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savedState->writeCharString(_restCostume->getFilename());
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savedState->writeString(_restCostume->getFilename());
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} else {
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savedState->writeLEUint32(0);
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}
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@ -188,7 +188,7 @@ void Actor::saveState(SaveGame *savedState) const {
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if (_walkCostume) {
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savedState->writeLEUint32(1);
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savedState->writeCharString(_walkCostume->getFilename());
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savedState->writeString(_walkCostume->getFilename());
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} else {
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savedState->writeLEUint32(0);
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}
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@ -198,7 +198,7 @@ void Actor::saveState(SaveGame *savedState) const {
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if (_turnCostume) {
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savedState->writeLEUint32(1);
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savedState->writeCharString(_turnCostume->getFilename());
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savedState->writeString(_turnCostume->getFilename());
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} else {
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savedState->writeLEUint32(0);
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}
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@ -210,7 +210,7 @@ void Actor::saveState(SaveGame *savedState) const {
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for (int i = 0; i < 10; ++i) {
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if (_talkCostume[i]) {
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savedState->writeLEUint32(1);
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savedState->writeCharString(_talkCostume[i]->getFilename());
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savedState->writeString(_talkCostume[i]->getFilename());
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} else {
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savedState->writeLEUint32(0);
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}
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@ -220,7 +220,7 @@ void Actor::saveState(SaveGame *savedState) const {
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if (_mumbleCostume) {
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savedState->writeLEUint32(1);
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savedState->writeCharString(_mumbleCostume->getFilename());
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savedState->writeString(_mumbleCostume->getFilename());
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} else {
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savedState->writeLEUint32(0);
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}
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@ -1032,7 +1032,7 @@ void Actor::setScale(float scale) {
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Costume *Actor::findCostume(const char *n) {
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for (Common::List<Costume *>::iterator i = _costumeStack.begin(); i != _costumeStack.end(); ++i) {
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if (scumm_stricmp((*i)->getFilename(), n) == 0)
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if ((*i)->getFilename().compareToIgnoreCase(n) == 0)
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return *i;
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}
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@ -1358,7 +1358,7 @@ void Actor::putInSet(const char *setName) {
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_setName = setName;
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}
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bool Actor::isInSet(const char *setName) const {
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bool Actor::isInSet(const Common::String &setName) const {
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return _setName == setName;
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}
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@ -51,14 +51,14 @@ struct Shadow {
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class Actor : public Object {
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public:
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Actor(const char *name);
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Actor(const Common::String &name);
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Actor();
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~Actor();
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void saveState(SaveGame *savedState) const;
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bool restoreState(SaveGame *savedState);
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const char *getName() const { return _name.c_str(); }
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const Common::String &getName() const { return _name; }
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void setTalkColor(Color *c) { _talkColor = c; }
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Color *getTalkColor() const { return _talkColor; }
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@ -88,7 +88,7 @@ public:
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float getAngleTo(const Actor &a) const;
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float getYawTo(Graphics::Vector3d p) const;
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bool isInSet(const char *setName) const;
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bool isInSet(const Common::String &setName) const;
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void walkForward();
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void setRunning(bool running);
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void setReflection(float angle) { _reflectionAngle = angle; }
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@ -89,7 +89,7 @@ char *makeBitmapFromTile(char **bits, int width, int height, int bpp) {
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return fullImage;
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}
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BitmapData *BitmapData::getBitmapData(const char *fname, const char *data, int len) {
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BitmapData *BitmapData::getBitmapData(const Common::String &fname, const char *data, int len) {
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Common::String str(fname);
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if (_bitmaps && _bitmaps->contains(str)) {
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BitmapData *b = (*_bitmaps)[str];
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@ -105,11 +105,11 @@ BitmapData *BitmapData::getBitmapData(const char *fname, const char *data, int l
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return b;
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}
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BitmapData::BitmapData(const char *fname, const char *data, int len) {
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BitmapData::BitmapData(const Common::String &fname, const char *data, int len) {
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_fname = fname;
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_refCount = 1;
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if (len > 4 && memcmp(data, "\x1f\x8b\x08\0", 4) == 0) {
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loadTile(fname, data, len);
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loadTile(data, len);
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return;
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} else if (len < 8 || memcmp(data, "BM F\0\0\0", 8) != 0) {
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if (gDebugLevel == DEBUG_BITMAPS || gDebugLevel == DEBUG_ERROR || gDebugLevel == DEBUG_ALL)
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@ -208,7 +208,7 @@ BitmapData::~BitmapData() {
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}
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}
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bool BitmapData::loadTile(const char *filename, const char *data, int len) {
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bool BitmapData::loadTile(const char *data, int len) {
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_x = 0;
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_y = 0;
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_format = 1;
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@ -269,7 +269,7 @@ char *BitmapData::getImageData(int num) const {
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// Bitmap
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Bitmap::Bitmap(const char *fname, const char *data, int len) :
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Bitmap::Bitmap(const Common::String &fname, const char *data, int len) :
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Object() {
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_data = BitmapData::getBitmapData(fname, data, len);
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_x = _data->_x;
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@ -34,13 +34,13 @@ namespace Grim {
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// They are automatically deleted if they are not used by any bitmap anymore.
