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MADS: Use uint32 for frame timer functions
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@ -603,7 +603,7 @@ void Animation::setCurrentFrame(int frameNumber) {
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_freeFlag = false;
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}
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void Animation::setNextFrameTimer(int frameNumber) {
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void Animation::setNextFrameTimer(uint32 frameNumber) {
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_nextFrameTimer = frameNumber;
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}
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@ -225,8 +225,8 @@ public:
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*/
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void eraseSprites();
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void setNextFrameTimer(int frameNumber);
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int getNextFrameTimer() const { return _nextFrameTimer; }
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void setNextFrameTimer(uint32 frameNumber);
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uint32 getNextFrameTimer() const { return _nextFrameTimer; }
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void setCurrentFrame(int frameNumber);
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int getCurrentFrame() const { return _currentFrame; }
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