MADS: Use uint32 for frame timer functions

This commit is contained in:
Strangerke 2015-10-28 18:02:34 +01:00
parent c21bf3cf38
commit 73614e9415
2 changed files with 3 additions and 3 deletions

View File

@ -603,7 +603,7 @@ void Animation::setCurrentFrame(int frameNumber) {
_freeFlag = false;
}
void Animation::setNextFrameTimer(int frameNumber) {
void Animation::setNextFrameTimer(uint32 frameNumber) {
_nextFrameTimer = frameNumber;
}

View File

@ -225,8 +225,8 @@ public:
*/
void eraseSprites();
void setNextFrameTimer(int frameNumber);
int getNextFrameTimer() const { return _nextFrameTimer; }
void setNextFrameTimer(uint32 frameNumber);
uint32 getNextFrameTimer() const { return _nextFrameTimer; }
void setCurrentFrame(int frameNumber);
int getCurrentFrame() const { return _currentFrame; }