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class BitmapData {
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public:
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BitmapData(const char *fname, const char *data, int len);
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BitmapData(const Common::String &fname, const char *data, int len);
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BitmapData(const char *data, int w, int h, int bpp, const char *fname);
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BitmapData();
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~BitmapData();
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bool loadTile(const char *filename, const char *data, int len);
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bool loadTile(const char *data, int len);
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static BitmapData *getBitmapData(const char *fname, const char *data, int len);
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static BitmapData *getBitmapData(const Common::String &fname, const char *data, int len);
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static Common::HashMap<Common::String, BitmapData *> *_bitmaps;
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char *getImageData(int num) const;
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@ -66,11 +66,11 @@ private:
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class Bitmap : public Object {
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public:
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// Construct a bitmap from the given data.
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Bitmap(const char *filename, const char *data, int len);
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Bitmap(const Common::String &filename, const char *data, int len);
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Bitmap(const char *data, int width, int height, int bpp, const char *filename);
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Bitmap();
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const char *getFilename() const { return _data->_fname.c_str(); }
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const Common::String &getFilename() const { return _data->_fname; }
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void draw() const;
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@ -26,9 +26,8 @@
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namespace Grim {
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// Load a colormap from the given data.
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CMap::CMap(const char *fileName, const char *data, int len) :
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Object() {
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_fname = fileName;
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CMap::CMap(const Common::String &fileName, const char *data, int len) :
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Object(), _fname(fileName) {
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if (len < 4 || READ_BE_UINT32(data) != MKTAG('C','M','P',' '))
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error("Invalid magic loading colormap");
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memcpy(_colors, data + 64, sizeof(_colors));
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@ -30,10 +30,10 @@ namespace Grim {
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class CMap : public Object {
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public:
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// Load a colormap from the given data.
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CMap(const char *fileName, const char *data, int len);
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CMap(const Common::String &fileName, const char *data, int len);
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CMap();
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~CMap();
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const char *getFilename() const { return _fname.c_str(); }
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const Common::String &getFilename() const { return _fname; }
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// The color data, in RGB format
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char _colors[256 * 3];
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@ -522,7 +522,7 @@ ColormapComponent::~ColormapComponent() {
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void ColormapComponent::init() {
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if (!_parent)
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warning("No parent to apply colormap object on. CMap: %s, Costume: %s",
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_cmap->getFilename(),_cost->getFilename());
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_cmap->getFilename().c_str(), _cost->getFilename().c_str());
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}
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class KeyframeComponent : public Costume::Component {
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@ -577,7 +577,7 @@ void KeyframeComponent::setKey(int val) {
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break;
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default:
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if (gDebugLevel == DEBUG_MODEL || gDebugLevel == DEBUG_WARN || gDebugLevel == DEBUG_ALL)
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warning("Unknown key %d for keyframe %s", val, _keyf->getFilename());
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warning("Unknown key %d for keyframe %s", val, _keyf->getFilename().c_str());
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}
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}
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@ -612,7 +612,7 @@ void KeyframeComponent::update() {
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break;
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default:
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if (gDebugLevel == DEBUG_MODEL || gDebugLevel == DEBUG_WARN || gDebugLevel == DEBUG_ALL)
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warning("Unknown repeat mode %d for keyframe %s", _repeatMode, _keyf->getFilename());
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warning("Unknown repeat mode %d for keyframe %s", _repeatMode, _keyf->getFilename().c_str());
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}
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}
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@ -625,7 +625,7 @@ void KeyframeComponent::init() {
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_hier = mc->getHierarchy();
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else {
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if (gDebugLevel == DEBUG_MODEL || gDebugLevel == DEBUG_WARN || gDebugLevel == DEBUG_ALL)
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warning("Parent of %s was not a model", _keyf->getFilename());
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warning("Parent of %s was not a model", _keyf->getFilename().c_str());
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_hier = NULL;
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}
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}
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@ -695,13 +695,13 @@ void MaterialComponent::init() {
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ModelComponent *p = static_cast<ModelComponent *>(_parent);
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Model *model = p->getModel();
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for (int i = 0; i < model->_numMaterials; ++i) {
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if (scumm_stricmp(model->_materials[i]->getFilename(), _filename.c_str()) == 0) {
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if (_filename.compareToIgnoreCase(model->_materials[i]->getFilename()) == 0) {
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_mat = model->_materials[i].object();
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return;
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}
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}
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} else {
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warning("Parent of a MaterialComponent not a ModelComponent. %s %s", _filename.c_str(),_cost->getFilename());
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warning("Parent of a MaterialComponent not a ModelComponent. %s %s", _filename.c_str(), _cost->getFilename().c_str());
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_mat = NULL;
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}
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}
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@ -802,7 +802,7 @@ void SoundComponent::reset() {
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g_imuse->stopSound(_soundName.c_str());
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}
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Costume::Costume(const char *fname, const char *data, int len, Costume *prevCost) :
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Costume::Costume(const Common::String &fname, const char *data, int len, Costume *prevCost) :
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Object() {
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_fname = fname;
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@ -1549,7 +1549,7 @@ Costume *Costume::getPreviousCostume() const {
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void Costume::saveState(SaveGame *state) const {
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if (_cmap) {
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state->writeLEUint32(1);
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state->writeCharString(_cmap->getFilename());
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state->writeString(_cmap->getFilename());
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} else {
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state->writeLEUint32(0);
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}
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@ -38,7 +38,7 @@ class TextSplitter;
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class Costume : public Object {
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public:
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Costume(const char *filename, const char *data, int len, Costume *prevCost);
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Costume(const Common::String &filename, const char *data, int len, Costume *prevCost);
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Costume() : Object() { _chores = 0; }
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void loadGRIM(TextSplitter &ts, Costume *prevCost);
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@ -46,7 +46,7 @@ public:
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virtual ~Costume();
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const char *getFilename() const { return _fname.c_str(); }
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const Common::String &getFilename() const { return _fname; }
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void playChore(const char *name);
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void playChore(int num);
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void playChoreLooping(int num);
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@ -31,9 +31,7 @@
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namespace Grim {
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Font::Font(const char *filename, const char *data, int len) : Object() {
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_fname = filename;
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Font::Font(const Common::String &filename, const char *data, int len) : Object() {
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_filename = filename;
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_numChars = READ_LE_UINT32(data);
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_dataSize = READ_LE_UINT32(data + 4);
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@ -48,7 +46,7 @@ Font::Font(const char *filename, const char *data, int len) : Object() {
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// Read character indexes - are the key/value reversed?
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_charIndex = new uint16[_numChars];
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if (!_charIndex)
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error("Could not load font %s. Out of memory", filename);
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error("Could not load font %s. Out of memory", _filename.c_str());
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for (uint i = 0; i < _numChars; ++i) {
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_charIndex[i] = READ_LE_UINT16(data + 2 * i);
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}
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@ -58,7 +56,7 @@ Font::Font(const char *filename, const char *data, int len) : Object() {
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// Read character headers
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_charHeaders = new CharHeader[_numChars];
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if (!_charHeaders)
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error("Could not load font %s. Out of memory", filename);
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error("Could not load font %s. Out of memory", _filename.c_str());
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for (uint i = 0; i < _numChars; ++i) {
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_charHeaders[i].offset = READ_LE_UINT32(data);
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_charHeaders[i].width = *(int8 *)(data + 4);
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@ -68,7 +66,7 @@ Font::Font(const char *filename, const char *data, int len) : Object() {
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_charHeaders[i].dataHeight = READ_LE_UINT32(data + 12);
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int8 overflow = (_charHeaders[i].dataHeight + _charHeaders[i].startingLine) - available_height;
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if (overflow > 0) {
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warning("Font %s, char 0x%02x exceeds font height by %d, increasing font height", filename, i, overflow);
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warning("Font %s, char 0x%02x exceeds font height by %d, increasing font height", _filename.c_str(), i, overflow);
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available_height += overflow;
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_height += overflow;
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}
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@ -77,7 +75,7 @@ Font::Font(const char *filename, const char *data, int len) : Object() {
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// Read font data
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_fontData = new byte[_dataSize];
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if (!_fontData)
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error("Could not load font %s. Out of memory", filename);
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error("Could not load font %s. Out of memory", _filename.c_str());
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memcpy(_fontData, data, _dataSize);
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}
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@ -31,11 +31,11 @@ class SaveGame;
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class Font : public Object {
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public:
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Font(const char *filename, const char *data, int len);
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Font(const Common::String &filename, const char *data, int len);
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Font();
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~Font();
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Common::String getFilename() const { return _filename; }
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const Common::String &getFilename() const { return _filename; }
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int32 getHeight() { return _height; }
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int32 getBaseOffsetY() { return _baseOffsetY; }
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int32 getCharDataWidth(unsigned char c) { return _charHeaders[getCharIndex(c)].dataWidth; }
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@ -66,7 +66,6 @@ private:
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CharHeader *_charHeaders;
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byte *_fontData;
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Common::String _filename;
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Common::String _fname;
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};
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} // end of namespace Grim
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@ -1561,7 +1561,7 @@ void GrimEngine::saveBitmaps(SaveGame *state) {
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for (BitmapListType::iterator i = _bitmaps.begin(); i != _bitmaps.end(); ++i) {
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state->writeLEUint32(i->_key);
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Bitmap *b = i->_value;
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state->writeCharString(b->getFilename());
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state->writeString(b->getFilename());
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state->writeLESint32(b->getCurrentImage());
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state->writeLESint32(b->getX());
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@ -1629,7 +1629,7 @@ void GrimEngine::savegameCallback() {
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Scene *GrimEngine::findScene(const char *name) {
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// Find scene object
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for (SceneListType::const_iterator i = scenesBegin(); i != scenesEnd(); ++i) {
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if (!strcmp(i->_value->getName(), name))
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if (i->_value->getName() == name)
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return i->_value;
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}
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return NULL;
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@ -140,7 +140,7 @@ public:
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void setScene(const char *name);
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void setScene(Scene *scene);
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Scene *getCurrScene() { return _currScene; }
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const char *getSceneName() const { return _currScene->getName(); }
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const Common::String &getSceneName() const { return _currScene->getName(); }
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void makeCurrentSetup(int num);
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// Scene registration
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@ -32,9 +32,8 @@
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namespace Grim {
|
||||
|
||||
KeyframeAnim::KeyframeAnim(const char *fname, const char *data, int len) :
|
||||
Object() {
|
||||
_fname = fname;
|
||||
KeyframeAnim::KeyframeAnim(const Common::String &fname, const char *data, int len) :
|
||||
Object(), _fname(fname) {
|
||||
|
||||
if (len >= 4 && READ_BE_UINT32(data) == MKTAG('F','Y','E','K'))
|
||||
loadBinary(data, len);
|
||||
|
@ -29,7 +29,7 @@ namespace Grim {
|
||||
|
||||
class KeyframeAnim : public Object {
|
||||
public:
|
||||
KeyframeAnim(const char *filename, const char *data, int len);
|
||||
KeyframeAnim(const Common::String &filename, const char *data, int len);
|
||||
~KeyframeAnim();
|
||||
|
||||
void loadBinary(const char *data, int len);
|
||||
@ -37,7 +37,7 @@ public:
|
||||
void animate(Model::HierNode *nodes, float time, int priority1 = 1, int priority2 = 5, float fade = 1) const;
|
||||
|
||||
float getLength() const { return _numFrames / _fps; }
|
||||
const char *getFilename() const { return _fname.c_str(); }
|
||||
const Common::String &getFilename() const { return _fname; }
|
||||
|
||||
private:
|
||||
Common::String _fname;
|
||||
|
@ -32,14 +32,14 @@ template class ObjectPtr<LipSync>;
|
||||
// A new define that'll be around when theres a configure script :)
|
||||
#undef DEBUG_VERBOSE
|
||||
|
||||
LipSync::LipSync(const char *filename, const char *data, int len) :
|
||||
LipSync::LipSync(const Common::String &filename, const char *data, int len) :
|
||||
Object() {
|
||||
_fname = filename;
|
||||
uint16 readPhoneme;
|
||||
int j;
|
||||
|
||||
if (READ_BE_UINT32(data) != MKTAG('L','I','P','!')) {
|
||||
error("Invalid file format in %s", filename);
|
||||
error("Invalid file format in %s", _fname.c_str());
|
||||
} else {
|
||||
_numEntries = (len - 8) / 4;
|
||||
|
||||
@ -65,7 +65,7 @@ LipSync::LipSync(const char *filename, const char *data, int len) :
|
||||
}
|
||||
|
||||
if (j >= _animTableSize) {
|
||||
warning("Unknown phoneme: 0x%X in file %s", readPhoneme, filename);
|
||||
warning("Unknown phoneme: 0x%X in file %s", readPhoneme, _fname.c_str());
|
||||
_entries[i].anim = 1;
|
||||
}
|
||||
|
||||
@ -106,10 +106,6 @@ int LipSync::getAnim(int pos) {
|
||||
return -1;
|
||||
}
|
||||
|
||||
const char *LipSync::getFilename() const {
|
||||
return _fname.c_str();
|
||||
}
|
||||
|
||||
const LipSync::PhonemeAnim LipSync::_animTable[] = {
|
||||
{0x005F, 0}, {0x0251, 1}, {0x0061, 1}, {0x00E6, 1}, {0x028C, 8},
|
||||
{0x0254, 1}, {0x0259, 1}, {0x0062, 6}, {0x02A7, 2}, {0x0064, 2},
|
||||
|
@ -29,7 +29,7 @@ namespace Grim {
|
||||
|
||||
class LipSync : public Object {
|
||||
public:
|
||||
LipSync(const char *filename, const char *data, int len);
|
||||
LipSync(const Common::String &filename, const char *data, int len);
|
||||
~LipSync();
|
||||
|
||||
struct LipEntry {
|
||||
@ -39,7 +39,7 @@ public:
|
||||
|
||||
int getAnim(int pos);
|
||||
bool isValid() { return _numEntries > 0; }
|
||||
const char *getFilename() const;
|
||||
const Common::String &getFilename() const { return _fname; };
|
||||
|
||||
private:
|
||||
LipEntry *_entries;
|
||||
|
@ -161,7 +161,7 @@ void callHook(lua_Function func, const char *filename, int32 line) {
|
||||
else if (lua_isuserdata(lua_getparam(i))) {
|
||||
if (lua_tag(lua_getparam(i)) == MKTAG('A','C','T','R')) {
|
||||
Actor *a = g_grim->getActor(lua_getuserdata(lua_getparam(i)));
|
||||
fprintf(output, "<actor \"%s\">", a->getName());
|
||||
fprintf(output, "<actor \"%s\">", a->getName().c_str());
|
||||
} else if (lua_tag(lua_getparam(i)) == MKTAG('C','O','L','R')) {
|
||||
Color *c = g_grim->getColor(lua_getuserdata(lua_getparam(i)));
|
||||
fprintf(output, "<color #%02x%02x%02x>", c->getRed(), c->getGreen(), c->getBlue());
|
||||
|
@ -734,7 +734,7 @@ void L1_GetActorCostume() {
|
||||
return;
|
||||
|
||||
if (costume)
|
||||
lua_pushstring(const_cast<char *>(costume->getFilename()));
|
||||
lua_pushstring(costume->getFilename().c_str());
|
||||
else
|
||||
lua_pushnil();
|
||||
}
|
||||
@ -746,7 +746,7 @@ void L1_PopActorCostume() {
|
||||
|
||||
Actor *actor = getactor(actorObj);
|
||||
if (actor->getCurrentCostume()) {
|
||||
lua_pushstring(const_cast<char *>(actor->getCurrentCostume()->getFilename()));
|
||||
lua_pushstring(actor->getCurrentCostume()->getFilename().c_str());
|
||||
actor->popCostume();
|
||||
} else
|
||||
lua_pushnil();
|
||||
|
@ -63,7 +63,7 @@ void L2_DimScreen() {
|
||||
dim = lua_getnumber(dimObj);
|
||||
|
||||
// FIXME func(dim);
|
||||
warning("L2_DimScreen: dim: %d", dim);
|
||||
warning("L2_DimScreen: dim: %f", dim);
|
||||
}
|
||||
|
||||
void L2_MakeCurrentSetup() {
|
||||
@ -89,7 +89,7 @@ void L2_SetActorGlobalAlpha() {
|
||||
if (!actor)
|
||||
return;
|
||||
|
||||
warning("L2_SetActorGlobalAlpha: actor: %s", actor->getName());
|
||||
warning("L2_SetActorGlobalAlpha: actor: %s", actor->getName().c_str());
|
||||
|
||||
/* Only when actor has primitives
|
||||
if (!actor->primities)
|
||||
@ -127,7 +127,7 @@ void L2_RemoveActorFromOverworld() {
|
||||
if (!actor)
|
||||
return;
|
||||
|
||||
warning("L2_RemoveActorFromOverworld: actor: %s", actor->getName());
|
||||
warning("L2_RemoveActorFromOverworld: actor: %s", actor->getName().c_str());
|
||||
// FIXME actor->func();
|
||||
}
|
||||
|
||||
@ -141,7 +141,7 @@ void L2_UnloadActor() {
|
||||
if (!actor)
|
||||
return;
|
||||
|
||||
warning("L2_UnloadActor: actor: %s", actor->getName());
|
||||
warning("L2_UnloadActor: actor: %s", actor->getName().c_str());
|
||||
// FIXME actor->func();
|
||||
}
|
||||
|
||||
@ -250,7 +250,7 @@ void L2_SetActorSortOrder() {
|
||||
|
||||
Actor *actor = getactor(actorObj);
|
||||
int mode = (int)lua_getnumber(modeObj);
|
||||
warning("L2_SetActorSortOrder, actor: %s, mode: %d", actor->getName(), mode);
|
||||
warning("L2_SetActorSortOrder, actor: %s, mode: %d", actor->getName().c_str(), mode);
|
||||
// FIXME: actor->func(mode);
|
||||
}
|
||||
|
||||
@ -269,7 +269,7 @@ void L2_ActorActivateShadow() {
|
||||
const char *plane = "NULL";
|
||||
if (lua_isstring(planeObj))
|
||||
plane = lua_getstring(planeObj);
|
||||
warning("L2_ActorActivateShadow, actor: %s, aquality: %d, plane: %s", actor->getName(), quality, plane);
|
||||
warning("L2_ActorActivateShadow, actor: %s, aquality: %d, plane: %s", actor->getName().c_str(), quality, plane);
|
||||
// FIXME: implement missing rest part of code
|
||||
}
|
||||
|
||||
@ -281,7 +281,7 @@ void L2_ActorStopMoving() {
|
||||
|
||||
Actor *actor = getactor(actorObj);
|
||||
|
||||
warning("L2_ActorStopMoving, actor: %s", actor->getName());
|
||||
warning("L2_ActorStopMoving, actor: %s", actor->getName().c_str());
|
||||
// FIXME: implement missing rest part of code
|
||||
}
|
||||
|
||||
@ -293,7 +293,7 @@ void L2_PutActorInOverworld() {
|
||||
|
||||
Actor *actor = getactor(actorObj);
|
||||
|
||||
warning("L2_PutActorInOverworld, actor: %s", actor->getName());
|
||||
warning("L2_PutActorInOverworld, actor: %s", actor->getName().c_str());
|
||||
// FIXME: implement missing func
|
||||
//actor->func();
|
||||
}
|
||||
@ -450,7 +450,7 @@ void L2_PlayActorChore() {
|
||||
const char *costumeName = lua_getstring(costumeObj);
|
||||
|
||||
warning("L2_PlayActorChore: implement opcode actor: %s, chore: %s, costume: %s, mode bool: %d, param: %f",
|
||||
actor->getName(), choreName, costumeName, (int)mode, param);
|
||||
actor->getName().c_str(), choreName, costumeName, (int)mode, param);
|
||||
// FIXME. code below is a hack, need proper implementation
|
||||
actor->setCostume(costumeName);
|
||||
Costume *costume = actor->getCurrentCostume();
|
||||
@ -472,7 +472,7 @@ static void L2_StopActorChores() {
|
||||
bool p = lua_isnil(paramObj) != 0;
|
||||
// I'm not fully sure about bool logic here
|
||||
//actor->func(p);
|
||||
warning("L2_StopActorChores: implement opcode... bool param: %d, actor: %s", (int)p, actor->getName());
|
||||
warning("L2_StopActorChores: implement opcode... bool param: %d, actor: %s", (int)p, actor->getName().c_str());
|
||||
}
|
||||
|
||||
static void L2_SetActorLighting() {
|
||||
@ -493,17 +493,17 @@ static void L2_SetActorLighting() {
|
||||
if (lightMode != 0) {
|
||||
if (lightMode == 1) {
|
||||
//FIXME actor->
|
||||
warning("L2_SetActorLighting: case param 1(LIGHT_FASTDYN), actor: %s", actor->getName());
|
||||
warning("L2_SetActorLighting: case param 1(LIGHT_FASTDYN), actor: %s", actor->getName().c_str());
|
||||
} else if (lightMode == 2) {
|
||||
//FIXME actor->
|
||||
warning("L2_SetActorLighting: case param 2(LIGHT_NORMDYN), actor: %s", actor->getName());
|
||||
warning("L2_SetActorLighting: case param 2(LIGHT_NORMDYN), actor: %s", actor->getName().c_str());
|
||||
} else {
|
||||
//FIXME actor->
|
||||
warning("L2_SetActorLighting: case param %d(LIGHT_NONE), actor: %s", lightMode, actor->getName());
|
||||
warning("L2_SetActorLighting: case param %d(LIGHT_NONE), actor: %s", lightMode, actor->getName().c_str());
|
||||
}
|
||||
} else {
|
||||
//FIXME actor->
|
||||
warning("L2_SetActorLighting: case param 0(LIGHT_STATIC), actor: %s", actor->getName());
|
||||
warning("L2_SetActorLighting: case param 0(LIGHT_STATIC), actor: %s", actor->getName().c_str());
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -29,7 +29,7 @@
|
||||
|
||||
namespace Grim {
|
||||
|
||||
Material::Material(const char *filename, const char *data, int len, CMap *cmap) :
|
||||
Material::Material(const Common::String &filename, const char *data, int len, CMap *cmap) :
|
||||
Object(), _fname(filename), _cmap(cmap) {
|
||||
if (len < 4 || memcmp(data, "MAT ", 4) != 0)
|
||||
error("invalid magic loading texture");
|
||||
@ -50,7 +50,7 @@ Material::Material(const char *filename, const char *data, int len, CMap *cmap)
|
||||
|
||||
if (_width == 0 || _height == 0) {
|
||||
if (gDebugLevel == DEBUG_WARN || gDebugLevel == DEBUG_ALL)
|
||||
warning("skip load texture: bad texture size (%dx%d) for texture %s", _width, _height, filename);
|
||||
warning("skip load texture: bad texture size (%dx%d) for texture %s", _width, _height, _fname.c_str());
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -33,7 +33,7 @@ class Material : public Object {
|
||||
public:
|
||||
Material() { _width = 0; }
|
||||
// Load a texture from the given data.
|
||||
Material(const char *filename, const char *data, int len, CMap *cmap);
|
||||
Material(const Common::String &filename, const char *data, int len, CMap *cmap);
|
||||
|
||||
// Load this texture into the GL context
|
||||
void select() const;
|
||||
@ -43,7 +43,7 @@ public:
|
||||
|
||||
int getNumImages() const { return _numImages; }
|
||||
int getCurrentImage() const { return _currImage; }
|
||||
const char *getFilename() { return _fname.c_str(); }
|
||||
const Common::String &getFilename() { return _fname; }
|
||||
|
||||
~Material();
|
||||
|
||||
|
@ -41,7 +41,7 @@ void Sprite::draw() const {
|
||||
g_driver->drawSprite(this);
|
||||
}
|
||||
|
||||
Model::Model(const char *filename, const char *data, int len, CMap *cmap) :
|
||||
Model::Model(const Common::String &filename, const char *data, int len, CMap *cmap) :
|
||||
Object(), _numMaterials(0), _numGeosets(0), _cmap(cmap) {
|
||||
_fname = filename;
|
||||
_headNode = NULL;
|
||||
|
@ -47,7 +47,7 @@ struct Sprite {
|
||||
class Model : public Object {
|
||||
public:
|
||||
// Construct a 3D model from the given data.
|
||||
Model(const char *filename, const char *data, int len, CMap *cmap);
|
||||
Model(const Common::String &filename, const char *data, int len, CMap *cmap);
|
||||
void loadBinary(const char *&data, CMap *cmap);
|
||||
void loadText(TextSplitter *ts, CMap *cmap);
|
||||
void loadEMI(Common::MemoryReadStream &ms);
|
||||
|
@ -54,7 +54,7 @@ ObjectState::~ObjectState() {
|
||||
delete _zbitmap;
|
||||
}
|
||||
|
||||
const char *ObjectState::getBitmapFilename() const {
|
||||
const Common::String &ObjectState::getBitmapFilename() const {
|
||||
return _bitmap->getFilename();
|
||||
}
|
||||
|
||||
|
@ -50,7 +50,7 @@ public:
|
||||
Position getPos() const { return _pos; }
|
||||
void setPos(Position position) { _pos = position; }
|
||||
|
||||
const char *getBitmapFilename() const;
|
||||
const Common::String &getBitmapFilename() const;
|
||||
|
||||
void setNumber(int val);
|
||||
void draw();
|
||||
|
@ -449,7 +449,7 @@ KeyframeAnimPtr ResourceLoader::getKeyframe(const char *fname) {
|
||||
filename.toLowercase();
|
||||
for (Common::List<KeyframeAnim *>::const_iterator i = _keyframeAnims.begin(); i != _keyframeAnims.end(); ++i) {
|
||||
KeyframeAnim *k = *i;
|
||||
if (strcmp(filename.c_str(), k->getFilename()) == 0) {
|
||||
if (filename == k->getFilename()) {
|
||||
return k;
|
||||
}
|
||||
}
|
||||
@ -478,7 +478,7 @@ LipSyncPtr ResourceLoader::getLipSync(const char *fname) {
|
||||
filename.toLowercase();
|
||||
for (Common::List<LipSync *>::const_iterator i = _lipsyncs.begin(); i != _lipsyncs.end(); ++i) {
|
||||
LipSync *l = *i;
|
||||
if (strcmp(filename.c_str(), l->getFilename()) == 0) {
|
||||
if (filename.c_str() == l->getFilename()) {
|
||||
return l;
|
||||
}
|
||||
}
|
||||
|
@ -36,7 +36,7 @@ namespace Grim {
|
||||
int SaveGame::SAVEGAME_VERSION = 14;
|
||||
|
||||
// Constructor. Should create/open a saved game
|
||||
SaveGame::SaveGame(const char *filename, bool saving) :
|
||||
SaveGame::SaveGame(const Common::String &filename, bool saving) :
|
||||
_saving(saving), _currentSection(0) {
|
||||
if (_saving) {
|
||||
_outSaveFile = g_system->getSavefileManager()->openForSaving(filename);
|
||||
@ -303,7 +303,9 @@ void SaveGame::writeCharString(const char *string) {
|
||||
}
|
||||
|
||||
void SaveGame::writeString(const Common::String &string) {
|
||||
writeCharString(string.c_str());
|
||||
int32 len = string.size();
|
||||
writeLESint32(len);
|
||||
write(string.c_str(), len);
|
||||
}
|
||||
|
||||
Graphics::Vector3d SaveGame::readVector3d() {
|
||||
@ -350,9 +352,9 @@ const char *SaveGame::readCharString() {
|
||||
}
|
||||
|
||||
Common::String SaveGame::readString() {
|
||||
const char *str = readCharString();
|
||||
Common::String s = str;
|
||||
delete[] str;
|
||||
int32 len = readLESint32();
|
||||
Common::String s((const char *)&_sectionBuffer[_sectionPtr], len);
|
||||
_sectionPtr += len;
|
||||
return s;
|
||||
}
|
||||
|
||||
|
@ -35,7 +35,7 @@ class Color;
|
||||
|
||||
class SaveGame {
|
||||
public:
|
||||
SaveGame(const char *filename, bool saving);
|
||||
SaveGame(const Common::String &filename, bool saving);
|
||||
~SaveGame();
|
||||
|
||||
static int SAVEGAME_VERSION;
|
||||
|
@ -39,7 +39,7 @@ namespace Grim {
|
||||
|
||||
int Scene::s_id = 0;
|
||||
|
||||
Scene::Scene(const char *sceneName, const char *buf, int len) :
|
||||
Scene::Scene(const Common::String &sceneName, const char *buf, int len) :
|
||||
_locked(false), _name(sceneName), _enableLights(false) {
|
||||
|
||||
++s_id;
|
||||
@ -193,7 +193,7 @@ void Scene::saveState(SaveGame *savedState) const {
|
||||
savedState->writeString(_name);
|
||||
savedState->writeLESint32(_numCmaps);
|
||||
for (int i = 0; i < _numCmaps; ++i) {
|
||||
savedState->writeCharString(_cmaps[i]->getFilename());
|
||||
savedState->writeString(_cmaps[i]->getFilename());
|
||||
}
|
||||
savedState->writeLEUint32(_currSetup - _setups); // current setup id
|
||||
savedState->writeLEUint32(_locked);
|
||||
@ -537,13 +537,13 @@ void Scene::findClosestSector(Graphics::Vector3d p, Sector **sect, Graphics::Vec
|
||||
ObjectState *Scene::findState(const char *filename) {
|
||||
// Check the different state objects for the bitmap
|
||||
for (StateList::iterator i = _states.begin(); i != _states.end(); ++i) {
|
||||
const char *file = (*i)->getBitmapFilename();
|
||||
const Common::String &file = (*i)->getBitmapFilename();
|
||||
|
||||
if (strcmp(file, filename) == 0)
|
||||
if (file == filename)
|
||||
return *i;
|
||||
if (scumm_stricmp(file, filename) == 0) {
|
||||
if (file.compareToIgnoreCase(filename) == 0) {
|
||||
if (gDebugLevel == DEBUG_WARN || gDebugLevel == DEBUG_ALL)
|
||||
warning("State object request '%s' matches object '%s' but is the wrong case", filename, file);
|
||||
warning("State object request '%s' matches object '%s' but is the wrong case", filename, file.c_str());
|
||||
return *i;
|
||||
}
|
||||
}
|
||||
|
@ -37,7 +37,7 @@ class CMap;
|
||||
|
||||
class Scene {
|
||||
public:
|
||||
Scene(const char *name, const char *buf, int len);
|
||||
Scene(const Common::String &name, const char *buf, int len);
|
||||
Scene();
|
||||
~Scene();
|
||||
|
||||
@ -63,7 +63,7 @@ public:
|
||||
void setSoundParameters(int minVolume, int maxVolume);
|
||||
void getSoundParameters(int *minVolume, int *maxVolume);
|
||||
|
||||
const char *getName() const { return _name.c_str(); }
|
||||
const Common::String &getName() const { return _name; }
|
||||
|
||||
void setLightEnableState(bool state) {
|
||||
_enableLights = state;
|
||||
|
Loading…
x
Reference in New Issue
Block a user